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 #696 Tyrunt
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Tyrunt
Japan: Chigorasu
チゴラス
French: Ptyranidur
German: Balgoras
Korean: 티고라스
National: #696
Central Kalos: #---
Coastal Kalos: #064
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Royal Heir Pokémon 2'07"
0.8m
57.3lbs
26kg
457,680
Abilities: Strong Jaw - Sturdy (Hidden Ability)
Strong Jaw: Increases the power of biting moves by 50%
Hidden Ability (Available):
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Monster
Dragon
Evolutionary Chain
Locations
X Revive Jaw Fossil
Y Revive Jaw Fossil
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tail Whip  
Works great if the user goes last this turn.
Tackle  
Quite an appealing move.
6 Roar  
Causes the user to move later on the next turn.
10 Stomp  
Quite an appealing move.
12 Bide  
Causes the user to move later on the next turn.
15 Stealth Rock  
Makes the remaining Pokémon nervous.
17 Bite
Badly startles the last Pokémon to act before the user.
20 Charm
Badly startles Pokémon that the audience has high expectations of.
26 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
30 Dragon Tail  
Causes the user to move later on the next turn.
34 Crunch
Badly startles the last Pokémon to act before the user.
37 Dragon Claw  
Quite an appealing move.
40 Thrash  
A very appealing move, but after using this move, the user is more easily startled.
44 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
49 Horn Drill
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM02 Dragon Claw  
Quite an appealing move.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Curse   Details
Causes the user to move later on the next turn.
Dragon Dance   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Fire Fang   Details
Quite an appealing move.
Ice Fang   Details
Quite an appealing move.
Poison Fang   Details
Quite an appealing move.
Rock Polish   Details
Causes the user to move earlier on the next turn.
Thunder Fang   Details
Quite an appealing move.

Move Tutor Attacks
Attack NameTypeAppealJam
Draco Meteor  
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Block  
Makes the remaining Pokémon nervous.
Dragon Pulse  
Quite an appealing move.
Earth Power  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Zen Headbutt  
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 362 58 89 77 45 45 48
Max Stats
Hindering Nature
Lv. 50 118 - 165 84 - 126 73 - 116 45 - 87 45 - 87 47 - 90
Lv. 100 226 - 320 164 - 249 143 - 227 85 - 170 85 - 170 90 - 175
Max Stats
Neutral Nature
Lv. 50 118 - 165 94 - 141 82 - 129 50 - 97 50 - 97 53 - 100
Lv. 100 226 - 320 183 - 277 159 - 253 95 - 189 95 - 189 101 - 195
Max Stats
Beneficial Nature
Lv. 50 118 - 165 103 - 155 90 - 141 55 - 106 55 - 106 58 - 110
Lv. 100 226 - 320 201 - 304 174 - 278 104 - 207 104 - 207 111 - 214

<--- #695
Heliolisk
#697
Tyrantrum
--->

 
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