TM & HM Attacks |
|
TM03 |
Psyshock |
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    |
Badly startles the last Pokémon to act before the user. |
TM04 |
Calm Mind |
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|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM06 |
Toxic |
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   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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   |
|
An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
 |
 |
|
Works better the more the crowd is excited. |
TM16 |
Light Screen |
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  |
|
Prevents the user from being startled one time this turn. |
TM17 |
Protect |
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  |
|
Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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 |
|
Works better the more the crowd is excited. |
TM20 |
Safeguard |
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  |
|
Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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  |
   |
Badly startles the last Pokémon to act before the user. |
TM24 |
Thunderbolt |
 |
    |
|
Quite an appealing move. |
TM27 |
Return |
 |
    |
|
Quite an appealing move. |
TM29 |
Psychic |
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    |
|
Quite an appealing move. |
TM32 |
Double Team |
 |
 |
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM33 |
Reflect |
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  |
|
Prevents the user from being startled one time this turn. |
TM41 |
Torment |
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  |
|
Makes the remaining Pokémon nervous. |
TM42 |
Facade |
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  |
|
Works great if the user goes last this turn. |
TM44 |
Rest |
 |
 |
|
Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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  |
|
Makes the remaining Pokémon nervous. |
TM48 |
Round |
 |
  |
|
Works well if it is the same type as the move used by the last Pokémon. |
TM49 |
Echoed Voice |
 |
   |
|
An appealing move that can be used repeatedly without boring the audience. |
TM53 |
Energy Ball |
 |
    |
|
Quite an appealing move. |
TM57 |
Charge Beam |
 |
 |
|
Works well if the user is pumped up. |
TM66 |
Payback |
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  |
|
Works great if the user goes last this turn. |
TM70 |
Flash |
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   |
|
Makes audience expect little of other contestants. |
TM73 |
Thunder Wave |
 |
 |
   |
Startles all of the Pokémon to act before the user. |
TM77 |
Psych Up |
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  |
|
Works well if it is the same type as the move used by the last Pokémon. |
TM85 |
Dream Eater |
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  |
|
Works well if it is the same type as the move used by the last Pokémon. |
TM87 |
Swagger |
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   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
 |
 |
|
Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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  |
|
Prevents the user from being startled one time this turn. |
TM92 |
Trick Room |
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   |
|
Scrambles the order in which Pokémon will move on the next turn. |
TM94 (ΩRαS) |
Secret Power |
 |
 |
|
Works well if the user is pumped up. |
TM97 |
Dark Pulse |
 |
    |
|
Quite an appealing move. |
TM100 |
Confide |
 |
   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
HM01 |
Cut |
 |
    |
|
Quite an appealing move. |