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 #676 Furfrou
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Furfrou Heart Trim Star Trim Diamond Trim Debutante Trim
Matron Trim Dandy Trim La Reine Trim Kabuki Trim Pharaoh Trim
Furfrou
Japan: Torimian
トリミアン
French: Couafarel
German: Coiffwaff
Korean: 트리미앙
National: #676
Central Kalos: #093
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Poodle Pokémon 3'11"
1.2m
61.7lbs
28kg
1605,120
Abilities: Fur Coat
Fur Coat: Halves damage from physical moves.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Alternate Forms
Natural FormHeart TrimStar TrimDiamond TrimDeputante TrimMatron Trim
Dandy TrimLa Reine TrimKabuki TrimPharaoh Trim
Furfrou's appearance can be altered by getting it groomed in Lumiose City's Friseur Furfrou store. It will revert back to its Natural Form after five days
Locations - In-Depth Details
X Route 5Details
Y Route 5Details
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
5 Sand Attack  
Makes audience expect little of other contestants.
9 Baby-Doll Eyes  
Causes the user to move earlier on the next turn.
12 Headbutt  
Quite an appealing move.
15 Tail Whip  
Works great if the user goes last this turn.
22 Bite
Badly startles the last Pokémon to act before the user.
27 Odor Sleuth  
Prevents the user from being startled one time this turn.
33 Retaliate  
Affected by how well the previous Pokémon's move went.
35 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
38 Charm
Badly startles Pokémon that the audience has high expectations of.
42 Sucker Punch  
Excites the audience a lot if used first.
48 Cotton Guard  
Prevents the user from being startled until the turn ends.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM57 Charge Beam  
Works well if the user is pumped up.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
Egg Moves (Details)
Attack NameTypeAppealJam  
Captivate   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Mimic   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Refresh   Details
Prevents the user from being startled one time this turn.
Role Play   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Work Up   Details
Excites the audience a lot if used first.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Endeavor  
Works great if the user goes last this turn.
Helping Hand  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Last Resort  
Works well if the user is pumped up.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Zen Headbutt  
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 472 75 80 60 65 90 102
Max Stats
Hindering Nature
Lv. 50 135 - 182 76 - 118 58 - 100 63 - 105 85 - 127 96 - 138
Lv. 100 260 - 354 148 - 233 112 - 197 121 - 206 166 - 251 188 - 272
Max Stats
Neutral Nature
Lv. 50 135 - 182 85 - 132 65 - 112 70 - 117 95 - 142 107 - 154
Lv. 100 260 - 354 165 - 259 125 - 219 135 - 229 185 - 279 209 - 303
Max Stats
Beneficial Nature
Lv. 50 135 - 182 93 - 145 71 - 123 77 - 128 104 - 156 117 - 169
Lv. 100 260 - 354 181 - 284 137 - 240 148 - 251 203 - 306 229 - 333

<--- #675
Pangoro
#677
Espurr
--->

 
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