Serebii.net Header
 #678 Meowstic
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Male Female
Meowstic
Japan: Nyaonikusu
ニャオニクス
French: Mistigrix
German: Psiaugon
Korean: 냐오닉스
National: #678
Central Kalos: #115
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Constraint Pokémon 2'00"
0.6m
18.7lbs
8.5kg
755,120
Abilities: Keen Eye - Infiltrator - Prankster (Male Hidden Ability) - Competitive (Female Hidden Ability)
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent
Infiltrator: The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored.
Hidden Ability:
Prankster (Male): Status category moves have their Speed Priority increased by 1 :
Competitive (Female): Raises Sp. Atk stat by two stages whenever a stat is lowered
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Evolve Espurr
Y Evolve Espurr
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Quick Guard  
Works great if the user goes first this turn.
Mean Look  
Makes the remaining Pokémon nervous.
Helping Hand  
Quite an appealing move.
Scratch  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
5 Covet  
Affected by how well the previous Pokémon's move went.
9 Confusion  
Quite an appealing move.
13 Light Screen  
Prevents the user from being startled one time this turn.
17 Psybeam  
Makes audience expect little of other contestants.
19 Fake Out
Badly startles the last Pokémon to act before the user.
22 Disarming Voice  
Works great if the user goes first this turn.
25 Psyshock
Badly startles the last Pokémon to act before the user.
28 Charm
Badly startles Pokémon that the audience has high expectations of.
31 Miracle Eye  
Works great if the user goes first this turn.
35 Reflect  
Prevents the user from being startled one time this turn.
40 Psychic  
Quite an appealing move.
43 Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
45 Imprison  
Temporarily stops the crowd from growing excited.
48 Sucker Punch  
Excites the audience a lot if used first.
50 Misty Terrain  
Excites the audience a lot if used first.
53 Quick Guard  
Works great if the user goes first this turn.
X / Y Level Up - Female
LevelAttack NameTypeAppealJam
Stored Power  
Works well if the user is pumped up.
Me First  
Causes the user to move earlier on the next turn.
Magical Leaf  
Works great if the user goes first this turn.
Scratch  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
5 Covet  
Affected by how well the previous Pokémon's move went.
9 Confusion  
Quite an appealing move.
13 Light Screen  
Prevents the user from being startled one time this turn.
17 Psybeam  
Makes audience expect little of other contestants.
19 Fake Out
Badly startles the last Pokémon to act before the user.
22 Disarming Voice  
Works great if the user goes first this turn.
25 Psyshock
Badly startles the last Pokémon to act before the user.
28 Charge Beam  
Works well if the user is pumped up.
31 Shadow Ball  
Quite an appealing move.
35 Extrasensory
Badly startles Pokémon that used a move of the same type.
40 Psychic  
Quite an appealing move.
43 Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
45 Signal Beam  
Makes audience expect little of other contestants.
48 Sucker Punch  
Excites the audience a lot if used first.
50 Future Sight  
Works well if it is the same type as the move used by the last Pokémon.
53 Stored Power  
Works well if the user is pumped up.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM53 Energy Ball  
Quite an appealing move.
TM57 Charge Beam  
Works well if the user is pumped up.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Assist   Details
Effectiveness varies depending on when it is used.
Barrier   Details
Prevents the user from being startled until the turn ends.
Trick Details
Badly startles Pokémon that used a move of the same type.
Yawn   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Gravity  
Makes the remaining Pokémon nervous.
Heal Bell  
Prevents the user from being startled until the turn ends.
Helping Hand  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Magic Coat  
Works great if the user goes last this turn.
Magic Room  
Temporarily stops the crowd from growing excited.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Trick
Badly startles Pokémon that used a move of the same type.
Wonder Room  
Scrambles the order in which Pokémon will move on the next turn.
Zen Headbutt  
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 466 74 48 76 83 81 104
Max Stats
Hindering Nature
Lv. 50 134 - 181 47 - 90 72 - 115 79 - 121 77 - 119 98 - 140
Lv. 100 258 - 352 90 - 175 141 - 225 153 - 238 150 - 234 191 - 276
Max Stats
Neutral Nature
Lv. 50 134 - 181 53 - 100 81 - 128 88 - 135 86 - 133 109 - 156
Lv. 100 258 - 352 101 - 195 157 - 251 171 - 265 167 - 261 213 - 307
Max Stats
Beneficial Nature
Lv. 50 134 - 181 58 - 110 89 - 140 96 - 148 94 - 146 119 - 171
Lv. 100 258 - 352 111 - 214 172 - 276 188 - 291 183 - 287 234 - 337

<--- #677
Espurr
#679
Honedge
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019