Generation VI Level Up |
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Thrash |
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A very appealing move, but after using this move, the user is more easily startled. |
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Hammer Arm |
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A very appealing move, but after using this move, the user is more easily startled. |
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Nasty Plot |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
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Charge |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
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Uproar |
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Badly startles Pokémon that the audience has high expectations of. |
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Astonish |
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Badly startles the last Pokémon to act before the user. |
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Thunder Shock |
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Quite an appealing move. |
7 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
13 |
Bite |
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Badly startles the last Pokémon to act before the user. |
19 |
Revenge |
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Works great if the user goes last this turn. |
25 |
Shock Wave |
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Works great if the user goes first this turn. |
31 |
Heal Block |
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Temporarily stops the crowd from growing excited. |
37 |
Agility |
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Causes the user to move earlier on the next turn. |
43 |
Discharge |
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Badly startles the last Pokémon to act before the user. |
49 |
Crunch |
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Badly startles the last Pokémon to act before the user. |
55 |
Charge |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
61 |
Nasty Plot |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
67 |
Thunder |
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Works better the more the crowd is excited. |
73 |
Dark Pulse |
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Quite an appealing move. |
79 |
Hammer Arm |
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A very appealing move, but after using this move, the user is more easily startled. |
85 |
Thrash |
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A very appealing move, but after using this move, the user is more easily startled. |
TM & HM Attacks |
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TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM08 |
Bulk Up |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM12 |
Taunt |
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Badly startles Pokémon that the audience has high expectations of. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM23 |
Smack Down |
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Badly startles Pokémon that the audience has high expectations of. |
TM24 |
Thunderbolt |
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Quite an appealing move. |
TM25 |
Thunder |
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Works better the more the crowd is excited. |
TM27 |
Return |
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Quite an appealing move. |
TM29 |
Psychic |
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Quite an appealing move. |
TM31 |
Brick Break |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM34 |
Sludge Wave |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM36 |
Sludge Bomb |
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Badly startles Pokémon that the audience has high expectations of. |
TM41 |
Torment |
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Makes the remaining Pokémon nervous. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM46 |
Thief |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM52 |
Focus Blast |
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Quite an appealing move. |
TM56 |
Fling |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM57 |
Charge Beam |
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Works well if the user is pumped up. |
TM58 |
Sky Drop |
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Temporarily stops the crowd from growing excited. |
TM59 |
Incinerate |
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Makes audience expect little of other contestants. |
TM63 |
Embargo |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM66 |
Payback |
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Works great if the user goes last this turn. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM72 |
Volt Switch |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM73 |
Thunder Wave |
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Startles all of the Pokémon to act before the user. |
TM86 |
Grass Knot |
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Works better the later it is used in a turn. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM89 |
U-turn |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM91 |
Flash Cannon |
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Quite an appealing move. |
TM93 |
Wild Charge |
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A very appealing move, but after using this move, the user is more easily startled. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM97 |
Dark Pulse |
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Quite an appealing move. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM02 |
Fly |
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Prevents the user from being startled one time this turn. |
HM04 |
Strength |
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Quite an appealing move. |