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 #643 Reshiram
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Reshiram
Japan: Reshiram
レシラム
French: Reshiram
German: Reshiram
Korean: 레시라무
National: #643
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Reshiram is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Vast White Pokémon 10'06"
3.2m
727.5lbs
330kg
4530,720
Abilities: Turboblaze
Turboblaze: It can attack the opponent regardless of their ability.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
0 3 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
  Reshiram cannot breed
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Fabled CaveDetails
Alpha Sapphire Trade from Omega Ruby
Generation VI Level Up
LevelAttack NameTypeAppealJam
Fire Fang  
Quite an appealing move.
Dragon Rage  
An appealing move that can be used repeatedly without boring the audience.
8 Imprison  
Temporarily stops the crowd from growing excited.
15 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
22 Flamethrower  
Quite an appealing move.
29 Dragon Breath
Badly startles the last Pokémon to act before the user.
36 Slash  
Quite an appealing move.
43 Extrasensory
Badly startles Pokémon that used a move of the same type.
50 Fusion Flare  
Works better the later it is used in a turn.
54 Dragon Pulse  
Quite an appealing move.
64 Imprison  
Temporarily stops the crowd from growing excited.
71 Crunch
Badly startles the last Pokémon to act before the user.
78 Fire Blast  
Works better the more the crowd is excited.
85 Outrage  
A very appealing move, but after using this move, the user is more easily startled.
92 Hyper Voice
Startles all of the Pokémon to act before the user.
100 Blue Flare  
An appealing move that can be used repeatedly without boring the audience.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM02 Dragon Claw  
Quite an appealing move.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM02 Fly  
Prevents the user from being startled one time this turn.
HM04 Strength  
Quite an appealing move.
Move Tutor Attacks
Attack NameTypeAppealJam
Draco Meteor  
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Dragon Pulse  
Quite an appealing move.
Earth Power  
Quite an appealing move.
Heat Wave
Startles all of the Pokémon to act before the user.
Hyper Voice
Startles all of the Pokémon to act before the user.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Draco Meteor   Move Tutor - B2W2
A very appealing move, but after using this move, the user is more easily startled.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 680 100 120 100 150 120 90
Max Stats
Hindering Nature
Lv. 50 160 - 207 112 - 154 94 - 136 139 - 181 112 - 154 85 - 127
Lv. 100 310 - 404 220 - 305 184 - 269 274 - 359 220 - 305 166 - 251
Max Stats
Neutral Nature
Lv. 50 160 - 207 125 - 172 105 - 152 155 - 202 125 - 172 95 - 142
Lv. 100 310 - 404 245 - 339 205 - 299 305 - 399 245 - 339 185 - 279
Max Stats
Beneficial Nature
Lv. 50 160 - 207 137 - 189 115 - 167 170 - 222 137 - 189 104 - 156
Lv. 100 310 - 404 269 - 372 225 - 328 335 - 438 269 - 372 203 - 306

<--- #642
Thundurus
#644
Zekrom
--->

 
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