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 #593 Jellicent
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Male Female
Jellicent
Japan: Burungeru
ブルンゲル
French: Moyade
German: Apoquallyp
Korean: 탱탱겔
National: #593
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Floating Pokémon 7'03"
2.2m
297.6lbs
135kg
605,120
Abilities: Water Absorb - Cursed Body - Damp (Hidden Ability)
Water Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves.
Cursed Body: When a move makes contact with the Pokémon, that move has a 30% chance of getting disabled
Hidden Ability (Available):
Damp: Explosion and Selfdestruct will not work while the Pokémon is on the field.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Amorphous
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Transfer required
Y Transfer required
Omega Ruby Evolve Frillish
Alpha Sapphire Evolve Frillish
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Water Spout  
A very appealing move, but after using this move, the user is more easily startled.
Wring Out
Badly startles Pokémon that used a move of the same type.
Bubble  
Quite an appealing move.
Water Sport  
Excites the audience in any kind of contest.
Absorb  
Quite an appealing move.
Night Shade  
An appealing move that can be used repeatedly without boring the audience.
5 Absorb  
Quite an appealing move.
9 Night Shade  
An appealing move that can be used repeatedly without boring the audience.
13 Bubble Beam
Badly startles the last Pokémon to act before the user.
17 Recover  
Works well if it is the same type as the move used by the last Pokémon.
22 Water Pulse  
Makes audience expect little of other contestants.
27 Ominous Wind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
32 Brine  
Affected by how well the previous Pokémon's move went.
37 Rain Dance  
Works better the more the crowd is excited.
45 Hex
Badly startles Pokémon that used a move of the same type.
53 Hydro Pump  
Works better the more the crowd is excited.
61 Wring Out
Badly startles Pokémon that used a move of the same type.
69 Water Spout  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM34 Sludge Wave  
Brings down the energy of any Pokémon that have already used a move this turn.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Acid Armor   Details
Prevents the user from being startled until the turn ends.
Confuse Ray   Details
Badly startles Pokémon that the audience has high expectations of.
Constrict   Details
Makes audience expect little of other contestants.
Mist   Details
Prevents the user from being startled until the turn ends.
Pain Split   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Recover   Details
Works well if it is the same type as the move used by the last Pokémon.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bind  
Temporarily stops the crowd from growing excited.
Giga Drain
Badly startles the last Pokémon to act before the user.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Magic Coat  
Works great if the user goes last this turn.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Trick
Badly startles Pokémon that used a move of the same type.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 480 100 60 70 85 105 60
Max Stats
Hindering Nature
Lv. 50 160 - 207 58 - 100 67 - 109 81 - 123 99 - 141 58 - 100
Lv. 100 310 - 404 112 - 197 130 - 215 157 - 242 193 - 278 112 - 197
Max Stats
Neutral Nature
Lv. 50 160 - 207 65 - 112 75 - 122 90 - 137 110 - 157 65 - 112
Lv. 100 310 - 404 125 - 219 145 - 239 175 - 269 215 - 309 125 - 219
Max Stats
Beneficial Nature
Lv. 50 160 - 207 71 - 123 82 - 134 99 - 150 121 - 172 71 - 123
Lv. 100 310 - 404 137 - 240 159 - 262 192 - 295 236 - 339 137 - 240

<--- #592
Frillish
#594
Alomomola
--->

 
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