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 #594 Alomomola
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Alomomola
Japan: Mamanbou
ママンボウ
French: Mamanbo
German: Mamolida
Korean: 맘복치
National: #594
Central Kalos: #---
Coastal Kalos: #149
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Caring Pokémon 3'11"
1.2m
69.7lbs
31.6kg
7510,240
Abilities: Healer - Hydration - Regenerator (Hidden Ability)
Healer: At the end of the turn, there is a 30% chance of either Ally being healed from a status condition
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Hidden Ability (Available):
Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
70 2 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 1
Water 2
Evolutionary Chain
Locations - In-Depth Details
X Azure Bay - FishDetails
Y Azure Bay - FishDetails
Omega Ruby Route 122, Route 124, Route 126, Route 127, Route 128, Route 129, Route 130, Route 131, Route 132, Route 133, Route 134Details
Alpha Sapphire Route 122, Route 124, Route 126, Route 127, Route 128, Route 129, Route 130, Route 131, Route 132, Route 133, Route 134Details
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Hydro Pump  
Works better the more the crowd is excited.
Wide Guard  
Prevents the user from being startled until the turn ends.
Healing Wish  
A move of huge appeal, but using it prevents the user from taking further contest moves.
Pound  
Quite an appealing move.
Water Sport  
Excites the audience in any kind of contest.
5 Aqua Ring  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
9 Aqua Jet  
Causes the user to move earlier on the next turn.
13 Double Slap  
Effectiveness varies depending on when it is used.
17 Heal Pulse  
Excites the audience in any kind of contest.
21 Protect  
Prevents the user from being startled one time this turn.
25 Water Pulse  
Makes audience expect little of other contestants.
29 Wake-Up Slap  
Affected by how well the previous Pokémon's move went.
33 Soak
Badly startles Pokémon that the audience has high expectations of.
37 Wish  
Excites the audience a lot if used last.
41 Brine  
Affected by how well the previous Pokémon's move went.
45 Safeguard  
Prevents the user from being startled one time this turn.
49 Helping Hand  
Quite an appealing move.
53 Wide Guard  
Prevents the user from being startled until the turn ends.
57 Healing Wish  
A move of huge appeal, but using it prevents the user from taking further contest moves.
61 Hydro Pump  
Works better the more the crowd is excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Endure   Details
Causes the user to move later on the next turn.
Mirror Coat   Details
Works great if the user goes last this turn.
Mist   Details
Prevents the user from being startled until the turn ends.
Pain Split   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Refresh   Details
Prevents the user from being startled one time this turn.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Helping Hand  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Knock Off
Badly startles all of the Pokémon to act before the user.
Magic Coat  
Works great if the user goes last this turn.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 470 165 75 80 40 45 65
Max Stats
Hindering Nature
Lv. 50 225 - 272 72 - 114 76 - 118 40 - 82 45 - 87 63 - 105
Lv. 100 440 - 534 139 - 224 148 - 233 76 - 161 85 - 170 121 - 206
Max Stats
Neutral Nature
Lv. 50 225 - 272 80 - 127 85 - 132 45 - 92 50 - 97 70 - 117
Lv. 100 440 - 534 155 - 249 165 - 259 85 - 179 95 - 189 135 - 229
Max Stats
Beneficial Nature
Lv. 50 225 - 272 88 - 139 93 - 145 49 - 101 55 - 106 77 - 128
Lv. 100 440 - 534 170 - 273 181 - 284 93 - 196 104 - 207 148 - 251

<--- #593
Jellicent
#595
Joltik
--->

 
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