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#592 Frillish | |
This database deals with Contests ONLY, for the battle version, Click here |
Picture |
Name |
Other Names |
No. |
Gender Ratio |
Type |
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Frillish |
Japan: | Pururiru プルリル |
French: | Viskuse |
German: | Quabbel |
Korean: | 탱그릴 |
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National: | #592 |
Central Kalos: | #--- |
Coastal Kalos: | #--- |
Mountain Kalos: | #--- |
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Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
Floating Pokémon |
3'11"
1.2m |
72.8lbs
33kg | 190 | 5,120 |
Abilities: Water Absorb - Cursed Body - Damp (Hidden Ability) |
Water Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves.
Cursed Body: When a move makes contact with the Pokémon, that move has a 30% chance of getting disabled
Hidden Ability (Available): Damp: Explosion and Selfdestruct will not work while the Pokémon is on the field. |
Experience Growth |
Base Happiness |
Effort Values Earned |
Eligible for Sky Battle? |
1,000,000 Points Medium Fast |
70 | 1 Sp. Defense Point(s)
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Not Eligible/Known
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Gender Differences |
Male | Female |
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Locations |
X |
Transfer required |
Y |
Transfer required |
Omega Ruby |
Route 105, Route 106, Route 107, Route 108, Route 109, Route 122, Route 124, Route 125, Route 126, Route 127, Route 128, Route 129, Route 130, Route 131, Route 132, Route 133, Route 134 | Details |
Alpha Sapphire |
Route 105, Route 106, Route 107, Route 108, Route 109, Route 122, Route 124, Route 125, Route 126, Route 127, Route 128, Route 129, Route 130, Route 131, Route 132, Route 133, Route 134 | Details |
Generation VI Level Up | |
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Bubble |
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| Quite an appealing move. |
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Water Sport |
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| Excites the audience in any kind of contest. |
5 |
Absorb |
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| Quite an appealing move. |
9 |
Night Shade |
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| An appealing move that can be used repeatedly without boring the audience. |
13 |
Bubble Beam |
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| Badly startles the last Pokémon to act before the user. |
17 |
Recover |
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| Works well if it is the same type as the move used by the last Pokémon. |
22 |
Water Pulse |
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| Makes audience expect little of other contestants. |
27 |
Ominous Wind |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
32 |
Brine |
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| Affected by how well the previous Pokémon's move went. |
37 |
Rain Dance |
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| Works better the more the crowd is excited. |
43 |
Hex |
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| Badly startles Pokémon that used a move of the same type. |
49 |
Hydro Pump |
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| Works better the more the crowd is excited. |
55 |
Wring Out |
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| Badly startles Pokémon that used a move of the same type. |
61 |
Water Spout |
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| A very appealing move, but after using this move, the user is more easily startled. |
TM & HM Attacks | |
TM06 |
Toxic |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM07 |
Hail |
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| Badly startles all Pokémon that successfully showed their appeal. |
TM10 |
Hidden Power |
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| An appealing move that can be used repeatedly without boring the audience. |
TM12 |
Taunt |
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| Badly startles Pokémon that the audience has high expectations of. |
TM13 |
Ice Beam |
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| Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
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| Badly startles the last Pokémon to act before the user. |
TM17 |
Protect |
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| Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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| Works better the more the crowd is excited. |
TM20 |
Safeguard |
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| Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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| Badly startles the last Pokémon to act before the user. |
TM27 |
Return |
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| Quite an appealing move. |
TM29 |
Psychic |
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| Quite an appealing move. |
TM30 |
Shadow Ball |
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| Quite an appealing move. |
TM32 |
Double Team |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM34 |
Sludge Wave |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM36 |
Sludge Bomb |
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| Badly startles Pokémon that the audience has high expectations of. |
TM42 |
Facade |
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| Works great if the user goes last this turn. |
TM44 |
Rest |
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| Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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| Makes the remaining Pokémon nervous. |
TM48 |
Round |
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| Works well if it is the same type as the move used by the last Pokémon. |
TM53 |
Energy Ball |
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| Quite an appealing move. |
TM55 |
Scald |
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| Makes the remaining Pokémon nervous. |
TM61 |
Will-O-Wisp |
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| Makes audience expect little of other contestants. |
TM70 |
Flash |
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| Makes audience expect little of other contestants. |
TM77 |
Psych Up |
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| Works well if it is the same type as the move used by the last Pokémon. |
TM85 |
Dream Eater |
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| Works well if it is the same type as the move used by the last Pokémon. |
TM87 |
Swagger |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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| Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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| Prevents the user from being startled one time this turn. |
TM92 |
Trick Room |
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| Scrambles the order in which Pokémon will move on the next turn. |
TM94 (ΩRαS) |
Secret Power |
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| Works well if the user is pumped up. |
TM97 |
Dark Pulse |
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| Quite an appealing move. |
TM99 |
Dazzling Gleam |
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| Quite an appealing move. |
TM100 |
Confide |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
HM03 |
Surf |
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| Startles all of the Pokémon to act before the user. |
HM05 |
Waterfall |
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| Quite an appealing move. |
HM07 (ΩRαS) |
Dive |
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| Prevents the user from being startled one time this turn. |
Egg Moves (Details) | Acid Armor |
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Details |
Prevents the user from being startled until the turn ends. | Confuse Ray |
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Details |
Badly startles Pokémon that the audience has high expectations of. | Constrict |
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Details |
Makes audience expect little of other contestants. | Mist |
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Details |
Prevents the user from being startled until the turn ends. | Pain Split |
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Details |
Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | Recover |
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Details |
Works well if it is the same type as the move used by the last Pokémon. |
Omega Ruby/Alpha Sapphire Move Tutor Attacks | |
Bind |
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| Temporarily stops the crowd from growing excited. |
Giga Drain |
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| Badly startles the last Pokémon to act before the user. |
Icy Wind |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
Magic Coat |
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| Works great if the user goes last this turn. |
Pain Split |
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| Shows off the Pokémon’s appeal about as well as all the moves before it this turn. |
Shock Wave |
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| Works great if the user goes first this turn. |
Snore |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
Spite |
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| Badly startles all Pokémon that successfully showed their appeal. |
Trick |
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| Badly startles Pokémon that used a move of the same type. |
Water Pulse |
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| Makes audience expect little of other contestants. |
Transfer Only Moves (Details) | |
Dive |
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Gen V HM06 |
Prevents the user from being startled one time this turn. |
Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
Base Stats - Total: 335 |
55 |
40 |
50 |
65 |
85 |
40 |
Max Stats Hindering Nature |
Lv. 50 |
115 - 162 |
40 - 82 |
49 - 91 |
63 - 105 |
81 - 123 |
40 - 82 |
Lv. 100 |
220 - 314 |
76 - 161 |
94 - 179 |
121 - 206 |
157 - 242 |
76 - 161 |
Max Stats Neutral Nature |
Lv. 50 |
115 - 162 |
45 - 92 |
55 - 102 |
70 - 117 |
90 - 137 |
45 - 92 |
Lv. 100 |
220 - 314 |
85 - 179 |
105 - 199 |
135 - 229 |
175 - 269 |
85 - 179 |
Max Stats Beneficial Nature |
Lv. 50 |
115 - 162 |
49 - 101 |
60 - 112 |
77 - 128 |
99 - 150 |
49 - 101 |
Lv. 100 |
220 - 314 |
93 - 196 |
115 - 218 |
148 - 251 |
192 - 295 |
93 - 196 |
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