#592 Frillish
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Images
Male Female
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Frillish
Japan: Pururiru
プルリル
French: Viskuse
German: Quabbel
Korean: 탱그릴
National: #592
BW Unova: #98
B2W2 Unova: #180
Male :50%
Female :50%
Abilities: Water Absorb - Cursed Body - Damp (Hidden Ability)
Water Absorb: The Pokémon heals up to 1/4 of it’s maximum Hit Points when hit with Water-type moves.
Cursed Body: When a move makes contact with the Pokémon, that move has a 30% chance of getting disabled
Hidden Ability (Available):
Damp: Explosion and Selfdestruct will not work while the Pokémon is on the field.
Classification Height Weight Capture Rate Base Egg Steps
Floating Pokémon 3’11”
1.2m
72.8lbs
33kg
190 5,120
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,000,000 Points
Medium Fast
70 1 Sp. Defense Point(s)
6
Damage Taken
*0 *0.5 *0.5 *2 *2 *0.5 *0 *0.5 *1 *1 *1 *0.5 *1 *2 *1 *2 *0.5
Wild Hold Item Egg Groups
Amorphous
Evolutionary Chain
Locations - In-Depth Details
Black Route 4, 17, 18, Driftveil City, P2 Laboratory(Surf)Details
White Route 4, 17, 18, Driftveil City, P2 Laboratory(Surf)Details
Black 2 Route 4, 13, 17, 18, 21, Virbank City, Virbank Complex, Undella Town, Undella Bay, Seaside Cave, Humilau City, P2 LabDetails
White 2 Route 4, 13, 17, 18, 21, Virbank City, Virbank Complex, Undella Town, Undella Bay, Seaside Cave, Humilau City, P2 LabDetails
Trainer Locations  Details

Flavor Text
Black With its thin, veil-like arms wrapped around the body of its opponent, it sinks to the ocean floor.
White They paralyze prey with poison, then drag them down to their lairs, five miles below the surface.
Black 2 If its veil-like arms stun and wrap a foe, that foe will be dragged miles below the surface, never to return.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Bubble 20 100 30 --
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
5 Absorb 20 100 25 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
9 Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
13 Bubblebeam 65 100 20 --
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
17 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
22 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
27 Ominous Wind 60 100 5 10
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
32 Brine 65 100 10 --
If the target's HP is down to about half, this attack will hit with double the power.
37 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
43 Hex 50 100 10 --
This relentless attack does massive damage to a target affected by status problems.
49 Hydro Pump 120 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
55 Wring Out ?? 100 5 --
The user powerfully wrings the target. The more HP the target has, the greater this attack's power.
61 Water Spout 150 100 5 --
The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM13 Ice Beam 95 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Sludge Wave 95 100 10 10
It swamps the area around the user with a giant sludge wave. It may also poison those hit.
TM36 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. It may also poison the target.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM53 Energy Ball 80 100 10 --
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM61 Will-o-wisp -- 75 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
HM03 Surf 95 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM05 Waterfall 80 100 15 --
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM06 Dive 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Acid Armor -- -- 40 -- Details
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
Confuse Ray -- 100 10 -- Details
The target is exposed to a sinister ray that triggers confusion.
Pain Split -- -- 20 -- Details
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Mist -- -- 30 -- Details
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Recover -- -- 10 -- Details
Restoring its own cells, the user restores its own HP by half of its max HP.
Constrict 10 100 35 -- Details
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Bind158520100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Dark Pulse8010015--
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 55 40 50 65 85 40
Max Stats
Hindering Nature
Lv. 50 115 - 162 40 - 82 49 - 91 63 - 105 81 - 123 40 - 82
Lv. 100 220 - 314 76 - 161 94 - 179 121 - 206 157 - 242 76 - 161
Max Stats
Neutral Nature
Lv. 50 115 - 162 45 - 92 55 - 102 70 - 117 90 - 137 45 - 92
Lv. 100 220 - 314 85 - 179 105 - 199 135 - 229 175 - 269 85 - 179
Max Stats
Beneficial Nature
Lv. 50 115 - 162 49 - 101 60 - 112 77 - 128 99 - 150 49 - 101
Lv. 100 220 - 314 93 - 196 115 - 218 148 - 251 192 - 295 93 - 196

<--- #591
Amoonguss
#593
Jellicent
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