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 #548 Petilil
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Petilil
Japan: Churine
チュリネ
French: Chlorobule
German: Lilminip
Korean: 치릴리
National: #548
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :0%
Female :100%
Classification Height Weight Capture Rate Base Egg Steps
Bulb Pokémon 1'08"
0.5m
14.6lbs
6.6kg
1905,120
Abilities: Chlorophyll - Own Tempo - Leaf Guard (Hidden Ability)
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Own Tempo: The Pokémon cannot be Confused while having this ability.
Hidden Ability (Available):
Leaf Guard: Prevents the Pokémon from receiving status conditions during strong sunlight.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Grass
Evolutionary Chain
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Mirage ForestDetails
Alpha Sapphire Mirage ForestDetails
Generation VI Level Up
LevelAttack NameTypeAppealJam
Absorb  
Quite an appealing move.
4 Growth  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
8 Leech Seed  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
10 Sleep Powder
Startles all of the Pokémon to act before the user.
13 Mega Drain
Startles the last Pokémon to act before the user.
17 Synthesis  
Effectiveness varies depending on when it is used.
19 Magical Leaf  
Works great if the user goes first this turn.
22 Stun Spore
Badly startles all Pokémon that successfully showed their appeal.
26 Giga Drain
Badly startles the last Pokémon to act before the user.
28 Aromatherapy  
Prevents the user from being startled until the turn ends.
31 Helping Hand  
Quite an appealing move.
35 Energy Ball  
Quite an appealing move.
37 Entrainment
Badly startles Pokémon that used a move of the same type.
40 Sunny Day  
Works better the more the crowd is excited.
44 After You  
Causes the user to move later on the next turn.
46 Leaf Storm  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM70 Flash  
Makes audience expect little of other contestants.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bide   Details
Causes the user to move later on the next turn.
Charm Details
Badly startles Pokémon that the audience has high expectations of.
Endure   Details
Causes the user to move later on the next turn.
Grass Whistle   Details
Prevents the user from being startled one time this turn.
Healing Wish   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Ingrain   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Natural Gift   Details
Works better the more the crowd is excited.
Sweet Scent   Details
Prevents the user from being startled one time this turn.
Worry Seed   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Covet  
Affected by how well the previous Pokémon's move went.
Giga Drain
Badly startles the last Pokémon to act before the user.
Heal Bell  
Prevents the user from being startled until the turn ends.
Helping Hand  
Quite an appealing move.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Synthesis  
Effectiveness varies depending on when it is used.
Worry Seed  
Makes the remaining Pokémon nervous.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 280 45 35 50 70 50 30
Max Stats
Hindering Nature
Lv. 50 105 - 152 36 - 78 49 - 91 67 - 109 49 - 91 31 - 73
Lv. 100 200 - 294 67 - 152 94 - 179 130 - 215 94 - 179 58 - 143
Max Stats
Neutral Nature
Lv. 50 105 - 152 40 - 87 55 - 102 75 - 122 55 - 102 35 - 82
Lv. 100 200 - 294 75 - 169 105 - 199 145 - 239 105 - 199 65 - 159
Max Stats
Beneficial Nature
Lv. 50 105 - 152 44 - 95 60 - 112 82 - 134 60 - 112 38 - 90
Lv. 100 200 - 294 82 - 185 115 - 218 159 - 262 115 - 218 71 - 174

<--- #547
Whimsicott
#549
Lilligant
--->

 
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