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 #547 Whimsicott
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Whimsicott
Japan: Erufuun
エルフーン
French: Farfaduvet
German: Elfun
Korean: 엘풍
National: #547
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Windveiled Pokémon 2'04"
0.7m
14.6lbs
6.6kg
755,120
Abilities: Prankster - Infiltrator - Chlorophyll (Hidden Ability)
Prankster: Status category moves have their Speed Priority increased by 1
Infiltrator: The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored.
Hidden Ability (Available):
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Grass
Fairy
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Evolve Cottonee
Alpha Sapphire Evolve Cottonee
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Growth  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Leech Seed  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Mega Drain
Startles the last Pokémon to act before the user.
Cotton Spore
Badly startles Pokémon that the audience has high expectations of.
10 Gust
Badly startles the last Pokémon to act before the user.
28 Tailwind  
Causes the user to move earlier on the next turn.
46 Hurricane
Badly startles all Pokémon that successfully showed their appeal.
50 Moonblast
Badly startles the last Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Beat Up   Details
Works well if the user is pumped up.
Captivate   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Encore   Details
Makes the remaining Pokémon nervous.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Grass Whistle   Details
Prevents the user from being startled one time this turn.
Memento   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Natural Gift   Details
Works better the more the crowd is excited.
Switcheroo Details
Badly startles Pokémon that used a move of the same type.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Worry Seed   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Endeavor  
Works great if the user goes last this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Helping Hand  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Worry Seed  
Makes the remaining Pokémon nervous.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Absorb  
Lv. 1
Quite an appealing move.
Fairy Wind  
Lv. 1
Quite an appealing move.
Stun Spore
Lv. 10
Badly startles all Pokémon that successfully showed their appeal.
Razor Leaf  
Lv. 19
Quite an appealing move.
Poison Powder  
Lv. 22
Brings down the energy of any Pokémon that have already used a move this turn.
Giga Drain
Lv. 26
Badly startles the last Pokémon to act before the user.
Charm
Lv. 28
Badly startles Pokémon that the audience has high expectations of.
Helping Hand  
Lv. 31
Quite an appealing move.
Energy Ball  
Lv. 35
Quite an appealing move.
Cotton Guard  
Lv. 37
Prevents the user from being startled until the turn ends.
Sunny Day  
Lv. 40
Works better the more the crowd is excited.
Endeavor  
Lv. 44
Works great if the user goes last this turn.
Solar Beam  
Lv. 46
Affected by how well the previous Pokémon's move went.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 480 60 67 85 77 75 116
Max Stats
Hindering Nature
Lv. 50 120 - 167 64 - 107 81 - 123 73 - 116 72 - 114 108 - 151
Lv. 100 230 - 324 125 - 209 157 - 242 143 - 227 139 - 224 213 - 297
Max Stats
Neutral Nature
Lv. 50 120 - 167 72 - 119 90 - 137 82 - 129 80 - 127 121 - 168
Lv. 100 230 - 324 139 - 233 175 - 269 159 - 253 155 - 249 237 - 331
Max Stats
Beneficial Nature
Lv. 50 120 - 167 79 - 130 99 - 150 90 - 141 88 - 139 133 - 184
Lv. 100 230 - 324 152 - 256 192 - 295 174 - 278 170 - 273 260 - 364

<--- #546
Cottonee
#548
Petilil
--->

 
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