Generation VII Level Up |
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— |
Growth |
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|
-- |
-- |
20 |
-- |
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
— |
Leech Seed |
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|
-- |
90 |
10 |
-- |
A seed is planted on the target. It steals some HP from the target every turn. |
— |
Mega Drain |
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|
40 |
100 |
15 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
— |
Cotton Spore |
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|
-- |
100 |
40 |
-- |
The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stat. |
10 |
Gust |
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|
40 |
100 |
35 |
-- |
A gust of wind is whipped up by wings and launched at the target to inflict damage. |
28 |
Tailwind |
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|
-- |
-- |
15 |
-- |
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. |
46 |
Hurricane |
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|
110 |
70 |
10 |
30 |
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. |
50 |
Moonblast |
|
|
95 |
100 |
15 |
30 |
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |
TM & HM Attacks |
|
TM06 |
Toxic |
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|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
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|
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM12 |
Taunt |
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|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM15 |
Hyper Beam |
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|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM16 |
Light Screen |
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-- |
-- |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
TM17 |
Protect |
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-- |
-- |
10 |
-- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM20 |
Safeguard |
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-- |
-- |
25 |
-- |
The user creates a protective field that prevents status conditions for five turns. |
TM21 |
Frustration |
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|
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the less the user likes its Trainer. |
TM22 |
Solar Beam |
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|
120 |
100 |
10 |
-- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM27 |
Return |
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|
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the more the user likes its Trainer. |
TM29 |
Psychic |
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|
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
TM30 |
Shadow Ball |
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|
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM42 |
Facade |
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|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
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|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
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|
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM48 |
Round |
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|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM53 |
Energy Ball |
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|
90 |
100 |
10 |
10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TM56 |
Fling |
|
|
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM68 |
Giga Impact |
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|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM85 |
Dream Eater |
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|
100 |
100 |
15 |
-- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
TM86 |
Grass Knot |
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|
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TM87 |
Swagger |
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|
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
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|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM89 |
U-turn |
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|
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM90 |
Substitute |
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-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM92 |
Trick Room |
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-- |
-- |
5 |
-- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM96 |
Nature Power |
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|
-- |
-- |
20 |
-- |
This attack makes use of nature's power. Its effects vary depending on the user's environment. |
TM99 |
Dazzling Gleam |
|
|
80 |
100 |
10 |
-- |
The user damages opposing Pokémon by emitting a powerful flash. |
TM100 |
Confide |
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|
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
|
Natural Gift |
|
|
?? |
100 |
15 |
-- |
Details |
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. |
Encore |
|
|
-- |
100 |
5 |
-- |
Details |
The user compels the target to keep using the move it encored for three turns. |
Tickle |
|
|
-- |
100 |
20 |
-- |
Details |
The user tickles the target into laughing, reducing its Attack and Defense stats. |
Fake Tears |
|
|
-- |
100 |
20 |
-- |
Details |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
Grass Whistle |
|
|
-- |
55 |
15 |
-- |
Details |
The user plays a pleasant melody that lulls the target into a deep sleep. |
Memento |
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|
-- |
100 |
10 |
-- |
Details |
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. |
Beat Up |
|
|
?? |
100 |
10 |
-- |
Details |
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
Switcheroo |
|
|
-- |
100 |
10 |
-- |
Details |
The user trades held items with the target faster than the eye can follow. |
Worry Seed |
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|
-- |
100 |
10 |
-- |
Details |
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
Captivate |
|
|
-- |
100 |
20 |
-- |
Details |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Misty Terrain USUM Only |
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|
-- |
-- |
10 |
-- |
Details |
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
Usable Z Moves |
|
Breakneck Blitz |
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|
200(Phy)/200(Spe) |
-- |
1 |
-- |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
Supersonic Skystrike |
|
|
185 |
-- |
1 |
-- |
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. |
Savage Spin-Out |
|
|
140 |
-- |
1 |
-- |
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. |
Never-Ending Nightmare |
|
|
160 |
-- |
1 |
-- |
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. |
Bloom Doom |
|
|
160(Phy)/190(Spe) |
-- |
1 |
-- |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
Shattered Psyche |
|
|
180 |
-- |
1 |
-- |
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. |
Black Hole Eclipse |
|
|
120 |
-- |
1 |
-- |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Twinkle Tackle |
|
|
100(Phy)/175(Spe) |
-- |
1 |
-- |
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. |
Pre-Evolution Only Moves |
Absorb |
|
|
20 |
100 |
25 |
-- |
| Lv. 1 |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Fairy Wind |
|
|
40 |
100 |
30 |
-- |
| Lv. 1 |
|
The user stirs up a fairy wind and strikes the target with it. |
Stun Spore |
|
|
-- |
75 |
30 |
-- |
| Lv. 10 |
|
The user scatters a cloud of numbing powder that paralyzes the target. |
Razor Leaf |
|
|
55 |
95 |
25 |
-- |
| Lv. 19 |
|
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. |
Poison Powder |
|
|
-- |
75 |
35 |
-- |
| Lv. 22 |
|
The user scatters a cloud of poisonous dust that poisons the target. |
Giga Drain |
|
|
75 |
100 |
10 |
-- |
| Lv. 26 |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Charm |
|
|
-- |
100 |
20 |
-- |
| Lv. 28 |
|
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
Helping Hand |
|
|
-- |
-- |
20 |
-- |
| Lv. 31 |
|
The user assists an ally by boosting the power of that ally's attack. |
Energy Ball |
|
|
90 |
100 |
10 |
10 |
| Lv. 35 |
|
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
Cotton Guard |
|
|
-- |
-- |
10 |
-- |
| Lv. 37 |
|
The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat. |
Sunny Day |
|
|
-- |
-- |
5 |
-- |
| Lv. 40 |
|
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
Endeavor |
|
|
?? |
100 |
5 |
-- |
| Lv. 44 |
|
This attack move cuts down the target's HP to equal the user's HP. |
Solar Beam |
|
|
120 |
100 |
10 |
-- |
| Lv. 46 |
|
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |