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 #540 Sewaddle
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Sewaddle
Japan: Kurumiru
クルミル
French: Larveyette
German: Strawickl
Korean: 두르보
National: #540
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Sewing Pokémon 1'00"
0.3m
5.5lbs
2.5kg
2553,840
Abilities: Swarm - Chlorophyll - Overcoat (Hidden Ability)
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Hidden Ability (Available):
Overcoat: Protects Pokémon from Weather Effects and Powder moves such as Sleep Powder, Poison Powder etc.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Mental Herb
- 5%
Bug
Evolutionary Chain
Locations
X Breed Swadloon
Y Breed Swadloon
Omega Ruby Route 101, Route 104Details
Alpha Sapphire Route 101, Route 104Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
String Shot
Startles the last Pokémon to act before the user.
8 Bug Bite  
Makes audience expect little of other contestants.
15 Razor Leaf  
Quite an appealing move.
22 Struggle Bug  
Works great if the user goes last this turn.
29 Endure  
Causes the user to move later on the next turn.
31 Sticky Web
Badly startles Pokémon that the audience has high expectations of.
36 Bug Buzz
Badly startles the last Pokémon to act before the user.
43 Flail  
Works better the later it is used in a turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Agility   Details
Causes the user to move earlier on the next turn.
Air Slash Details
Badly startles the last Pokémon to act before the user.
Baton Pass   Details
Works well if the user is pumped up.
Camouflage   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Me First   Details
Causes the user to move earlier on the next turn.
Mind Reader   Details
Causes the user to move earlier on the next turn.
Razor Wind   Details
Affected by how well the previous Pokémon's move went.
Screech   Details
Makes audience expect little of other contestants.
Silver Wind   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Electroweb
Badly startles Pokémon that the audience has high expectations of.
Giga Drain
Badly startles the last Pokémon to act before the user.
Iron Defense  
Prevents the user from being startled until the turn ends.
Magic Coat  
Works great if the user goes last this turn.
Seed Bomb  
Quite an appealing move.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Synthesis  
Effectiveness varies depending on when it is used.
Worry Seed  
Makes the remaining Pokémon nervous.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 310 45 53 70 40 60 42
Max Stats
Hindering Nature
Lv. 50 105 - 152 52 - 94 67 - 109 40 - 82 58 - 100 42 - 84
Lv. 100 200 - 294 99 - 184 130 - 215 76 - 161 112 - 197 80 - 164
Max Stats
Neutral Nature
Lv. 50 105 - 152 58 - 105 75 - 122 45 - 92 65 - 112 47 - 94
Lv. 100 200 - 294 111 - 205 145 - 239 85 - 179 125 - 219 89 - 183
Max Stats
Beneficial Nature
Lv. 50 105 - 152 63 - 115 82 - 134 49 - 101 71 - 123 51 - 103
Lv. 100 200 - 294 122 - 225 159 - 262 93 - 196 137 - 240 97 - 201

<--- #539
Sawk
#541
Swadloon
--->

 
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