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 #506 Lillipup
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Lillipup
Japan: Yooterii
ヨーテリー
French: Ponchiot
German: Yorkleff
Korean: 요테리
National: #506
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Puppy Pokémon 1'04"
0.4m
9.0lbs
4.1kg
2553,840
Abilities: Vital Spirit - Pickup - Run Away (Hidden Ability)
Vital Spirit: The Pokémon cannot be Asleep while having this ability.
Pickup: Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. From Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle.
Hidden Ability (Available):
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Route 101, Route 102, Route 103Details
Alpha Sapphire Route 101, Route 102, Route 103Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Leer
Badly startles Pokémon that the audience has high expectations of.
Tackle  
Quite an appealing move.
5 Odor Sleuth  
Prevents the user from being startled one time this turn.
8 Bite
Badly startles the last Pokémon to act before the user.
10 Baby-Doll Eyes  
Causes the user to move earlier on the next turn.
12 Helping Hand  
Quite an appealing move.
15 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
19 Work Up  
Excites the audience a lot if used first.
22 Crunch
Badly startles the last Pokémon to act before the user.
26 Roar  
Causes the user to move later on the next turn.
29 Retaliate  
Affected by how well the previous Pokémon's move went.
33 Reversal  
Works better the later it is used in a turn.
36 Last Resort  
Works well if the user is pumped up.
40 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
45 Play Rough  
Brings down the energy of any Pokémon that have already used a move this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
After You   Details
Causes the user to move later on the next turn.
Charm Details
Badly startles Pokémon that the audience has high expectations of.
Endure   Details
Causes the user to move later on the next turn.
Fire Fang   Details
Quite an appealing move.
Howl   Details
Works great if the user goes last this turn.
Ice Fang   Details
Quite an appealing move.
Lick Details
Startles the last Pokémon to act before the user.
Mud-Slap   Details
Makes audience expect little of other contestants.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Sand Attack   Details
Makes audience expect little of other contestants.
Thunder Fang   Details
Quite an appealing move.
Yawn   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Covet  
Affected by how well the previous Pokémon's move went.
Helping Hand  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Last Resort  
Works well if the user is pumped up.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 275 45 60 45 25 45 55
Max Stats
Hindering Nature
Lv. 50 105 - 152 58 - 100 45 - 87 27 - 69 45 - 87 54 - 96
Lv. 100 200 - 294 112 - 197 85 - 170 49 - 134 85 - 170 103 - 188
Max Stats
Neutral Nature
Lv. 50 105 - 152 65 - 112 50 - 97 30 - 77 50 - 97 60 - 107
Lv. 100 200 - 294 125 - 219 95 - 189 55 - 149 95 - 189 115 - 209
Max Stats
Beneficial Nature
Lv. 50 105 - 152 71 - 123 55 - 106 33 - 84 55 - 106 66 - 117
Lv. 100 200 - 294 137 - 240 104 - 207 60 - 163 104 - 207 126 - 229

<--- #505
Watchog
#507
Herdier
--->

 
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