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 #505 Watchog
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Watchog
Japan: Miruhog
ミルホッグ
French: Miradar
German: Kukmarda
Korean: 보르그
National: #505
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #047
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Lookout Pokémon 3'07"
1.1m
59.5lbs
27kg
2555,120
Abilities: Illuminate - Keen Eye - Analytic (Hidden Ability)
Illuminate: Raises the likelihood of meeting wild Pokémon.
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent
Hidden Ability (Available through transfer):
Analytic: Attack power increases by 30% if the Pokémon is the last Pokémon to attack this turn
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations - In-Depth Details
X Route 15Details
Y Route 15Details
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Rototiller  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Tackle  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
Bite
Badly startles the last Pokémon to act before the user.
Low Kick  
Works better the later it is used in a turn.
3 Leer
Badly startles Pokémon that the audience has high expectations of.
6 Bite
Badly startles the last Pokémon to act before the user.
8 Bide  
Causes the user to move later on the next turn.
11 Detect  
Prevents the user from being startled until the turn ends.
13 Sand Attack  
Makes audience expect little of other contestants.
16 Crunch
Badly startles the last Pokémon to act before the user.
18 Hypnosis
Startles all of the Pokémon to act before the user.
20 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
22 Super Fang
Badly startles all Pokémon that successfully showed their appeal.
25 After You  
Causes the user to move later on the next turn.
29 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
32 Hyper Fang  
An appealing move that can be used repeatedly without boring the audience.
36 Mean Look  
Makes the remaining Pokémon nervous.
39 Baton Pass  
Works well if the user is pumped up.
43 Slam  
Quite an appealing move.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Assurance   Details
Works better the later it is used in a turn.
Flail   Details
Works better the later it is used in a turn.
Foresight Details
Badly startles Pokémon that used a move of the same type.
Iron Tail   Details
Quite an appealing move.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Revenge   Details
Works great if the user goes last this turn.
Screech   Details
Makes audience expect little of other contestants.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Aqua Tail  
Quite an appealing move.
Covet  
Affected by how well the previous Pokémon's move went.
Endeavor  
Works great if the user goes last this turn.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Helping Hand  
Quite an appealing move.
Ice Punch  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Last Resort  
Works well if the user is pumped up.
Low Kick  
Works better the later it is used in a turn.
Seed Bomb  
Quite an appealing move.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Super Fang
Badly startles all Pokémon that successfully showed their appeal.
Thunder Punch  
Quite an appealing move.
Zen Headbutt  
Quite an appealing move.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Work Up  
Lv. 26
Excites the audience a lot if used first.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 420 60 85 69 60 69 77
Max Stats
Hindering Nature
Lv. 50 120 - 167 81 - 123 66 - 108 58 - 100 66 - 108 73 - 116
Lv. 100 230 - 324 157 - 242 128 - 213 112 - 197 128 - 213 143 - 227
Max Stats
Neutral Nature
Lv. 50 120 - 167 90 - 137 74 - 121 65 - 112 74 - 121 82 - 129
Lv. 100 230 - 324 175 - 269 143 - 237 125 - 219 143 - 237 159 - 253
Max Stats
Beneficial Nature
Lv. 50 120 - 167 99 - 150 81 - 133 71 - 123 81 - 133 90 - 141
Lv. 100 230 - 324 192 - 295 157 - 260 137 - 240 157 - 260 174 - 278

<--- #504
Patrat
#506
Lillipup
--->

 
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