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 #438 Bonsly
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Bonsly
Japan: Usohachii
ウソハチ
French: Manzaï
German: Mobai
Korean: 꼬지지
National: #438
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #129
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Bonsai Pokémon 1'08"
0.5m
33.1lbs
15kg
2555,120
Abilities: Sturdy - Rock Head - Rattled (Hidden Ability)
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Rock Head: Does not receive recoil damage from recoil-causing damages.
Hidden Ability (Available):
Rattled: Speed is raised by one stage when the Pokémon is hit by a Bug-type, Ghost-type or Dark-type move
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
  Bonsly cannot breed
Evolutionary Chain
To get Bonsly, you will need to breed while holding the Rock Incense
Locations
X Breed Sudowoodo
Y Breed Sudowoodo
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Fake Tears  
Makes the audience quickly grow bored when an appeal move has little effect.
Copycat  
Affected by how well the previous Pokémon's move went.
5 Flail  
Works better the later it is used in a turn.
8 Low Kick  
Works better the later it is used in a turn.
12 Rock Throw  
Quite an appealing move.
15 Mimic  
Shows off the Pokémon’s appeal about as well as the move used just before it.
19 Feint Attack  
Works great if the user goes first this turn.
22 Rock Tomb  
Makes audience expect little of other contestants.
26 Block  
Makes the remaining Pokémon nervous.
29 Rock Slide
Startles all of the Pokémon to act before the user.
33 Counter  
Works great if the user goes last this turn.
36 Sucker Punch  
Excites the audience a lot if used first.
40 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Curse   Details
Causes the user to move later on the next turn.
Defense Curl   Details
Prevents the user from being startled one time this turn.
Endure   Details
Causes the user to move later on the next turn.
Harden   Details
Prevents the user from being startled one time this turn.
Headbutt   Details
Quite an appealing move.
Rollout   Details
An appealing move that can be used repeatedly without boring the audience.
Sand Tomb   Details
Temporarily stops the crowd from growing excited.
Self-Destruct   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Stealth Rock   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Block  
Makes the remaining Pokémon nervous.
Covet  
Affected by how well the previous Pokémon's move went.
Earth Power  
Quite an appealing move.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Helping Hand  
Quite an appealing move.
Low Kick  
Works better the later it is used in a turn.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
BWB2W2
Slam  Lv. 38Lv. 15
Quite an appealing move.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 290 50 80 95 10 45 10
Max Stats
Hindering Nature
Lv. 50 110 - 157 76 - 118 90 - 132 13 - 55 45 - 87 13 - 55
Lv. 100 210 - 304 148 - 233 175 - 260 22 - 107 85 - 170 22 - 107
Max Stats
Neutral Nature
Lv. 50 110 - 157 85 - 132 100 - 147 15 - 62 50 - 97 15 - 62
Lv. 100 210 - 304 165 - 259 195 - 289 25 - 119 95 - 189 25 - 119
Max Stats
Beneficial Nature
Lv. 50 110 - 157 93 - 145 110 - 161 16 - 68 55 - 106 16 - 68
Lv. 100 210 - 304 181 - 284 214 - 317 27 - 130 104 - 207 27 - 130

<--- #437
Bronzong
#439
Mime Jr.
--->

 
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