Generation VI Level Up |
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— |
Fake Tears |
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|
-- |
100 |
20 |
-- |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
— |
Copycat |
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|
-- |
-- |
20 |
-- |
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
5 |
Flail |
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|
?? |
100 |
15 |
-- |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
8 |
Low Kick |
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|
?? |
100 |
20 |
-- |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
12 |
Rock Throw |
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|
50 |
90 |
15 |
-- |
The user picks up and throws a small rock at the target to attack. |
15 |
Mimic |
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-- |
-- |
10 |
-- |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
19 |
Feint Attack |
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|
60 |
-- |
20 |
-- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
22 |
Rock Tomb |
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|
60 |
95 |
15 |
100 |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
26 |
Block |
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|
-- |
-- |
5 |
-- |
The user blocks the target's way with arms spread wide to prevent escape. |
29 |
Rock Slide |
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|
75 |
90 |
10 |
30 |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
33 |
Counter |
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|
?? |
100 |
20 |
-- |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
36 |
Sucker Punch |
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|
80 |
100 |
5 |
-- |
This move enables the user to attack first. It fails if the target is not readying an attack, however. |
40 |
Double-Edge |
|
|
120 |
100 |
15 |
-- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
TM & HM Attacks |
|
TM04 |
Calm Mind |
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|
-- |
-- |
20 |
-- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM06 |
Toxic |
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|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
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|
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
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|
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM17 |
Protect |
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|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM21 |
Frustration |
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|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM23 |
Smack Down |
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|
50 |
100 |
15 |
100 |
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. |
TM27 |
Return |
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|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
|
|
80 |
100 |
10 |
-- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM31 |
Brick Break |
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|
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
TM32 |
Double Team |
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|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM37 |
Sandstorm |
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|
-- |
-- |
10 |
-- |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
TM39 |
Rock Tomb |
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|
60 |
95 |
15 |
100 |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
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|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
|
|
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM48 |
Round |
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|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM64 |
Explosion |
|
|
250 |
100 |
5 |
-- |
The user explodes to inflict damage on those around it. The user faints upon using this move. |
TM69 |
Rock Polish |
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|
-- |
-- |
20 |
-- |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM77 |
Psych Up |
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|
-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM80 |
Rock Slide |
|
|
75 |
90 |
10 |
30 |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM87 |
Swagger |
|
|
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
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|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
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|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 (ORAS) |
Secret Power |
|
|
70 |
100 |
20 |
30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM96 |
Nature Power |
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|
-- |
-- |
20 |
-- |
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
TM100 |
Confide |
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|
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Egg Moves (Details) |
Curse |
|
|
-- |
-- |
10 |
-- |
Details |
A move that works differently for the Ghost type than for all other types. |
Defense Curl |
|
|
-- |
-- |
40 |
-- |
Details |
The user curls up to conceal weak spots and raise its Defense stat. |
Endure |
|
|
-- |
-- |
10 |
-- |
Details |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Harden |
|
|
-- |
-- |
30 |
-- |
Details |
The user stiffens all the muscles in its body to raise its Defense stat. |
Headbutt |
|
|
70 |
100 |
15 |
30 |
Details |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
Rollout |
|
|
30 |
90 |
20 |
-- |
Details |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
Sand Tomb |
|
|
35 |
85 |
15 |
100 |
Details |
The user traps the target inside a harshly raging sandstorm for four to five turns. |
Self-Destruct |
|
|
200 |
100 |
5 |
-- |
Details |
The user attacks everything around it by causing an explosion. The user faints upon using this move. |
Stealth Rock |
|
|
-- |
-- |
20 |
-- |
Details |
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. |