#438 Bonsly
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Bonsly
Japan: Usohachii
ウソハチ
French: Manzaï
German: Mobai
Korean: 꼬지지
National: #438
BW Unova: #---
B2W2 Unova: #---
Male :50%
Female :50%
Abilities: Sturdy - Rock Head - Rattled (Hidden Ability)
Sturdy: The Pokémon is unaffected by One Hit Knock Out moves and in Generation V, the Pokémon cannot be knocked out when it has full Hit Points
Rock Head: Does not receive recoil damage from recoil-causing damages.
Hidden Ability (Available):
Rattled: Speed is raised by one stage when the Pokémon is hit by a Bug-type, Ghost-type or Dark-type move
Classification Height Weight Capture Rate Base Egg Steps
Bonsai Pokémon 1’08”
0.5m
33.1lbs
15kg
255 5,120
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
155 Level 10
Damage Taken
*0.5 *0.5 *2 *1 *2 *1 *2 *0.5 *2 *0.5 *1 *1 *1 *1 *1 *1 *2
Wild Hold Item Egg Groups
Bonsly cannot breed
Evolutionary Chain
To get Bonsly, you will need to breed while holding the Rock Incense
Locations
Black None. PokéTransfer or Dream World
White None. PokéTransfer or Dream World
Black 2 Breed Sudowoodo
White 2 Trade Required
Trainer Locations  Details

Flavor Text
Black It prefers an arid atmosphere. It leaks water that looks like tears when adjusting its moisture level.
White
Black 2
White 2

Black/White Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Fake Tears -- 100 20 --
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Copycat -- -- 20 --
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
6 Flail ?? 100 15 --
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
9 Low Kick ?? 100 20 --
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
14 Rock Throw 50 90 15 --
The user picks up and throws a small rock at the target to attack.
17 Mimic -- -- 10 --
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
22 Block -- -- 5 --
The user blocks the target's way with arms spread wide to prevent escape.
25 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
30 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
33 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
38 Slam 80 75 20 --
The target is slammed with a long tail, vines, etc., to inflict damage.
41 Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the target is not readying an attack, however.
46 Double-edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Fake Tears -- 100 20 --
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Copycat -- -- 20 --
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
5 Flail ?? 100 15 --
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
8 Low Kick ?? 100 20 --
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
12 Rock Throw 50 90 15 --
The user picks up and throws a small rock at the target to attack.
15 Slam 80 75 20 --
The target is slammed with a long tail, vines, etc., to inflict damage.
19 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
22 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
26 Block -- -- 5 --
The user blocks the target's way with arms spread wide to prevent escape.
29 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
33 Mimic -- -- 10 --
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
36 Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the target is not readying an attack, however.
40 Double-edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Smack Down 50 100 15 100
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM64 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM80 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Selfdestruct 200 100 5 -- Details
The user attacks everything around it by causing an explosion. The user faints upon using this move.
Headbutt 70 100 15 -- Details
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Harden -- -- 30 -- Details
The user stiffens all the muscles in its body to raise its Defense stat.
Defense Curl -- -- 40 -- Details
The user curls up to conceal weak spots and raise its Defense stat.
Rollout 30 90 20 -- Details
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Sand Tomb 35 85 15 100 Details
The user traps the target inside a harshly raging sandstorm for four to five turns.
Stealth Rock -- -- 20 -- Details
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Curse -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
After You----15--
The user helps the target and makes it use its move right after the user.
Block----5--
The user blocks the target's way with arms spread wide to prevent escape.
Covet6010040--
The user endearingly approaches the target, then steals the target's held item.
Earth Power9010010--
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Low Kick??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock----20--
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 50 80 95 10 45 10
Max Stats
Hindering Nature
Lv. 50 110 - 157 76 - 118 90 - 132 13 - 55 45 - 87 13 - 55
Lv. 100 210 - 304 148 - 233 175 - 260 22 - 107 85 - 170 22 - 107
Max Stats
Neutral Nature
Lv. 50 110 - 157 85 - 132 100 - 147 15 - 62 50 - 97 15 - 62
Lv. 100 210 - 304 165 - 259 195 - 289 25 - 119 95 - 189 25 - 119
Max Stats
Beneficial Nature
Lv. 50 110 - 157 93 - 145 110 - 161 16 - 68 55 - 106 16 - 68
Lv. 100 210 - 304 181 - 284 214 - 317 27 - 130 104 - 207 27 - 130

<--- #437
Bronzong
#439
Mime Jr.
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