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 #407 Roserade
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Roserade
Japan: Rozureido
ロズレイド
French: Roserade
German: Roserade
Korean: 로즈레이드
National: #407
Central Kalos: #073
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Bouquet Pokémon 2'11"
0.9m
32.0lbs
14.5kg
755,120
Abilities: Natural Cure - Poison Point - Technician (Hidden Ability)
Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.
Poison Point: The opponent has a 30% chance of being induced with Poison when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available):
Technician: Moves with a base power of 60 or less are boosted in power by 50%
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Fairy
Grass
Evolutionary Chain
To get Budew, you will need to breed while holding the Rose Incense
Gender Differences
MaleFemale
Locations
X Evolve Roselia
Y Evolve Roselia
Omega Ruby Evolve Roselia
Alpha Sapphire Evolve Roselia
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Venom Drench  
Brings down the energy of any Pokémon that have already used a move this turn.
Grassy Terrain  
Excites the audience a lot if used first.
Weather Ball  
An appealing move that can be used repeatedly without boring the audience.
Poison Sting
Startles the last Pokémon to act before the user.
Mega Drain
Startles the last Pokémon to act before the user.
Magical Leaf  
Works great if the user goes first this turn.
Sweet Scent  
Prevents the user from being startled one time this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM84 Poison Jab  
Quite an appealing move.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bullet Seed   Details
Effectiveness varies depending on when it is used.
Cotton Spore Details
Badly startles Pokémon that the audience has high expectations of.
Giga Drain Details
Badly startles the last Pokémon to act before the user.
Grass Whistle   Details
Prevents the user from being startled one time this turn.
Leaf Storm   Details
A very appealing move, but after using this move, the user is more easily startled.
Mind Reader   Details
Causes the user to move earlier on the next turn.
Natural Gift   Details
Works better the more the crowd is excited.
Pin Missile   Details
Effectiveness varies depending on when it is used.
Razor Leaf   Details
Quite an appealing move.
Seed Bomb   Details
Quite an appealing move.
Sleep Powder Details
Startles all of the Pokémon to act before the user.
Spikes   Details
Makes the remaining Pokémon nervous.
Synthesis   Details
Effectiveness varies depending on when it is used.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Giga Drain
Badly startles the last Pokémon to act before the user.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Synthesis  
Effectiveness varies depending on when it is used.
Worry Seed  
Makes the remaining Pokémon nervous.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Absorb  
Lv. 1
Quite an appealing move.
Growth  
Lv. 4
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Stun Spore
Lv. 10
Badly startles all Pokémon that successfully showed their appeal.
Leech Seed  
Lv. 16
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Grass Whistle  
Lv. 22
Prevents the user from being startled one time this turn.
Giga Drain
Lv. 25
Badly startles the last Pokémon to act before the user.
Toxic Spikes  
Lv. 28
Makes the remaining Pokémon nervous.
Ingrain  
Lv. 34
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Petal Blizzard
Lv. 37
Startles all of the Pokémon to act before the user.
Toxic  
Lv. 40
Brings down the energy of any Pokémon that have already used a move this turn.
Aromatherapy  
Lv. 43
Prevents the user from being startled until the turn ends.
Synthesis  
Lv. 46
Effectiveness varies depending on when it is used.
Petal Dance  
Lv. 50
A very appealing move, but after using this move, the user is more easily startled.
Water Sport  
Lv. 7
Excites the audience in any kind of contest.
Worry Seed  
Lv. 16
Makes the remaining Pokémon nervous.
Extrasensory
Badly startles Pokémon that used a move of the same type.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 515 60 70 65 125 105 90
Max Stats
Hindering Nature
Lv. 50 120 - 167 67 - 109 63 - 105 117 - 159 99 - 141 85 - 127
Lv. 100 230 - 324 130 - 215 121 - 206 229 - 314 193 - 278 166 - 251
Max Stats
Neutral Nature
Lv. 50 120 - 167 75 - 122 70 - 117 130 - 177 110 - 157 95 - 142
Lv. 100 230 - 324 145 - 239 135 - 229 255 - 349 215 - 309 185 - 279
Max Stats
Beneficial Nature
Lv. 50 120 - 167 82 - 134 77 - 128 143 - 194 121 - 172 104 - 156
Lv. 100 230 - 324 159 - 262 148 - 251 280 - 383 236 - 339 203 - 306

<--- #406
Budew
#408
Cranidos
--->

 
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