Flavor Text |
X |
Luring prey with a sweet scent, it uses poison whips on its arms to poison, bind, and finish off the prey. |
Y |
With the movements of a dancer, it strikes with whips that are densely lined with poison thorns. |
Omega Ruby |
Luring prey with a sweet scent, it uses poison whips on its arms to poison, bind, and finish off the prey. |
Alpha Sapphire |
With the movements of a dancer, it strikes with whips that are densely lined with poison thorns. |
Generation VI Level Up |
|
— |
Venom Drench |
|
|
-- |
100 |
20 |
100 |
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. |
— |
Grassy Terrain |
|
|
-- |
-- |
10 |
-- |
The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. |
— |
Weather Ball |
|
|
50 |
100 |
10 |
-- |
An attack move that varies in power and type depending on the weather. |
— |
Poison Sting |
|
|
15 |
100 |
35 |
30 |
The user stabs the target with a poisonous stinger. This may also poison the target. |
— |
Mega Drain |
|
|
40 |
100 |
15 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
— |
Magical Leaf |
|
|
60 |
-- |
20 |
-- |
The user scatters curious leaves that chase the target. This attack will not miss. |
— |
Sweet Scent |
|
|
-- |
100 |
20 |
-- |
A sweet scent that harshly lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. |
TM & HM Attacks |
|
TM06 |
Toxic |
|
|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM09 |
Venoshock |
|
|
65 |
100 |
10 |
-- |
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
TM10 |
Hidden Power |
|
|
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
|
|
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM15 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 |
Solar Beam |
|
|
120 |
100 |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM27 |
Return |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM30 |
Shadow Ball |
|
|
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM36 |
Sludge Bomb |
|
|
90 |
100 |
10 |
30 |
Unsanitary sludge is hurled at the target. It may also poison the target. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM53 |
Energy Ball |
|
|
90 |
100 |
10 |
10 |
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
TM68 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM70 |
Flash |
|
|
-- |
100 |
20 |
-- |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM75 |
Swords Dance |
|
|
-- |
-- |
20 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM77 |
Psych Up |
|
|
-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM84 |
Poison Jab |
|
|
80 |
100 |
20 |
30 |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
TM86 |
Grass Knot |
|
|
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM87 |
Swagger |
|
|
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 (ORAS) |
Secret Power |
|
|
70 |
100 |
20 |
30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM96 |
Nature Power |
|
|
-- |
-- |
20 |
-- |
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
TM99 |
Dazzling Gleam |
|
|
80 |
100 |
10 |
-- |
The user damages opposing Pokémon by emitting a powerful flash. |
TM100 |
Confide |
|
|
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
HM01 |
Cut |
|
|
50 |
95 |
30 |
-- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
Egg Moves (Details) |
Bullet Seed |
|
|
25 |
100 |
30 |
-- |
Details |
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. |
Cotton Spore |
|
|
-- |
100 |
40 |
-- |
Details |
The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat. |
Giga Drain |
|
|
75 |
100 |
10 |
-- |
Details |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Grass Whistle |
|
|
-- |
55 |
15 |
-- |
Details |
The user plays a pleasant melody that lulls the target into a deep sleep. |
Leaf Storm |
|
|
130 |
90 |
5 |
100 |
Details |
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat. |
Mind Reader |
|
|
-- |
-- |
5 |
-- |
Details |
The user senses the target's movements with its mind to ensure its next attack does not miss the target. |
Natural Gift |
|
|
?? |
100 |
15 |
-- |
Details |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Pin Missile |
|
|
25 |
95 |
20 |
-- |
Details |
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
Razor Leaf |
|
|
55 |
95 |
25 |
-- |
Details |
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. |
Seed Bomb |
|
|
80 |
100 |
15 |
-- |
Details |
The user slams a barrage of hard-shelled seeds down on the target from above. |
Sleep Powder |
|
|
-- |
75 |
15 |
-- |
Details |
The user scatters a big cloud of sleep-inducing dust around the target. |
Spikes |
|
|
-- |
-- |
20 |
-- |
Details |
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
Synthesis |
|
|
-- |
-- |
5 |
-- |
Details |
The user restores its own HP. The amount of HP regained varies with the weather. |
Pre-Evolution Only Moves |
Absorb |
|
|
20 |
100 |
25 |
-- |
| Lv. 1 | |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Growth |
|
|
-- |
-- |
20 |
-- |
| Lv. 4 | |
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
Stun Spore |
|
|
-- |
75 |
30 |
-- |
| Lv. 10 | |
The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. |
Leech Seed |
|
|
-- |
90 |
10 |
-- |
| Lv. 16 | |
A seed is planted on the target. It steals some HP from the target every turn. |
Grass Whistle |
|
|
-- |
55 |
15 |
-- |
| Lv. 22 | |
The user plays a pleasant melody that lulls the target into a deep sleep. |
Giga Drain |
|
|
75 |
100 |
10 |
-- |
| Lv. 25 | |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Toxic Spikes |
|
|
-- |
-- |
20 |
-- |
| Lv. 28 | |
The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. |
Ingrain |
|
|
-- |
-- |
20 |
-- |
| Lv. 34 | |
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. |
Petal Blizzard |
|
|
90 |
100 |
15 |
-- |
| Lv. 37 | |
The user stirs up a violent petal blizzard and attacks everything around it. |
Toxic |
|
|
-- |
90 |
10 |
-- |
| Lv. 40 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Aromatherapy |
|
|
-- |
-- |
5 |
-- |
| Lv. 43 | |
The user releases a soothing scent that heals all status problems affecting the user's party. |
Synthesis |
|
|
-- |
-- |
5 |
-- |
| Lv. 46 | |
The user restores its own HP. The amount of HP regained varies with the weather. |
Petal Dance |
|
|
120 |
100 |
10 |
-- |
| Lv. 50 | |
The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
Water Sport |
|
|
-- |
-- |
15 |
-- |
| Lv. 7 | |
The user soaks itself with water. The move weakens Fire-type moves for five turns. |
Worry Seed |
|
|
-- |
100 |
10 |
-- |
| Lv. 16 | |
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
Extrasensory |
|
|
80 |
100 |
20 |
10 |
|
The user attacks with an odd, unseeable power. It may also make the target flinch. |