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#315 Roselia | |
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Picture |
Name |
Other Names |
No. |
Gender Ratio |
Type |
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Roselia |
Japan: | Rozelia ロゼリア |
French: | Rosélia |
German: | Roselia |
Korean: | 로젤리아 |
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National: | #315 |
Central Kalos: | #072 |
Coastal Kalos: | #--- |
Mountain Kalos: | #--- |
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Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
Thorn Pokémon |
1'00"
0.3m |
4.4lbs
2kg | 150 | 5,120 |
Abilities: Natural Cure - Poison Point - Leaf Guard (Hidden Ability) |
Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.
Poison Point: The opponent has a 30% chance of being induced with Poison when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available): Leaf Guard: Prevents the Pokémon from receiving status conditions during strong sunlight. |
Experience Growth |
Base Happiness |
Effort Values Earned |
Eligible for Sky Battle? |
1,059,860 Points Medium Slow |
70 | 2 Sp. Attack Point(s)
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Not Eligible/Known
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Evolutionary Chain |
| To get Budew, you will need to breed while holding the Rose Incense |
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Gender Differences |
Male | Female |
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X & Y Level Up | |
— |
Absorb |
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| Quite an appealing move. |
4 |
Growth |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
7 |
Poison Sting |
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| Startles the last Pokémon to act before the user. |
10 |
Stun Spore |
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| Badly startles all Pokémon that successfully showed their appeal. |
13 |
Mega Drain |
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| Startles the last Pokémon to act before the user. |
16 |
Leech Seed |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
19 |
Magical Leaf |
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| Works great if the user goes first this turn. |
22 |
Grass Whistle |
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| Prevents the user from being startled one time this turn. |
25 |
Giga Drain |
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| Badly startles the last Pokémon to act before the user. |
28 |
Toxic Spikes |
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| Makes the remaining Pokémon nervous. |
31 |
Sweet Scent |
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| Prevents the user from being startled one time this turn. |
34 |
Ingrain |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
37 |
Petal Dance |
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| A very appealing move, but after using this move, the user is more easily startled. |
40 |
Toxic |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
43 |
Aromatherapy |
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| Prevents the user from being startled until the turn ends. |
46 |
Synthesis |
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| Effectiveness varies depending on when it is used. |
50 |
Petal Blizzard |
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| Startles all of the Pokémon to act before the user. |
ΩRαS Level Up | |
— |
Absorb |
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| Quite an appealing move. |
4 |
Growth |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
7 |
Poison Sting |
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| Startles the last Pokémon to act before the user. |
10 |
Stun Spore |
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| Badly startles all Pokémon that successfully showed their appeal. |
13 |
Mega Drain |
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| Startles the last Pokémon to act before the user. |
16 |
Leech Seed |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
19 |
Magical Leaf |
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| Works great if the user goes first this turn. |
22 |
Grass Whistle |
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| Prevents the user from being startled one time this turn. |
25 |
Giga Drain |
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| Badly startles the last Pokémon to act before the user. |
28 |
Toxic Spikes |
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| Makes the remaining Pokémon nervous. |
31 |
Sweet Scent |
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| Prevents the user from being startled one time this turn. |
34 |
Ingrain |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
37 |
Petal Blizzard |
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| Startles all of the Pokémon to act before the user. |
40 |
Toxic |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
43 |
Aromatherapy |
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| Prevents the user from being startled until the turn ends. |
46 |
Synthesis |
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| Effectiveness varies depending on when it is used. |
50 |
Petal Dance |
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| A very appealing move, but after using this move, the user is more easily startled. |
TM & HM Attacks | |
TM06 |
Toxic |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM09 |
Venoshock |
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| Works well if it is the same type as the move used by the last Pokémon. |
TM10 |
Hidden Power |
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| An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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| Works better the more the crowd is excited. |
TM17 |
Protect |
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| Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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| Works better the more the crowd is excited. |
TM21 |
Frustration |
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| Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
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| Affected by how well the previous Pokémon's move went. |
TM27 |
Return |
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| Quite an appealing move. |
TM30 |
Shadow Ball |
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| Quite an appealing move. |
TM32 |
Double Team |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM36 |
Sludge Bomb |
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| Badly startles Pokémon that the audience has high expectations of. |
TM42 |
Facade |
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| Works great if the user goes last this turn. |
TM44 |
Rest |
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| Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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| Makes the remaining Pokémon nervous. |
TM48 |
Round |
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| Works well if it is the same type as the move used by the last Pokémon. |
TM53 |
Energy Ball |
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| Quite an appealing move. |
TM70 |
Flash |
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| Makes audience expect little of other contestants. |
TM75 |
Swords Dance |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM77 |
Psych Up |
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| Works well if it is the same type as the move used by the last Pokémon. |
TM84 |
Poison Jab |
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| Quite an appealing move. |
TM86 |
Grass Knot |
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| Works better the later it is used in a turn. |
TM87 |
Swagger |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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| Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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| Prevents the user from being startled one time this turn. |
TM94 (ΩRαS) |
Secret Power |
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| Works well if the user is pumped up. |
TM96 |
Nature Power |
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| Works better the more the crowd is excited. |
TM99 |
Dazzling Gleam |
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| Quite an appealing move. |
TM100 |
Confide |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
HM01 |
Cut |
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| Quite an appealing move. |
Omega Ruby/Alpha Sapphire Move Tutor Attacks | |
Covet |
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| Affected by how well the previous Pokémon's move went. |
Giga Drain |
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| Badly startles the last Pokémon to act before the user. |
Seed Bomb |
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| Quite an appealing move. |
Snore |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
Synthesis |
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| Effectiveness varies depending on when it is used. |
Worry Seed |
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| Makes the remaining Pokémon nervous. |
Pre-Evolution Only Moves | Water Sport |
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| Lv. 7 | |
Excites the audience in any kind of contest. | Worry Seed |
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| Lv. 16 | |
Makes the remaining Pokémon nervous. | Extrasensory |
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Badly startles Pokémon that used a move of the same type. |
Transfer Only Moves (Details) | |
Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. | Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. | Fury Cutter |
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Move Tutor - PtHGSS |
An appealing move that can be used repeatedly without boring the audience. | Swift |
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Move Tutor - PtHGSS |
Works great if the user goes first this turn. | Mud-slap |
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Move Tutor - PtHGSS |
Makes audience expect little of other contestants. | Body Slam |
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| Move Tutor - FRLG |
Badly startles the last Pokémon to act before the user. | Double-edge |
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| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. | Mimic |
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. | Endure |
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Move Tutor - Emerald |
Causes the user to move later on the next turn. | Mud-slap |
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Move Tutor - Emerald |
Makes audience expect little of other contestants. | Swift |
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Move Tutor - Emerald |
Works great if the user goes first this turn. | Fury Cutter |
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Move Tutor - Emerald |
An appealing move that can be used repeatedly without boring the audience. | Nightmare |
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Move Tutor - XD |
Startles all of the Pokémon to act before the user. |
Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
Base Stats - Total: 400 |
50 |
60 |
45 |
100 |
80 |
65 |
Max Stats Hindering Nature |
Lv. 50 |
110 - 157 |
58 - 100 |
45 - 87 |
94 - 136 |
76 - 118 |
63 - 105 |
Lv. 100 |
210 - 304 |
112 - 197 |
85 - 170 |
184 - 269 |
148 - 233 |
121 - 206 |
Max Stats Neutral Nature |
Lv. 50 |
110 - 157 |
65 - 112 |
50 - 97 |
105 - 152 |
85 - 132 |
70 - 117 |
Lv. 100 |
210 - 304 |
125 - 219 |
95 - 189 |
205 - 299 |
165 - 259 |
135 - 229 |
Max Stats Beneficial Nature |
Lv. 50 |
110 - 157 |
71 - 123 |
55 - 106 |
115 - 167 |
93 - 145 |
77 - 128 |
Lv. 100 |
210 - 304 |
137 - 240 |
104 - 207 |
225 - 328 |
181 - 284 |
148 - 251 |
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