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#370 Luvdisc | |
This database deals with Contests ONLY, for the battle version, Click here |
Picture |
Name |
Other Names |
No. |
Gender Ratio |
Type |
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Luvdisc |
Japan: | Rabukusu ラブカス |
French: | Lovdisc |
German: | Liebiskus |
Korean: | 사랑동이 |
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National: | #370 |
Central Kalos: | #--- |
Coastal Kalos: | #029 |
Mountain Kalos: | #--- |
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Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
Rendezvous Pokémon |
2'00"
0.6m |
19.2lbs
8.7kg | 225 | 5,120 |
Abilities: Swift Swim - Hydration (Hidden Ability) |
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Hidden Ability (Available): Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining. |
Experience Growth |
Base Happiness |
Effort Values Earned |
Eligible for Sky Battle? |
800,000 Points Fast |
70 | 1 Speed Point(s)
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Not Eligible/Known
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Locations - In-Depth Details |
X |
Route 8, 12, Azure Bay, Cyllage City - Fish | Details |
Y |
Route 8, 12, Ambrette Town, Azure Bay, Cyllage City - Fish | Details |
Omega Ruby |
Route 128, Ever Grande City | Details |
Alpha Sapphire |
Route 128, Ever Grande City | Details |
X & Y Level Up | |
— |
Tackle |
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| Quite an appealing move. |
4 |
Charm |
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| Badly startles Pokémon that the audience has high expectations of. |
7 |
Water Gun |
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| Quite an appealing move. |
9 |
Agility |
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| Causes the user to move earlier on the next turn. |
14 |
Take Down |
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| A very appealing move, but after using this move, the user is more easily startled. |
17 |
Lucky Chant |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
22 |
Water Pulse |
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| Makes audience expect little of other contestants. |
27 |
Attract |
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| Makes the remaining Pokémon nervous. |
31 |
Flail |
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| Works better the later it is used in a turn. |
37 |
Sweet Kiss |
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| Makes the remaining Pokémon nervous. |
40 |
Hydro Pump |
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| Works better the more the crowd is excited. |
46 |
Aqua Ring |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
50 |
Captivate |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
55 |
Safeguard |
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| Prevents the user from being startled one time this turn. |
ΩRαS Level Up | |
— |
Tackle |
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| Quite an appealing move. |
— |
Charm |
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| Badly startles Pokémon that the audience has high expectations of. |
4 |
Water Gun |
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| Quite an appealing move. |
7 |
Agility |
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| Causes the user to move earlier on the next turn. |
9 |
Draining Kiss |
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| Shows off the Pokémon’s appeal about as well as all the moves before it this turn. |
14 |
Lucky Chant |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
17 |
Water Pulse |
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| Makes audience expect little of other contestants. |
22 |
Attract |
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| Makes the remaining Pokémon nervous. |
27 |
Flail |
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| Works better the later it is used in a turn. |
31 |
Sweet Kiss |
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| Makes the remaining Pokémon nervous. |
37 |
Take Down |
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| A very appealing move, but after using this move, the user is more easily startled. |
40 |
Aqua Ring |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
46 |
Captivate |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
50 |
Hydro Pump |
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| Works better the more the crowd is excited. |
55 |
Safeguard |
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| Prevents the user from being startled one time this turn. |
TM & HM Attacks | |
TM06 |
Toxic |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM07 |
Hail |
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| Badly startles all Pokémon that successfully showed their appeal. |
TM10 |
Hidden Power |
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| An appealing move that can be used repeatedly without boring the audience. |
TM13 |
Ice Beam |
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| Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
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| Badly startles the last Pokémon to act before the user. |
TM17 |
Protect |
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| Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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| Works better the more the crowd is excited. |
TM20 |
Safeguard |
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| Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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| Badly startles the last Pokémon to act before the user. |
TM27 |
Return |
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| Quite an appealing move. |
TM32 |
Double Team |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM42 |
Facade |
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| Works great if the user goes last this turn. |
TM44 |
Rest |
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| Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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| Makes the remaining Pokémon nervous. |
TM48 |
Round |
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| Works well if it is the same type as the move used by the last Pokémon. |
TM55 |
Scald |
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| Makes the remaining Pokémon nervous. |
TM77 |
Psych Up |
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| Works well if it is the same type as the move used by the last Pokémon. |
TM87 |
Swagger |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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| Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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| Prevents the user from being startled one time this turn. |
TM94 (ΩRαS) |
Secret Power |
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| Works well if the user is pumped up. |
TM100 |
Confide |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
HM03 |
Surf |
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| Startles all of the Pokémon to act before the user. |
HM05 |
Waterfall |
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| Quite an appealing move. |
HM07 (ΩRαS) |
Dive |
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| Prevents the user from being startled one time this turn. |
Omega Ruby/Alpha Sapphire Move Tutor Attacks | |
Bounce |
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| Prevents the user from being startled until the turn ends. |
Icy Wind |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
Snore |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
Water Pulse |
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| Makes audience expect little of other contestants. |
Transfer Only Moves (Details) | |
Dive |
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Gen V HM06 |
Prevents the user from being startled one time this turn. | Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. | Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. | Whirlpool |
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Gen IV 250 |
Temporarily stops the crowd from growing excited. | Dive |
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Move Tutor - PtHGSS |
Prevents the user from being startled one time this turn. | Swift |
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Move Tutor - PtHGSS |
Works great if the user goes first this turn. | Double-edge |
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| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. | Mimic |
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. | Endure |
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Move Tutor - Emerald |
Causes the user to move later on the next turn. | Swift |
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Move Tutor - Emerald |
Works great if the user goes first this turn. |
Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
Base Stats - Total: 330 |
43 |
30 |
55 |
40 |
65 |
97 |
Max Stats Hindering Nature |
Lv. 50 |
103 - 150 |
31 - 73 |
54 - 96 |
40 - 82 |
63 - 105 |
91 - 134 |
Lv. 100 |
196 - 290 |
58 - 143 |
103 - 188 |
76 - 161 |
121 - 206 |
179 - 263 |
Max Stats Neutral Nature |
Lv. 50 |
103 - 150 |
35 - 82 |
60 - 107 |
45 - 92 |
70 - 117 |
102 - 149 |
Lv. 100 |
196 - 290 |
65 - 159 |
115 - 209 |
85 - 179 |
135 - 229 |
199 - 293 |
Max Stats Beneficial Nature |
Lv. 50 |
103 - 150 |
38 - 90 |
66 - 117 |
49 - 101 |
77 - 128 |
112 - 163 |
Lv. 100 |
196 - 290 |
71 - 174 |
126 - 229 |
93 - 196 |
148 - 251 |
218 - 322 |
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