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#369 Relicanth | |
This database deals with Contests ONLY, for the battle version, Click here |
Picture |
Name |
Other Names |
No. |
Gender Ratio |
Type |
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Relicanth |
Japan: | Jiransu ジーランス |
French: | Relicanth |
German: | Relicanth |
Korean: | 시라칸 |
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National: | #369 |
Central Kalos: | #--- |
Coastal Kalos: | #042 |
Mountain Kalos: | #--- |
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Male ♂: | 87.5% | Female ♀: | 12.5% |
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Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
Longevity Pokémon |
3'03"
1m |
51.6lbs
23.4kg | 25 | 10,240 |
Abilities: Swift Swim - Rock Head - Sturdy (Hidden Ability) |
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Rock Head: Does not receive recoil damage from recoil-causing damages.
Hidden Ability (Available): Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. |
Experience Growth |
Base Happiness |
Effort Values Earned |
Eligible for Sky Battle? |
1,250,000 Points Slow |
70 | 1 HP Point(s) 1 Defense Point(s)
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Not Eligible/Known
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Gender Differences |
Male | Female |
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Locations - In-Depth Details |
X |
Ambrette Town, Cyllage City - Fish | Details |
Y |
Ambrette Town, Cyllage City - Fish | Details |
Omega Ruby |
Route 107, Route 124, Route 126, Route 128, Route 129, Route 130 | Details |
Alpha Sapphire |
Route 107, Route 124, Route 126, Route 128, Route 129, Route 130 | Details |
Trainer Locations | |
Details |
X & Y Level Up | |
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Head Smash |
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| A very appealing move, but after using this move, the user is more easily startled. |
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Hydro Pump |
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| Works better the more the crowd is excited. |
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Ancient Power |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
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Mud Sport |
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| Excites the audience in any kind of contest. |
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Tackle |
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| Quite an appealing move. |
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Harden |
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| Prevents the user from being startled one time this turn. |
8 |
Water Gun |
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| Quite an appealing move. |
15 |
Rock Tomb |
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| Makes audience expect little of other contestants. |
22 |
Yawn |
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| Makes the remaining Pokémon nervous. |
29 |
Take Down |
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| A very appealing move, but after using this move, the user is more easily startled. |
36 |
Mud Sport |
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| Excites the audience in any kind of contest. |
43 |
Ancient Power |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
50 |
Double-Edge |
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| A very appealing move, but after using this move, the user is more easily startled. |
57 |
Dive |
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| Prevents the user from being startled one time this turn. |
64 |
Rest |
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| Prevents the user from being startled until the turn ends. |
71 |
Hydro Pump |
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| Works better the more the crowd is excited. |
78 |
Head Smash |
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| A very appealing move, but after using this move, the user is more easily startled. |
ΩRαS Level Up | |
— |
Head Smash |
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| A very appealing move, but after using this move, the user is more easily startled. |
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Tackle |
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| Quite an appealing move. |
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Harden |
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| Prevents the user from being startled one time this turn. |
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Mud Sport |
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| Excites the audience in any kind of contest. |
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Water Gun |
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| Quite an appealing move. |
6 |
Mud Sport |
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| Excites the audience in any kind of contest. |
10 |
Water Gun |
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| Quite an appealing move. |
15 |
Rock Tomb |
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| Makes audience expect little of other contestants. |
21 |
Ancient Power |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
26 |
Dive |
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| Prevents the user from being startled one time this turn. |
31 |
Take Down |
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| A very appealing move, but after using this move, the user is more easily startled. |
35 |
Yawn |
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| Makes the remaining Pokémon nervous. |
41 |
Rest |
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| Prevents the user from being startled until the turn ends. |
46 |
Hydro Pump |
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| Works better the more the crowd is excited. |
50 |
Double-Edge |
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| A very appealing move, but after using this move, the user is more easily startled. |
56 |
Head Smash |
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| A very appealing move, but after using this move, the user is more easily startled. |
TM & HM Attacks | |
TM04 |
Calm Mind |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM06 |
Toxic |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM07 |
Hail |
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| Badly startles all Pokémon that successfully showed their appeal. |
TM10 |
Hidden Power |
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| An appealing move that can be used repeatedly without boring the audience. |
TM13 |
Ice Beam |
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| Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
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| Badly startles the last Pokémon to act before the user. |
TM15 |
Hyper Beam |
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| Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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| Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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| Works better the more the crowd is excited. |
TM20 |
Safeguard |
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| Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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| Badly startles the last Pokémon to act before the user. |
TM23 |
Smack Down |
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| Badly startles Pokémon that the audience has high expectations of. |
TM26 |
Earthquake |
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| Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
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| Quite an appealing move. |
TM32 |
Double Team |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM37 |
Sandstorm |
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| Badly startles all Pokémon that successfully showed their appeal. |
TM39 |
Rock Tomb |
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| Makes audience expect little of other contestants. |
TM42 |
Facade |
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| Works great if the user goes last this turn. |
TM44 |
Rest |
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| Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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| Makes the remaining Pokémon nervous. |
TM48 |
Round |
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| Works well if it is the same type as the move used by the last Pokémon. |
TM55 |
Scald |
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| Makes the remaining Pokémon nervous. |
TM68 |
Giga Impact |
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| Startles all other Pokémon. User cannot act in the next turn. |
TM69 |
Rock Polish |
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| Causes the user to move earlier on the next turn. |
TM71 |
Stone Edge |
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| Affected by how well the previous Pokémon's move went. |
TM77 |
Psych Up |
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| Works well if it is the same type as the move used by the last Pokémon. |
TM78 |
Bulldoze |
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| Badly startles the last Pokémon to act before the user. |
TM80 |
Rock Slide |
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| Startles all of the Pokémon to act before the user. |
TM87 |
Swagger |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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| Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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| Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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| Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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| Works well if the user is pumped up. |
TM100 |
Confide |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
HM03 |
Surf |
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| Startles all of the Pokémon to act before the user. |
HM05 |
Waterfall |
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| Quite an appealing move. |
HM07 (ΩRαS) |
Dive |
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| Prevents the user from being startled one time this turn. |
Omega Ruby/Alpha Sapphire Move Tutor Attacks | |
Aqua Tail |
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| Quite an appealing move. |
Bounce |
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| Prevents the user from being startled until the turn ends. |
Earth Power |
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| Quite an appealing move. |
Icy Wind |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
Snore |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
Stealth Rock |
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| Makes the remaining Pokémon nervous. |
Water Pulse |
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| Makes audience expect little of other contestants. |
Zen Headbutt |
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| Quite an appealing move. |
Transfer Only Moves (Details) | |
Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. | Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. | Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. | Whirlpool |
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Gen IV 250 |
Temporarily stops the crowd from growing excited. | Headbutt |
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Move Tutor - HGSS |
Quite an appealing move. | Body Slam |
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| Move Tutor - FRLG |
Badly startles the last Pokémon to act before the user. | Mimic |
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. | Endure |
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Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
Base Stats - Total: 485 |
100 |
90 |
130 |
45 |
65 |
55 |
Max Stats Hindering Nature |
Lv. 50 |
160 - 207 |
85 - 127 |
121 - 163 |
45 - 87 |
63 - 105 |
54 - 96 |
Lv. 100 |
310 - 404 |
166 - 251 |
238 - 323 |
85 - 170 |
121 - 206 |
103 - 188 |
Max Stats Neutral Nature |
Lv. 50 |
160 - 207 |
95 - 142 |
135 - 182 |
50 - 97 |
70 - 117 |
60 - 107 |
Lv. 100 |
310 - 404 |
185 - 279 |
265 - 359 |
95 - 189 |
135 - 229 |
115 - 209 |
Max Stats Beneficial Nature |
Lv. 50 |
160 - 207 |
104 - 156 |
148 - 200 |
55 - 106 |
77 - 128 |
66 - 117 |
Lv. 100 |
310 - 404 |
203 - 306 |
291 - 394 |
104 - 207 |
148 - 251 |
126 - 229 |
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