X & Y Level Up |
|
— |
Whirlpool |
|
|
|
Temporarily stops the crowd from growing excited. |
6 |
Confusion |
|
|
|
Quite an appealing move. |
10 |
Agility |
|
|
|
Causes the user to move earlier on the next turn. |
15 |
Water Pulse |
|
|
|
Makes audience expect little of other contestants. |
19 |
Amnesia |
|
|
|
Prevents the user from being startled until the turn ends. |
24 |
Aqua Ring |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
28 |
Captivate |
|
|
|
Makes the audience quickly grow bored when an appeal move has little effect. |
33 |
Baton Pass |
|
|
|
Works well if the user is pumped up. |
37 |
Dive |
|
|
|
Prevents the user from being startled one time this turn. |
42 |
Psychic |
|
|
|
Quite an appealing move. |
46 |
Aqua Tail |
|
|
|
Quite an appealing move. |
50 |
Hydro Pump |
|
|
|
Works better the more the crowd is excited. |
ΩRαS Level Up |
|
— |
Whirlpool |
|
|
|
Temporarily stops the crowd from growing excited. |
— |
Confusion |
|
|
|
Quite an appealing move. |
5 |
Water Sport |
|
|
|
Excites the audience in any kind of contest. |
9 |
Agility |
|
|
|
Causes the user to move earlier on the next turn. |
11 |
Draining Kiss |
|
|
|
Shows off the Pokémon’s appeal about as well as all the moves before it this turn. |
14 |
Water Pulse |
|
|
|
Makes audience expect little of other contestants. |
16 |
Amnesia |
|
|
|
Prevents the user from being startled until the turn ends. |
19 |
Aqua Ring |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
23 |
Captivate |
|
|
|
Makes the audience quickly grow bored when an appeal move has little effect. |
26 |
Dive |
|
|
|
Prevents the user from being startled one time this turn. |
29 |
Baton Pass |
|
|
|
Works well if the user is pumped up. |
34 |
Psychic |
|
|
|
Quite an appealing move. |
39 |
Aqua Tail |
|
|
|
Quite an appealing move. |
45 |
Coil |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
50 |
Hydro Pump |
|
|
|
Works better the more the crowd is excited. |
TM & HM Attacks |
|
TM06 |
Toxic |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM07 |
Hail |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
TM10 |
Hidden Power |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
TM13 |
Ice Beam |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM15 |
Hyper Beam |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
|
|
|
Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
|
|
|
Works better the more the crowd is excited. |
TM20 |
Safeguard |
|
|
|
Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM27 |
Return |
|
|
|
Quite an appealing move. |
TM29 |
Psychic |
|
|
|
Quite an appealing move. |
TM30 |
Shadow Ball |
|
|
|
Quite an appealing move. |
TM32 |
Double Team |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM42 |
Facade |
|
|
|
Works great if the user goes last this turn. |
TM44 |
Rest |
|
|
|
Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
|
|
|
Makes the remaining Pokémon nervous. |
TM48 |
Round |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM55 |
Scald |
|
|
|
Makes the remaining Pokémon nervous. |
TM68 |
Giga Impact |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM77 |
Psych Up |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM83 |
Infestation |
|
|
|
Temporarily stops the crowd from growing excited. |
TM87 |
Swagger |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
|
|
|
Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
|
|
|
Prevents the user from being startled one time this turn. |
TM94 (ΩRαS) |
Secret Power |
|
|
|
Works well if the user is pumped up. |
TM100 |
Confide |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
HM03 |
Surf |
|
|
|
Startles all of the Pokémon to act before the user. |
HM05 |
Waterfall |
|
|
|
Quite an appealing move. |
HM07 (ΩRαS) |
Dive |
|
|
|
Prevents the user from being startled one time this turn. |