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 #366 Clamperl
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Clamperl
Japan: Paaruru
パールル
French: Coquiperl
German: Perlu
Korean: 진주몽
National: #366
Central Kalos: #---
Coastal Kalos: #141
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Bivalve Pokémon 1'04"
0.4m
115.7lbs
52.5kg
2555,120
Abilities: Shell Armor - Rattled (Hidden Ability)
Shell Armor: Opponent’s moves cannot Critical Hit.
Hidden Ability (Available):
Rattled: Speed is raised by one stage when the Pokémon is hit by a Bug-type, Ghost-type or Dark-type move
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
600,000 Points
Erratic
70 1 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Big Pearl
- 5%
DexNav

Pearl
%
Water 1
Evolutionary Chain
Locations - In-Depth Details
X Route 12 - FishDetails
Y Route 12 - FishDetails
Omega Ruby Route 107, Route 124, Route 126, Route 128, Route 129, Route 130Details
Alpha Sapphire Route 107, Route 124, Route 126, Route 128, Route 129, Route 130Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Clamp  
Temporarily stops the crowd from growing excited.
Water Gun  
Quite an appealing move.
Whirlpool  
Temporarily stops the crowd from growing excited.
Iron Defense  
Prevents the user from being startled until the turn ends.
50 Shell Smash  
Excites the audience a lot if used last.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Aqua Ring   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Barrier   Details
Prevents the user from being startled until the turn ends.
Body Slam Details
Badly startles the last Pokémon to act before the user.
Brine   Details
Affected by how well the previous Pokémon's move went.
Confuse Ray   Details
Badly startles Pokémon that the audience has high expectations of.
Endure   Details
Causes the user to move later on the next turn.
Mud Sport   Details
Excites the audience in any kind of contest.
Muddy Water Details
Startles all of the Pokémon to act before the user.
Refresh   Details
Prevents the user from being startled one time this turn.
Supersonic   Details
Makes audience expect little of other contestants.
Water Pulse   Details
Makes audience expect little of other contestants.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Defense  
Prevents the user from being startled until the turn ends.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 345 35 64 85 74 55 32
Max Stats
Hindering Nature
Lv. 50 95 - 142 62 - 104 81 - 123 71 - 113 54 - 96 33 - 75
Lv. 100 180 - 274 119 - 204 157 - 242 137 - 222 103 - 188 62 - 146
Max Stats
Neutral Nature
Lv. 50 95 - 142 69 - 116 90 - 137 79 - 126 60 - 107 37 - 84
Lv. 100 180 - 274 133 - 227 175 - 269 153 - 247 115 - 209 69 - 163
Max Stats
Beneficial Nature
Lv. 50 95 - 142 75 - 127 99 - 150 86 - 138 66 - 117 40 - 92
Lv. 100 180 - 274 146 - 249 192 - 295 168 - 271 126 - 229 75 - 179

<--- #365
Walrein
#367
Huntail
--->

 
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