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 #371 Bagon
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Bagon
Japan: Tatsubi
タツベイ
French: Draby
German: Kindwurm
Korean: 아공이
National: #371
Central Kalos: #---
Coastal Kalos: #014
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Rock Head Pokémon 2'00"
0.6m
92.8lbs
42.1kg
4510,240
Abilities: Rock Head - Sheer Force (Hidden Ability)
Rock Head: Does not receive recoil damage from recoil-causing damages.
Hidden Ability (Available):
Sheer Force: Moves with a secondary effect are increased in power by 33% but lose their secondary effect
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
35 1 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Dragon Fang
- 5%
Dragon
Evolutionary Chain
Locations - In-Depth Details
X Route 8Details
Y Route 8Details
Omega Ruby Meteor FallsDetails
Alpha Sapphire Meteor FallsDetails
X & Y Level Up
LevelAttack NameTypeAppealJam
Rage
Startles all of the Pokémon to act before the user.
5 Bite
Badly startles the last Pokémon to act before the user.
10 Leer
Badly startles Pokémon that the audience has high expectations of.
16 Headbutt  
Quite an appealing move.
20 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
25 Ember  
Quite an appealing move.
31 Dragon Breath
Badly startles the last Pokémon to act before the user.
35 Zen Headbutt  
Quite an appealing move.
40 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
46 Crunch
Badly startles the last Pokémon to act before the user.
50 Dragon Claw  
Quite an appealing move.
55 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Rage
Startles all of the Pokémon to act before the user.
4 Ember  
Quite an appealing move.
7 Leer
Badly startles Pokémon that the audience has high expectations of.
10 Bite
Badly startles the last Pokémon to act before the user.
13 Dragon Breath
Badly startles the last Pokémon to act before the user.
17 Headbutt  
Quite an appealing move.
21 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
25 Crunch
Badly startles the last Pokémon to act before the user.
29 Dragon Claw  
Quite an appealing move.
34 Zen Headbutt  
Quite an appealing move.
39 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
44 Flamethrower  
Quite an appealing move.
49 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM02 Dragon Claw  
Quite an appealing move.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM65 Shadow Claw  
Quite an appealing move.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Defense Curl   Details
Prevents the user from being startled one time this turn.
Dragon Dance   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Dragon Pulse   Details
Quite an appealing move.
Dragon Rage   Details
An appealing move that can be used repeatedly without boring the audience.
Dragon Rush   Details
Affected by how well the previous Pokémon's move went.
Endure   Details
Causes the user to move later on the next turn.
Fire Fang   Details
Quite an appealing move.
Hydro Pump   Details
Works better the more the crowd is excited.
Thrash   Details
A very appealing move, but after using this move, the user is more easily startled.
Twister   Details
Quite an appealing move.

Move Tutor Attacks
Attack NameTypeAppealJam
Draco Meteor  
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Dragon Pulse  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Draco Meteor   Move Tutor - B2W2
A very appealing move, but after using this move, the user is more easily startled.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 300 45 75 60 40 30 50
Max Stats
Hindering Nature
Lv. 50 105 - 152 72 - 114 58 - 100 40 - 82 31 - 73 49 - 91
Lv. 100 200 - 294 139 - 224 112 - 197 76 - 161 58 - 143 94 - 179
Max Stats
Neutral Nature
Lv. 50 105 - 152 80 - 127 65 - 112 45 - 92 35 - 82 55 - 102
Lv. 100 200 - 294 155 - 249 125 - 219 85 - 179 65 - 159 105 - 199
Max Stats
Beneficial Nature
Lv. 50 105 - 152 88 - 139 71 - 123 49 - 101 38 - 90 60 - 112
Lv. 100 200 - 294 170 - 273 137 - 240 93 - 196 71 - 174 115 - 218

<--- #370
Luvdisc
#372
Shelgon
--->

 
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