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 #349 Feebas
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Feebas
Japan: Hinbass
ヒンバス
French: Barpau
German: Barschwa
Korean: 빈티나
National: #349
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Fish Pokémon 2'00"
0.6m
16.3lbs
7.4kg
2555,120
Abilities: Swift Swim - Oblivious - Adaptability (Hidden Ability)
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Oblivious: The Pokémon cannot be under the Attract condition, or be taunted, while having this ability.
Hidden Ability (Available):
Adaptability: Increases the Same Type Attack Bonus from *1.5 to *2.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
600,000 Points
Erratic
70 1 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 1
Dragon
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Route 119Details
Alpha Sapphire Route 119Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Splash  
Makes the audience quickly grow bored when an appeal move has little effect.
15 Tackle  
Quite an appealing move.
30 Flail  
Works better the later it is used in a turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Brine   Details
Affected by how well the previous Pokémon's move went.
Captivate   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Confuse Ray   Details
Badly startles Pokémon that the audience has high expectations of.
Dragon Breath Details
Badly startles the last Pokémon to act before the user.
Dragon Pulse   Details
Quite an appealing move.
Haze   Details
Makes audience expect little of other contestants.
Hypnosis Details
Startles all of the Pokémon to act before the user.
Iron Tail   Details
Quite an appealing move.
Mirror Coat   Details
Works great if the user goes last this turn.
Mist   Details
Prevents the user from being startled until the turn ends.
Mud Sport   Details
Excites the audience in any kind of contest.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Dragon Pulse  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Tail  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 200 20 15 20 10 55 80
Max Stats
Hindering Nature
Lv. 50 80 - 127 18 - 60 22 - 64 13 - 55 54 - 96 76 - 118
Lv. 100 150 - 244 31 - 116 40 - 125 22 - 107 103 - 188 148 - 233
Max Stats
Neutral Nature
Lv. 50 80 - 127 20 - 67 25 - 72 15 - 62 60 - 107 85 - 132
Lv. 100 150 - 244 35 - 129 45 - 139 25 - 119 115 - 209 165 - 259
Max Stats
Beneficial Nature
Lv. 50 80 - 127 22 - 73 27 - 79 16 - 68 66 - 117 93 - 145
Lv. 100 150 - 244 38 - 141 49 - 152 27 - 130 126 - 229 181 - 284

<--- #348
Armaldo
#350
Milotic
--->

 
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