X & Y Level Up |
|
— |
Water Gun |
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|
|
Quite an appealing move. |
— |
Wrap |
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Temporarily stops the crowd from growing excited. |
5 |
Water Sport |
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|
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Excites the audience in any kind of contest. |
9 |
Refresh |
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Prevents the user from being startled one time this turn. |
13 |
Water Pulse |
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Makes audience expect little of other contestants. |
17 |
Twister |
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Quite an appealing move. |
21 |
Recover |
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Works well if it is the same type as the move used by the last Pokémon. |
25 |
Captivate |
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Makes the audience quickly grow bored when an appeal move has little effect. |
29 |
Aqua Tail |
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|
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Quite an appealing move. |
33 |
Rain Dance |
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|
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Works better the more the crowd is excited. |
37 |
Hydro Pump |
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Works better the more the crowd is excited. |
41 |
Attract |
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Makes the remaining Pokémon nervous. |
45 |
Safeguard |
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Prevents the user from being startled one time this turn. |
49 |
Aqua Ring |
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|
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
ΩRαS Level Up |
|
— |
Wrap |
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|
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Temporarily stops the crowd from growing excited. |
— |
Water Gun |
|
|
|
Quite an appealing move. |
4 |
Water Sport |
|
|
|
Excites the audience in any kind of contest. |
7 |
Refresh |
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|
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Prevents the user from being startled one time this turn. |
11 |
Disarming Voice |
|
|
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Works great if the user goes first this turn. |
14 |
Twister |
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|
|
Quite an appealing move. |
17 |
Water Pulse |
|
|
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Makes audience expect little of other contestants. |
21 |
Aqua Ring |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
24 |
Captivate |
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|
|
Makes the audience quickly grow bored when an appeal move has little effect. |
27 |
Dragon Tail |
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|
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Causes the user to move later on the next turn. |
31 |
Recover |
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|
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Works well if it is the same type as the move used by the last Pokémon. |
34 |
Aqua Tail |
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|
|
Quite an appealing move. |
37 |
Attract |
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|
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Makes the remaining Pokémon nervous. |
41 |
Safeguard |
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|
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Prevents the user from being startled one time this turn. |
44 |
Coil |
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|
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
47 |
Hydro Pump |
|
|
|
Works better the more the crowd is excited. |
51 |
Rain Dance |
|
|
|
Works better the more the crowd is excited. |
TM & HM Attacks |
|
TM06 |
Toxic |
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|
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM07 |
Hail |
|
|
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Badly startles all Pokémon that successfully showed their appeal. |
TM10 |
Hidden Power |
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|
|
An appealing move that can be used repeatedly without boring the audience. |
TM13 |
Ice Beam |
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|
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Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
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Badly startles the last Pokémon to act before the user. |
TM15 |
Hyper Beam |
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|
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Startles all other Pokémon. User cannot act in the next turn. |
TM16 |
Light Screen |
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Prevents the user from being startled one time this turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
|
|
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Works better the more the crowd is excited. |
TM20 |
Safeguard |
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|
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Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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|
|
Badly startles the last Pokémon to act before the user. |
TM27 |
Return |
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|
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Quite an appealing move. |
TM32 |
Double Team |
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|
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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|
|
Makes the remaining Pokémon nervous. |
TM48 |
Round |
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|
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Works well if it is the same type as the move used by the last Pokémon. |
TM55 |
Scald |
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|
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Makes the remaining Pokémon nervous. |
TM68 |
Giga Impact |
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|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM77 |
Psych Up |
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|
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Works well if it is the same type as the move used by the last Pokémon. |
TM78 |
Bulldoze |
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|
|
Badly startles the last Pokémon to act before the user. |
TM82 |
Dragon Tail |
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|
|
Causes the user to move later on the next turn. |
TM87 |
Swagger |
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|
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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|
|
Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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|
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Prevents the user from being startled one time this turn. |
TM94 (ΩRαS) |
Secret Power |
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|
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Works well if the user is pumped up. |
TM100 |
Confide |
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|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
HM03 |
Surf |
|
|
|
Startles all of the Pokémon to act before the user. |
HM05 |
Waterfall |
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|
|
Quite an appealing move. |
HM07 (ΩRαS) |
Dive |
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|
|
Prevents the user from being startled one time this turn. |
Transfer Only Moves (Details) |
|
Dive |
|
|
|
Gen V HM06 |
Prevents the user from being startled one time this turn. |
Endure |
|
|
|
Gen IV 203 |
Causes the user to move later on the next turn. |
Avalanche |
|
|
|
Gen IV 419 |
Affected by how well the previous Pokémon's move went. |
Natural Gift |
|
|
|
Gen IV 363 |
Works better the more the crowd is excited. |
Whirlpool |
|
|
|
Gen IV 250 |
Temporarily stops the crowd from growing excited. |
Dive |
|
|
|
Move Tutor - PtHGSS |
Prevents the user from being startled one time this turn. |
Swift |
|
|
|
Move Tutor - PtHGSS |
Works great if the user goes first this turn. |
Mud-slap |
|
|
|
Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |
Body Slam |
|
|
| Move Tutor - FRLG |
Badly startles the last Pokémon to act before the user. |
Double-edge |
|
|
| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Mimic |
|
|
| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Endure |
|
|
|
Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Mud-slap |
|
|
|
Move Tutor - Emerald |
Makes audience expect little of other contestants. |
Swift |
|
|
|
Move Tutor - Emerald |
Works great if the user goes first this turn. |