Serebii.net Header
 #348 Armaldo
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Armaldo
Japan: Aamarudo
アーマルド
French: Armaldo
German: Armaldo
Korean: 아말도
National: #348
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Plate Pokémon 4'11"
1.5m
150.4lbs
68.2kg
457,680
Abilities: Battle Armor - Swift Swim (Hidden Ability)
Battle Armor: Opponent’s moves cannot Critical Hit.
Hidden Ability (Available through transfer):
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
600,000 Points
Erratic
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 3
Evolutionary Chain
Locations
X Evolve Anorith
Y Evolve Anorith
Omega Ruby Evolve Anorith
Alpha Sapphire Evolve Anorith
X & Y Level Up
LevelAttack NameTypeAppealJam
Crush Claw
Badly startles the last Pokémon to act before the user.
Scratch  
Quite an appealing move.
Harden  
Prevents the user from being startled one time this turn.
Mud Sport  
Excites the audience in any kind of contest.
Water Gun  
Quite an appealing move.
7 Mud Sport  
Excites the audience in any kind of contest.
13 Water Gun  
Quite an appealing move.
19 Metal Claw  
Quite an appealing move.
25 Protect  
Prevents the user from being startled one time this turn.
31 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
37 Fury Cutter  
An appealing move that can be used repeatedly without boring the audience.
46 Slash  
Quite an appealing move.
55 Rock Blast  
Effectiveness varies depending on when it is used.
67 Crush Claw
Badly startles the last Pokémon to act before the user.
73 X-Scissor
Badly startles Pokémon that used a move of the same type.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Scratch  
Quite an appealing move.
Harden  
Prevents the user from being startled one time this turn.
Mud Sport  
Excites the audience in any kind of contest.
Water Gun  
Quite an appealing move.
4 Mud Sport  
Excites the audience in any kind of contest.
7 Water Gun  
Quite an appealing move.
10 Fury Cutter  
An appealing move that can be used repeatedly without boring the audience.
13 Smack Down
Badly startles Pokémon that the audience has high expectations of.
17 Metal Claw  
Quite an appealing move.
21 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
25 Slash  
Quite an appealing move.
29 Brine  
Affected by how well the previous Pokémon's move went.
34 Slash  
Quite an appealing move.
39 Crush Claw
Badly startles the last Pokémon to act before the user.
46 X-Scissor
Badly startles Pokémon that used a move of the same type.
53 Protect  
Prevents the user from being startled one time this turn.
61 Rock Blast  
Effectiveness varies depending on when it is used.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Aqua Jet   Details
Causes the user to move earlier on the next turn.
Cross Poison Details
Badly startles Pokémon that used a move of the same type.
Curse   Details
Causes the user to move later on the next turn.
Iron Defense   Details
Prevents the user from being startled until the turn ends.
Knock Off Details
Badly startles all of the Pokémon to act before the user.
Rapid Spin   Details
Works better the more the crowd is excited.
Sand Attack   Details
Makes audience expect little of other contestants.
Screech   Details
Makes audience expect little of other contestants.
Water Pulse   Details
Makes audience expect little of other contestants.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Block  
Makes the remaining Pokémon nervous.
Bug Bite  
Makes audience expect little of other contestants.
Earth Power  
Quite an appealing move.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Low Kick  
Works better the later it is used in a turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Water Pulse  
Makes audience expect little of other contestants.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Bug Bite  
Lv. 25
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
String Shot Move Tutor - HGSS
Startles the last Pokémon to act before the user.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 495 75 125 100 70 80 45
Max Stats
Hindering Nature
Lv. 50 135 - 182 117 - 159 94 - 136 67 - 109 76 - 118 45 - 87
Lv. 100 260 - 354 229 - 314 184 - 269 130 - 215 148 - 233 85 - 170
Max Stats
Neutral Nature
Lv. 50 135 - 182 130 - 177 105 - 152 75 - 122 85 - 132 50 - 97
Lv. 100 260 - 354 255 - 349 205 - 299 145 - 239 165 - 259 95 - 189
Max Stats
Beneficial Nature
Lv. 50 135 - 182 143 - 194 115 - 167 82 - 134 93 - 145 55 - 106
Lv. 100 260 - 354 280 - 383 225 - 328 159 - 262 181 - 284 104 - 207

<--- #347
Anorith
#349
Feebas
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019