X & Y Level Up |
|
— |
Bubble |
|
|
|
Quite an appealing move. |
7 |
Harden |
|
|
|
Prevents the user from being startled one time this turn. |
10 |
Vice Grip |
|
|
|
Quite an appealing move. |
13 |
Leer |
|
|
|
Badly startles Pokémon that the audience has high expectations of. |
20 |
Bubble Beam |
|
|
|
Badly startles the last Pokémon to act before the user. |
23 |
Protect |
|
|
|
Prevents the user from being startled one time this turn. |
26 |
Knock Off |
|
|
|
Badly startles all of the Pokémon to act before the user. |
32 |
Taunt |
|
|
|
Badly startles Pokémon that the audience has high expectations of. |
35 |
Night Slash |
|
|
|
Affected by how well the previous Pokémon's move went. |
38 |
Crabhammer |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
44 |
Swords Dance |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
47 |
Crunch |
|
|
|
Badly startles the last Pokémon to act before the user. |
53 |
Guillotine |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
ΩRαS Level Up |
|
— |
Bubble |
|
|
|
Quite an appealing move. |
5 |
Harden |
|
|
|
Prevents the user from being startled one time this turn. |
7 |
Vice Grip |
|
|
|
Quite an appealing move. |
10 |
Leer |
|
|
|
Badly startles Pokémon that the audience has high expectations of. |
14 |
Bubble Beam |
|
|
|
Badly startles the last Pokémon to act before the user. |
17 |
Protect |
|
|
|
Prevents the user from being startled one time this turn. |
20 |
Double Hit |
|
|
|
Badly startles Pokémon that used a move of the same type. |
23 |
Knock Off |
|
|
|
Badly startles all of the Pokémon to act before the user. |
26 |
Night Slash |
|
|
|
Affected by how well the previous Pokémon's move went. |
31 |
Razor Shell |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
34 |
Taunt |
|
|
|
Badly startles Pokémon that the audience has high expectations of. |
37 |
Swords Dance |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
39 |
Crunch |
|
|
|
Badly startles the last Pokémon to act before the user. |
43 |
Crabhammer |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
48 |
Guillotine |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
TM & HM Attacks |
|
TM01 |
Hone Claws |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM06 |
Toxic |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM07 |
Hail |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
TM10 |
Hidden Power |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
TM12 |
Taunt |
|
|
|
Badly startles Pokémon that the audience has high expectations of. |
TM13 |
Ice Beam |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM17 |
Protect |
|
|
|
Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
|
|
|
Works better the more the crowd is excited. |
TM21 |
Frustration |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM27 |
Return |
|
|
|
Quite an appealing move. |
TM28 |
Dig |
|
|
|
Prevents the user from being startled one time this turn. |
TM31 |
Brick Break |
|
|
|
Quite an appealing move. |
TM32 |
Double Team |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM36 |
Sludge Bomb |
|
|
|
Badly startles Pokémon that the audience has high expectations of. |
TM39 |
Rock Tomb |
|
|
|
Makes audience expect little of other contestants. |
TM40 |
Aerial Ace |
|
|
|
Works great if the user goes first this turn. |
TM42 |
Facade |
|
|
|
Works great if the user goes last this turn. |
TM44 |
Rest |
|
|
|
Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
|
|
|
Makes the remaining Pokémon nervous. |
TM48 |
Round |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM54 |
False Swipe |
|
|
|
Makes the audience quickly grow bored when an appeal move has little effect. |
TM55 |
Scald |
|
|
|
Makes the remaining Pokémon nervous. |
TM56 |
Fling |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM66 |
Payback |
|
|
|
Works great if the user goes last this turn. |
TM75 |
Swords Dance |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM80 |
Rock Slide |
|
|
|
Startles all of the Pokémon to act before the user. |
TM81 |
X-Scissor |
|
|
|
Badly startles Pokémon that used a move of the same type. |
TM87 |
Swagger |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
|
|
|
Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
|
|
|
Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
|
|
|
Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
|
|
|
Works well if the user is pumped up. |
TM100 |
Confide |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
HM01 |
Cut |
|
|
|
Quite an appealing move. |
HM03 |
Surf |
|
|
|
Startles all of the Pokémon to act before the user. |
HM04 |
Strength |
|
|
|
Quite an appealing move. |
HM05 |
Waterfall |
|
|
|
Quite an appealing move. |
Transfer Only Moves (Details) |
|
Endure |
|
|
|
Gen IV 203 |
Causes the user to move later on the next turn. |
Captivate |
|
|
|
Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
|
|
|
Gen IV 363 |
Works better the more the crowd is excited. |
Whirlpool |
|
|
|
Gen IV 250 |
Temporarily stops the crowd from growing excited. |
Fury Cutter |
|
|
|
Move Tutor - PtHGSS |
An appealing move that can be used repeatedly without boring the audience. |
Mud-slap |
|
|
|
Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |
Counter |
|
|
| Move Tutor - FRLG |
Works great if the user goes last this turn. |
Mimic |
|
|
| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Endure |
|
|
|
Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Mud-slap |
|
|
|
Move Tutor - Emerald |
Makes audience expect little of other contestants. |
Fury Cutter |
|
|
|
Move Tutor - Emerald |
An appealing move that can be used repeatedly without boring the audience. |