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 #342 Crawdaunt
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Crawdaunt
Japan: Shizarigar
シザリガー
French: Colhomard
German: Krebutack
Korean: 가재장군
National: #342
Central Kalos: #052
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Rogue Pokémon 3'07"
1.1m
72.3lbs
32.8kg
1553,840
Abilities: Hyper Cutter - Shell Armor - Adaptability (Hidden Ability)
Hyper Cutter: Opponent cannot lower this Pokémon’s Attack value. This Pokémon may still lower its own Attack value using a move of by itself.
Shell Armor: Opponent’s moves cannot Critical Hit.
Hidden Ability (Available):
Adaptability: Increases the Same Type Attack Bonus from *1.5 to *2.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,640,000 Points
Fluctuating
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 1
Water 3
Evolutionary Chain
Locations - In-Depth Details
X Route 3
Friend Safari
Details
Y Route 3
Friend Safari
Details
Omega Ruby Route 117, Route 123Details
Alpha Sapphire Route 117, Route 123Details
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Guillotine
Badly startles all Pokémon that successfully showed their appeal.
Bubble  
Quite an appealing move.
Harden  
Prevents the user from being startled one time this turn.
Vice Grip  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
7 Harden  
Prevents the user from being startled one time this turn.
10 Vice Grip  
Quite an appealing move.
13 Leer
Badly startles Pokémon that the audience has high expectations of.
20 Bubble Beam
Badly startles the last Pokémon to act before the user.
23 Protect  
Prevents the user from being startled one time this turn.
26 Knock Off
Badly startles all of the Pokémon to act before the user.
30 Swift  
Works great if the user goes first this turn.
34 Taunt
Badly startles Pokémon that the audience has high expectations of.
39 Night Slash  
Affected by how well the previous Pokémon's move went.
44 Crabhammer  
An appealing move that can be used repeatedly without boring the audience.
52 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
57 Crunch
Badly startles the last Pokémon to act before the user.
65 Guillotine
Badly startles all Pokémon that successfully showed their appeal.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Bubble  
Quite an appealing move.
Harden  
Prevents the user from being startled one time this turn.
Vice Grip  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
5 Harden  
Prevents the user from being startled one time this turn.
7 Vice Grip  
Quite an appealing move.
10 Leer
Badly startles Pokémon that the audience has high expectations of.
14 Bubble Beam
Badly startles the last Pokémon to act before the user.
17 Protect  
Prevents the user from being startled one time this turn.
20 Double Hit
Badly startles Pokémon that used a move of the same type.
23 Knock Off
Badly startles all of the Pokémon to act before the user.
26 Night Slash  
Affected by how well the previous Pokémon's move went.
30 Swift  
Works great if the user goes first this turn.
32 Razor Shell  
An appealing move that can be used repeatedly without boring the audience.
36 Taunt
Badly startles Pokémon that the audience has high expectations of.
40 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
43 Crunch
Badly startles the last Pokémon to act before the user.
48 Crabhammer  
An appealing move that can be used repeatedly without boring the audience.
54 Guillotine
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM34 Sludge Wave  
Brings down the energy of any Pokémon that have already used a move this turn.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM96 Nature Power  
Works better the more the crowd is excited.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Ancient Power   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Aqua Jet   Details
Causes the user to move earlier on the next turn.
Body Slam Details
Badly startles the last Pokémon to act before the user.
Chip Away   Details
Excites the audience in any kind of contest.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Dragon Dance   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Endeavor   Details
Works great if the user goes last this turn.
Knock Off Details
Badly startles all of the Pokémon to act before the user.
Metal Claw   Details
Quite an appealing move.
Mud Sport   Details
Excites the audience in any kind of contest.
Superpower   Details
A very appealing move, but after using this move, the user is more easily startled.
Switcheroo Details
Badly startles Pokémon that used a move of the same type.
Trump Card   Details
Works better the later it is used in a turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Endeavor  
Works great if the user goes last this turn.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Defense  
Prevents the user from being startled until the turn ends.
Knock Off
Badly startles all of the Pokémon to act before the user.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Avalanche   Gen IV 419
Affected by how well the previous Pokémon's move went.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 468 63 120 85 90 55 55
Max Stats
Hindering Nature
Lv. 50 123 - 170 112 - 154 81 - 123 85 - 127 54 - 96 54 - 96
Lv. 100 236 - 330 220 - 305 157 - 242 166 - 251 103 - 188 103 - 188
Max Stats
Neutral Nature
Lv. 50 123 - 170 125 - 172 90 - 137 95 - 142 60 - 107 60 - 107
Lv. 100 236 - 330 245 - 339 175 - 269 185 - 279 115 - 209 115 - 209
Max Stats
Beneficial Nature
Lv. 50 123 - 170 137 - 189 99 - 150 104 - 156 66 - 117 66 - 117
Lv. 100 236 - 330 269 - 372 192 - 295 203 - 306 126 - 229 126 - 229

<--- #341
Corphish
#343
Baltoy
--->

 
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