X & Y Level Up |
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— |
Zen Headbutt |
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Quite an appealing move. |
— |
Tickle |
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Brings down the energy of any Pokémon that have already used a move this turn. |
— |
Mud-Slap |
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Makes audience expect little of other contestants. |
— |
Mud Sport |
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Excites the audience in any kind of contest. |
— |
Water Sport |
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Excites the audience in any kind of contest. |
6 |
Mud Sport |
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Excites the audience in any kind of contest. |
6 |
Water Sport |
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Excites the audience in any kind of contest. |
10 |
Water Gun |
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Quite an appealing move. |
14 |
Mud Bomb |
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Startles the last Pokémon to act before the user. |
18 |
Amnesia |
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Prevents the user from being startled until the turn ends. |
22 |
Water Pulse |
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Makes audience expect little of other contestants. |
26 |
Magnitude |
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Works better the more the crowd is excited. |
33 |
Rest |
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Prevents the user from being startled until the turn ends. |
33 |
Snore |
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Makes the audience quickly grow bored when an appeal move has little effect. |
39 |
Aqua Tail |
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Quite an appealing move. |
45 |
Earthquake |
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Badly startles all Pokémon that successfully showed their appeal. |
51 |
Future Sight |
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Works well if it is the same type as the move used by the last Pokémon. |
57 |
Fissure |
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Badly startles all Pokémon that successfully showed their appeal. |
ΩRαS Level Up |
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— |
Tickle |
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Brings down the energy of any Pokémon that have already used a move this turn. |
— |
Mud-Slap |
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Makes audience expect little of other contestants. |
— |
Mud Sport |
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Excites the audience in any kind of contest. |
— |
Water Sport |
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Excites the audience in any kind of contest. |
— |
Water Gun |
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Quite an appealing move. |
6 |
Mud Sport |
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Excites the audience in any kind of contest. |
6 |
Water Sport |
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Excites the audience in any kind of contest. |
9 |
Water Gun |
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Quite an appealing move. |
13 |
Mud Bomb |
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Startles the last Pokémon to act before the user. |
15 |
Amnesia |
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Prevents the user from being startled until the turn ends. |
17 |
Water Pulse |
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Makes audience expect little of other contestants. |
20 |
Magnitude |
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Works better the more the crowd is excited. |
25 |
Rest |
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Prevents the user from being startled until the turn ends. |
25 |
Snore |
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Makes the audience quickly grow bored when an appeal move has little effect. |
28 |
Aqua Tail |
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Quite an appealing move. |
30 |
Zen Headbutt |
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Quite an appealing move. |
34 |
Earthquake |
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Badly startles all Pokémon that successfully showed their appeal. |
39 |
Muddy Water |
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Startles all of the Pokémon to act before the user. |
45 |
Future Sight |
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Works well if it is the same type as the move used by the last Pokémon. |
52 |
Fissure |
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Badly startles all Pokémon that successfully showed their appeal. |
TM & HM Attacks |
|
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM07 |
Hail |
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Badly startles all Pokémon that successfully showed their appeal. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM13 |
Ice Beam |
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Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
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Badly startles the last Pokémon to act before the user. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM26 |
Earthquake |
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Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM37 |
Sandstorm |
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Badly startles all Pokémon that successfully showed their appeal. |
TM39 |
Rock Tomb |
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Makes audience expect little of other contestants. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM55 |
Scald |
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Makes the remaining Pokémon nervous. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM71 |
Stone Edge |
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Affected by how well the previous Pokémon's move went. |
TM78 |
Bulldoze |
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Badly startles the last Pokémon to act before the user. |
TM80 |
Rock Slide |
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Startles all of the Pokémon to act before the user. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM03 |
Surf |
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Startles all of the Pokémon to act before the user. |
HM04 |
Strength |
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Quite an appealing move. |
HM05 |
Waterfall |
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Quite an appealing move. |
HM07 (ΩRαS) |
Dive |
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Prevents the user from being startled one time this turn. |
Transfer Only Moves (Details) |
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Dive |
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Gen V HM06 |
Prevents the user from being startled one time this turn. |
Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. |
Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. |
Dive |
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Move Tutor - PtHGSS |
Prevents the user from being startled one time this turn. |
Headbutt |
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Move Tutor - HGSS |
Quite an appealing move. |
Double-edge |
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| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Mimic |
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Endure |
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Move Tutor - Emerald |
Causes the user to move later on the next turn. |