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 #340 Whiscash
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Whiscash
Japan: Namazun
ナマズン
French: Barbicha
German: Welsar
Korean: 메깅
National: #340
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #041
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Whiskers Pokémon 2'11"
0.9m
52.0lbs
23.6kg
755,120
Abilities: Oblivious - Anticipation - Hydration (Hidden Ability)
Oblivious: The Pokémon cannot be under the Attract condition, or be taunted, while having this ability.
Anticipation: Warns when the foe knows 1-hit KO or super-effective moves.
Hidden Ability (Available):
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 2
Evolutionary Chain
Locations - In-Depth Details
X Route 14, Route 19Details
Y Route 14, Route 19Details
Omega Ruby Meteor FallsDetails
Alpha Sapphire Meteor FallsDetails
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Zen Headbutt  
Quite an appealing move.
Tickle  
Brings down the energy of any Pokémon that have already used a move this turn.
Mud-Slap  
Makes audience expect little of other contestants.
Mud Sport  
Excites the audience in any kind of contest.
Water Sport  
Excites the audience in any kind of contest.
6 Mud Sport  
Excites the audience in any kind of contest.
6 Water Sport  
Excites the audience in any kind of contest.
10 Water Gun  
Quite an appealing move.
14 Mud Bomb
Startles the last Pokémon to act before the user.
18 Amnesia  
Prevents the user from being startled until the turn ends.
22 Water Pulse  
Makes audience expect little of other contestants.
26 Magnitude  
Works better the more the crowd is excited.
33 Rest  
Prevents the user from being startled until the turn ends.
33 Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
39 Aqua Tail  
Quite an appealing move.
45 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
51 Future Sight  
Works well if it is the same type as the move used by the last Pokémon.
57 Fissure
Badly startles all Pokémon that successfully showed their appeal.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Tickle  
Brings down the energy of any Pokémon that have already used a move this turn.
Mud-Slap  
Makes audience expect little of other contestants.
Mud Sport  
Excites the audience in any kind of contest.
Water Sport  
Excites the audience in any kind of contest.
Water Gun  
Quite an appealing move.
6 Mud Sport  
Excites the audience in any kind of contest.
6 Water Sport  
Excites the audience in any kind of contest.
9 Water Gun  
Quite an appealing move.
13 Mud Bomb
Startles the last Pokémon to act before the user.
15 Amnesia  
Prevents the user from being startled until the turn ends.
17 Water Pulse  
Makes audience expect little of other contestants.
20 Magnitude  
Works better the more the crowd is excited.
25 Rest  
Prevents the user from being startled until the turn ends.
25 Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
28 Aqua Tail  
Quite an appealing move.
30 Zen Headbutt  
Quite an appealing move.
34 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
39 Muddy Water
Startles all of the Pokémon to act before the user.
45 Future Sight  
Works well if it is the same type as the move used by the last Pokémon.
52 Fissure
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Dragon Dance   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Earth Power   Details
Quite an appealing move.
Flail   Details
Works better the later it is used in a turn.
Hydro Pump   Details
Works better the more the crowd is excited.
Mud Shot   Details
Quite an appealing move.
Muddy Water Details
Startles all of the Pokémon to act before the user.
Spark   Details
Quite an appealing move.
Take Down   Details
A very appealing move, but after using this move, the user is more easily startled.
Thrash   Details
A very appealing move, but after using this move, the user is more easily startled.
Whirlpool   Details
Temporarily stops the crowd from growing excited.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Bounce  
Prevents the user from being startled until the turn ends.
Earth Power  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 468 110 78 73 76 71 60
Max Stats
Hindering Nature
Lv. 50 170 - 217 74 - 117 70 - 112 72 - 115 68 - 110 58 - 100
Lv. 100 330 - 424 144 - 229 135 - 220 141 - 225 132 - 216 112 - 197
Max Stats
Neutral Nature
Lv. 50 170 - 217 83 - 130 78 - 125 81 - 128 76 - 123 65 - 112
Lv. 100 330 - 424 161 - 255 151 - 245 157 - 251 147 - 241 125 - 219
Max Stats
Beneficial Nature
Lv. 50 170 - 217 91 - 143 85 - 137 89 - 140 83 - 135 71 - 123
Lv. 100 330 - 424 177 - 280 166 - 269 172 - 276 161 - 265 137 - 240

<--- #339
Barboach
#341
Corphish
--->

 
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