X & Y Level Up |
|
— |
Scratch |
|
|
|
Quite an appealing move. |
— |
Harden |
|
|
|
Prevents the user from being startled one time this turn. |
5 |
Leech Life |
|
|
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
9 |
Sand Attack |
|
|
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Makes audience expect little of other contestants. |
14 |
Fury Swipes |
|
|
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Effectiveness varies depending on when it is used. |
19 |
Mind Reader |
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|
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Causes the user to move earlier on the next turn. |
25 |
Spite |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
31 |
Confuse Ray |
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|
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Badly startles Pokémon that the audience has high expectations of. |
38 |
Shadow Sneak |
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Causes the user to move earlier on the next turn. |
43 |
Grudge |
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|
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Startles all other Pokémon. User cannot act in the next turn. |
47 |
Phantom Force |
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|
|
Prevents the user from being startled until the turn ends. |
50 |
Heal Block |
|
|
|
Temporarily stops the crowd from growing excited. |
59 |
Shadow Ball |
|
|
|
Quite an appealing move. |
ΩRαS Level Up |
|
— |
Scratch |
|
|
|
Quite an appealing move. |
— |
Harden |
|
|
|
Prevents the user from being startled one time this turn. |
5 |
Leech Life |
|
|
|
Shows off the Pokémon’s appeal about as well as the move used just before it. |
9 |
Sand Attack |
|
|
|
Makes audience expect little of other contestants. |
13 |
Fury Swipes |
|
|
|
Effectiveness varies depending on when it is used. |
17 |
Spite |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
21 |
Shadow Sneak |
|
|
|
Causes the user to move earlier on the next turn. |
25 |
Mind Reader |
|
|
|
Causes the user to move earlier on the next turn. |
29 |
Confuse Ray |
|
|
|
Badly startles Pokémon that the audience has high expectations of. |
33 |
Shadow Ball |
|
|
|
Quite an appealing move. |
37 |
Grudge |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
41 |
Heal Block |
|
|
|
Temporarily stops the crowd from growing excited. |
45 |
Phantom Force |
|
|
|
Prevents the user from being startled until the turn ends. |
TM & HM Attacks |
|
TM01 |
Hone Claws |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM06 |
Toxic |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
|
|
|
Works better the more the crowd is excited. |
TM15 |
Hyper Beam |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
|
|
|
Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
|
|
|
Affected by how well the previous Pokémon's move went. |
TM27 |
Return |
|
|
|
Quite an appealing move. |
TM28 |
Dig |
|
|
|
Prevents the user from being startled one time this turn. |
TM30 |
Shadow Ball |
|
|
|
Quite an appealing move. |
TM32 |
Double Team |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM37 |
Sandstorm |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
TM40 |
Aerial Ace |
|
|
|
Works great if the user goes first this turn. |
TM42 |
Facade |
|
|
|
Works great if the user goes last this turn. |
TM44 |
Rest |
|
|
|
Prevents the user from being startled until the turn ends. |
TM46 |
Thief |
|
|
|
Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM54 |
False Swipe |
|
|
|
Makes the audience quickly grow bored when an appeal move has little effect. |
TM61 |
Will-O-Wisp |
|
|
|
Makes audience expect little of other contestants. |
TM65 |
Shadow Claw |
|
|
|
Quite an appealing move. |
TM68 |
Giga Impact |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM70 |
Flash |
|
|
|
Makes audience expect little of other contestants. |
TM76 |
Struggle Bug |
|
|
|
Works great if the user goes last this turn. |
TM81 |
X-Scissor |
|
|
|
Badly startles Pokémon that used a move of the same type. |
TM85 |
Dream Eater |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM87 |
Swagger |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
|
|
|
Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
|
|
|
Prevents the user from being startled one time this turn. |
TM94 (ΩRαS) |
Secret Power |
|
|
|
Works well if the user is pumped up. |
TM100 |
Confide |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
HM01 |
Cut |
|
|
|
Quite an appealing move. |
Transfer Only Moves (Details) |
|
Telekinesis |
|
|
|
Gen V TM19 |
Makes the remaining Pokémon nervous. |
Natural Gift |
|
|
|
Gen IV 363 |
Works better the more the crowd is excited. |
Fury Cutter |
|
|
|
Move Tutor - PtHGSS |
An appealing move that can be used repeatedly without boring the audience. |
Sucker Punch |
|
|
|
Move Tutor - PtHGSS |
Excites the audience a lot if used first. |
Mud-slap |
|
|
|
Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |
String Shot |
|
|
|
Move Tutor - HGSS |
Startles the last Pokémon to act before the user. |
Double-edge |
|
|
| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Mimic |
|
|
| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Mud-slap |
|
|
|
Move Tutor - Emerald |
Makes audience expect little of other contestants. |
Fury Cutter |
|
|
|
Move Tutor - Emerald |
An appealing move that can be used repeatedly without boring the audience. |
Nightmare |
|
|
|
Move Tutor - XD |
Startles all of the Pokémon to act before the user. |