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 #291 Ninjask
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Ninjask
Japan: Tekkanin
テッカニン
French: Ninjask
German: Ninjask
Korean: 아이스크
National: #291
Central Kalos: #112
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Ninja Pokémon 2'07"
0.8m
26.5lbs
12kg
1203,840
Abilities: Speed Boost - Infiltrator (Hidden Ability)
Speed Boost: Speed increases by one stage at the end of each turn.
Hidden Ability (Available):
Infiltrator: The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
600,000 Points
Erratic
70 2 Speed Point(s)
Eligible
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Locations
X Evolve Nincada
Y Evolve Nincada
Omega Ruby Evolve Nincada
Alpha Sapphire Evolve Nincada
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Scratch  
Quite an appealing move.
Harden  
Prevents the user from being startled one time this turn.
Leech Life  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Sand Attack  
Makes audience expect little of other contestants.
5 Leech Life  
Shows off the Pokémon’s appeal about as well as the move used just before it.
9 Sand Attack  
Makes audience expect little of other contestants.
14 Fury Swipes  
Effectiveness varies depending on when it is used.
19 Mind Reader  
Causes the user to move earlier on the next turn.
20 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
20 Fury Cutter  
An appealing move that can be used repeatedly without boring the audience.
20 Screech  
Makes audience expect little of other contestants.
25 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
31 Slash  
Quite an appealing move.
38 Agility  
Causes the user to move earlier on the next turn.
45 Baton Pass  
Works well if the user is pumped up.
52 X-Scissor
Badly startles Pokémon that used a move of the same type.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Scratch  
Quite an appealing move.
Harden  
Prevents the user from being startled one time this turn.
Leech Life  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Sand Attack  
Makes audience expect little of other contestants.
5 Leech Life  
Shows off the Pokémon’s appeal about as well as the move used just before it.
9 Sand Attack  
Makes audience expect little of other contestants.
13 Fury Swipes  
Effectiveness varies depending on when it is used.
17 Agility  
Causes the user to move earlier on the next turn.
20 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
20 Fury Cutter  
An appealing move that can be used repeatedly without boring the audience.
20 Screech  
Makes audience expect little of other contestants.
23 Slash  
Quite an appealing move.
29 Mind Reader  
Causes the user to move earlier on the next turn.
35 Baton Pass  
Works well if the user is pumped up.
41 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
47 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bug Bite   Details
Makes audience expect little of other contestants.
Bug Buzz Details
Badly startles the last Pokémon to act before the user.
Endure   Details
Causes the user to move later on the next turn.
Feint Attack   Details
Works great if the user goes first this turn.
Final Gambit   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Gust Details
Badly startles the last Pokémon to act before the user.
Night Slash   Details
Affected by how well the previous Pokémon's move went.
Silver Wind   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Giga Drain
Badly startles the last Pokémon to act before the user.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Mud-slap  
Lv. 17
Makes audience expect little of other contestants.
Metal Claw  
Lv. 21
Quite an appealing move.
Bide  
Lv. 29
Causes the user to move later on the next turn.
False Swipe  
Lv. 33
Makes the audience quickly grow bored when an appeal move has little effect.
Dig  
Lv. 37
Prevents the user from being startled one time this turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Defog   Gen IV 432
Works great if the user goes first this turn.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
String Shot Move Tutor - HGSS
Startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 456 61 90 45 50 50 160
Max Stats
Hindering Nature
Lv. 50 121 - 168 85 - 127 45 - 87 49 - 91 49 - 91 148 - 190
Lv. 100 232 - 326 166 - 251 85 - 170 94 - 179 94 - 179 292 - 377
Max Stats
Neutral Nature
Lv. 50 121 - 168 95 - 142 50 - 97 55 - 102 55 - 102 165 - 212
Lv. 100 232 - 326 185 - 279 95 - 189 105 - 199 105 - 199 325 - 419
Max Stats
Beneficial Nature
Lv. 50 121 - 168 104 - 156 55 - 106 60 - 112 60 - 112 181 - 233
Lv. 100 232 - 326 203 - 306 104 - 207 115 - 218 115 - 218 357 - 460

<--- #290
Nincada
#292
Shedinja
--->

 
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