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 #279 Pelipper
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Pelipper
Japan: Pelipper
ペリッパー
French: Bekipan
German: Pelipper
Korean: 패리퍼
National: #279
Central Kalos: #---
Coastal Kalos: #018
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Water Bird Pokémon 3'11"
1.2m
61.7lbs
28kg
455,120
Abilities: Keen Eye - Rain Dish (Hidden Ability)
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent
Hidden Ability (Available):
Rain Dish: If Heavy Rain weather is in effect, recovers 1/16th max Hit Points at the end of the turn.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Defense Point(s)
Eligible
Wild Hold Item Egg Groups
 
DexNav

Pretty Wing

Lucky Egg
Water 1
Flying
Evolutionary Chain
Locations
X Evolve Wingull
Y Evolve Wingull
Omega Ruby Route 103, Route 104, Route 105, Route 106, Route 107, Route 108, Route 109, Route 110, Route 115, Route 118, Route 119, Route 121, Route 122, Route 123, Route 124, Route 125, Route 126, Route 127, Route 128, Route 129, Route 130, Route 131, Route 132, Route 133, Route 134, Slateport City, Lilycove City, Mossdeep City, Pacifidlog Town, Ever Grande City, Magma HideoutDetails
Alpha Sapphire Route 103, Route 104, Route 105, Route 106, Route 107, Route 108, Route 109, Route 110, Route 115, Route 118, Route 119, Route 121, Route 122, Route 123, Route 124, Route 125, Route 126, Route 127, Route 128, Route 129, Route 130, Route 131, Route 132, Route 133, Route 134, Slateport City, Lilycove City, Mossdeep City, Pacifidlog Town, Ever Grande City, Aqua HideoutDetails
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Hydro Pump  
Works better the more the crowd is excited.
Tailwind  
Causes the user to move earlier on the next turn.
Soak
Badly startles Pokémon that the audience has high expectations of.
Growl  
Works great if the user goes last this turn.
Water Gun  
Quite an appealing move.
Water Sport  
Excites the audience in any kind of contest.
Wing Attack  
Quite an appealing move.
6 Supersonic  
Makes audience expect little of other contestants.
9 Wing Attack  
Quite an appealing move.
14 Mist  
Prevents the user from being startled until the turn ends.
17 Water Pulse  
Makes audience expect little of other contestants.
22 Payback  
Works great if the user goes last this turn.
25 Protect  
Prevents the user from being startled one time this turn.
28 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
34 Brine  
Affected by how well the previous Pokémon's move went.
39 Stockpile  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
39 Swallow  
Prevents the user from being startled one time this turn.
39 Spit Up  
Works well if the user is pumped up.
46 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
52 Tailwind  
Causes the user to move earlier on the next turn.
58 Hydro Pump  
Works better the more the crowd is excited.
63 Hurricane
Badly startles all Pokémon that successfully showed their appeal.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Hurricane
Badly startles all Pokémon that successfully showed their appeal.
Hydro Pump  
Works better the more the crowd is excited.
Tailwind  
Causes the user to move earlier on the next turn.
Soak
Badly startles Pokémon that the audience has high expectations of.
Growl  
Works great if the user goes last this turn.
Water Gun  
Quite an appealing move.
Water Sport  
Excites the audience in any kind of contest.
Wing Attack  
Quite an appealing move.
5 Supersonic  
Makes audience expect little of other contestants.
8 Wing Attack  
Quite an appealing move.
12 Mist  
Prevents the user from being startled until the turn ends.
15 Water Pulse  
Makes audience expect little of other contestants.
19 Payback  
Works great if the user goes last this turn.
22 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
25 Protect  
Prevents the user from being startled one time this turn.
28 Brine  
Affected by how well the previous Pokémon's move went.
33 Stockpile  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
33 Swallow  
Prevents the user from being startled one time this turn.
33 Spit Up  
Works well if the user is pumped up.
39 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
44 Tailwind  
Causes the user to move earlier on the next turn.
50 Hydro Pump  
Works better the more the crowd is excited.
55 Hurricane
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM58 Sky Drop  
Temporarily stops the crowd from growing excited.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
Egg Moves (Details)
Attack NameTypeAppealJam  
Agility   Details
Causes the user to move earlier on the next turn.
Aqua Ring   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Brine   Details
Affected by how well the previous Pokémon's move went.
Gust Details
Badly startles the last Pokémon to act before the user.
Knock Off Details
Badly startles all of the Pokémon to act before the user.
Mist   Details
Prevents the user from being startled until the turn ends.
Roost   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Soak Details
Badly startles Pokémon that the audience has high expectations of.
Twister   Details
Quite an appealing move.
Water Sport   Details
Excites the audience in any kind of contest.
Wide Guard   Details
Prevents the user from being startled until the turn ends.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Knock Off
Badly startles all of the Pokémon to act before the user.
Seed Bomb  
Quite an appealing move.
Shock Wave  
Works great if the user goes first this turn.
Sky Attack  
Affected by how well the previous Pokémon's move went.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Quick Attack  
Lv. 19
Causes the user to move earlier on the next turn.
Air Cutter  
Lv. 22
Quite an appealing move.
Pursuit
Lv. 26
Badly startles Pokémon that used a move of the same type.
Aerial Ace  
Lv. 29
Works great if the user goes first this turn.
Agility  
Lv. 36
Causes the user to move earlier on the next turn.
Air Slash
Lv. 40
Badly startles the last Pokémon to act before the user.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Pluck   Gen V TM88
Brings down the energy of any Pokémon that have already used a move this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Pluck   Gen IV 365
Brings down the energy of any Pokémon that have already used a move this turn.
Defog   Gen IV 432
Works great if the user goes first this turn.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 430 60 50 100 85 70 65
Max Stats
Hindering Nature
Lv. 50 120 - 167 49 - 91 94 - 136 81 - 123 67 - 109 63 - 105
Lv. 100 230 - 324 94 - 179 184 - 269 157 - 242 130 - 215 121 - 206
Max Stats
Neutral Nature
Lv. 50 120 - 167 55 - 102 105 - 152 90 - 137 75 - 122 70 - 117
Lv. 100 230 - 324 105 - 199 205 - 299 175 - 269 145 - 239 135 - 229
Max Stats
Beneficial Nature
Lv. 50 120 - 167 60 - 112 115 - 167 99 - 150 82 - 134 77 - 128
Lv. 100 230 - 324 115 - 218 225 - 328 192 - 295 159 - 262 148 - 251

<--- #278
Wingull
#280
Ralts
--->

 
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