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#279 Pelipper | |
This database deals with Contests ONLY, for the battle version, Click here |
Picture |
Name |
Other Names |
No. |
Gender Ratio |
Type |
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Pelipper |
Japan: | Pelipper ペリッパー |
French: | Bekipan |
German: | Pelipper |
Korean: | 패리퍼 |
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National: | #279 |
Central Kalos: | #--- |
Coastal Kalos: | #018 |
Mountain Kalos: | #--- |
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Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
Water Bird Pokémon |
3'11"
1.2m |
61.7lbs
28kg | 45 | 5,120 |
Abilities: Keen Eye - Rain Dish (Hidden Ability) |
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent
Hidden Ability (Available): Rain Dish: If Heavy Rain weather is in effect, recovers 1/16th max Hit Points at the end of the turn. |
Experience Growth |
Base Happiness |
Effort Values Earned |
Eligible for Sky Battle? |
1,000,000 Points Medium Fast |
70 | 2 Defense Point(s)
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Eligible
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Locations |
X |
Evolve Wingull |
Y |
Evolve Wingull |
Omega Ruby |
Route 103, Route 104, Route 105, Route 106, Route 107, Route 108, Route 109, Route 110, Route 115, Route 118, Route 119, Route 121, Route 122, Route 123, Route 124, Route 125, Route 126, Route 127, Route 128, Route 129, Route 130, Route 131, Route 132, Route 133, Route 134, Slateport City, Lilycove City, Mossdeep City, Pacifidlog Town, Ever Grande City, Magma Hideout | Details |
Alpha Sapphire |
Route 103, Route 104, Route 105, Route 106, Route 107, Route 108, Route 109, Route 110, Route 115, Route 118, Route 119, Route 121, Route 122, Route 123, Route 124, Route 125, Route 126, Route 127, Route 128, Route 129, Route 130, Route 131, Route 132, Route 133, Route 134, Slateport City, Lilycove City, Mossdeep City, Pacifidlog Town, Ever Grande City, Aqua Hideout | Details |
Trainer Locations | |
Details |
X & Y Level Up | |
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Hydro Pump |
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| Works better the more the crowd is excited. |
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Tailwind |
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| Causes the user to move earlier on the next turn. |
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Soak |
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| Badly startles Pokémon that the audience has high expectations of. |
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Growl |
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| Works great if the user goes last this turn. |
— |
Water Gun |
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| Quite an appealing move. |
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Water Sport |
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| Excites the audience in any kind of contest. |
— |
Wing Attack |
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| Quite an appealing move. |
6 |
Supersonic |
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| Makes audience expect little of other contestants. |
9 |
Wing Attack |
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| Quite an appealing move. |
14 |
Mist |
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| Prevents the user from being startled until the turn ends. |
17 |
Water Pulse |
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| Makes audience expect little of other contestants. |
22 |
Payback |
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| Works great if the user goes last this turn. |
25 |
Protect |
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| Prevents the user from being startled one time this turn. |
28 |
Roost |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
34 |
Brine |
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| Affected by how well the previous Pokémon's move went. |
39 |
Stockpile |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
39 |
Swallow |
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| Prevents the user from being startled one time this turn. |
39 |
Spit Up |
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| Works well if the user is pumped up. |
46 |
Fling |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
52 |
Tailwind |
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| Causes the user to move earlier on the next turn. |
58 |
Hydro Pump |
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| Works better the more the crowd is excited. |
63 |
Hurricane |
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| Badly startles all Pokémon that successfully showed their appeal. |
ΩRαS Level Up | |
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Hurricane |
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| Badly startles all Pokémon that successfully showed their appeal. |
— |
Hydro Pump |
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| Works better the more the crowd is excited. |
— |
Tailwind |
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| Causes the user to move earlier on the next turn. |
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Soak |
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| Badly startles Pokémon that the audience has high expectations of. |
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Growl |
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| Works great if the user goes last this turn. |
— |
Water Gun |
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| Quite an appealing move. |
— |
Water Sport |
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| Excites the audience in any kind of contest. |
— |
Wing Attack |
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| Quite an appealing move. |
5 |
Supersonic |
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| Makes audience expect little of other contestants. |
8 |
Wing Attack |
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| Quite an appealing move. |
12 |
Mist |
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| Prevents the user from being startled until the turn ends. |
15 |
Water Pulse |
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| Makes audience expect little of other contestants. |
19 |
Payback |
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| Works great if the user goes last this turn. |
22 |
Roost |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
25 |
Protect |
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| Prevents the user from being startled one time this turn. |
28 |
Brine |
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| Affected by how well the previous Pokémon's move went. |
33 |
Stockpile |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
33 |
Swallow |
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| Prevents the user from being startled one time this turn. |
33 |
Spit Up |
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| Works well if the user is pumped up. |
39 |
Fling |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
44 |
Tailwind |
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| Causes the user to move earlier on the next turn. |
50 |
Hydro Pump |
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| Works better the more the crowd is excited. |
55 |
Hurricane |
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| Badly startles all Pokémon that successfully showed their appeal. |
TM & HM Attacks | |
TM06 |
Toxic |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM07 |
Hail |
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| Badly startles all Pokémon that successfully showed their appeal. |
TM10 |
Hidden Power |
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| An appealing move that can be used repeatedly without boring the audience. |
TM13 |
Ice Beam |
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| Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
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| Badly startles the last Pokémon to act before the user. |
TM15 |
Hyper Beam |
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| Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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| Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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| Works better the more the crowd is excited. |
TM19 |
Roost |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
TM21 |
Frustration |
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| Badly startles the last Pokémon to act before the user. |
TM27 |
Return |
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| Quite an appealing move. |
TM32 |
Double Team |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM40 |
Aerial Ace |
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| Works great if the user goes first this turn. |
TM42 |
Facade |
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| Works great if the user goes last this turn. |
TM44 |
Rest |
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| Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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| Makes the remaining Pokémon nervous. |
TM46 |
Thief |
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| Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
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| Works well if it is the same type as the move used by the last Pokémon. |
TM49 |
Echoed Voice |
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| An appealing move that can be used repeatedly without boring the audience. |
TM51 |
Steel Wing |
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| Affected by how well the previous Pokémon's move went. |
TM55 |
Scald |
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| Makes the remaining Pokémon nervous. |
TM56 |
Fling |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM58 |
Sky Drop |
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| Temporarily stops the crowd from growing excited. |
TM66 |
Payback |
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| Works great if the user goes last this turn. |
TM68 |
Giga Impact |
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| Startles all other Pokémon. User cannot act in the next turn. |
TM87 |
Swagger |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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| Effectiveness varies depending on when it is used. |
TM89 |
U-turn |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
TM90 |
Substitute |
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| Prevents the user from being startled one time this turn. |
TM94 (ΩRαS) |
Secret Power |
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| Works well if the user is pumped up. |
TM100 |
Confide |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
HM02 |
Fly |
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| Prevents the user from being startled one time this turn. |
HM03 |
Surf |
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| Startles all of the Pokémon to act before the user. |
Omega Ruby/Alpha Sapphire Move Tutor Attacks | |
Gunk Shot |
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| Badly startles all Pokémon that successfully showed their appeal. |
Icy Wind |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
Knock Off |
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| Badly startles all of the Pokémon to act before the user. |
Seed Bomb |
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| Quite an appealing move. |
Shock Wave |
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| Works great if the user goes first this turn. |
Sky Attack |
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| Affected by how well the previous Pokémon's move went. |
Snore |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
Tailwind |
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| Causes the user to move earlier on the next turn. |
Uproar |
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| Badly startles Pokémon that the audience has high expectations of. |
Water Pulse |
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| Makes audience expect little of other contestants. |
Pre-Evolution Only Moves | Quick Attack |
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| Lv. 19 | |
Causes the user to move earlier on the next turn. | Air Cutter |
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| Lv. 22 | |
Quite an appealing move. | Pursuit |
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| Lv. 26 | |
Badly startles Pokémon that used a move of the same type. | Aerial Ace |
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| Lv. 29 | |
Works great if the user goes first this turn. | Agility |
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| Lv. 36 | |
Causes the user to move earlier on the next turn. | Air Slash |
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| Lv. 40 | |
Badly startles the last Pokémon to act before the user. |
Transfer Only Moves (Details) | |
Pluck |
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Gen V TM88 |
Brings down the energy of any Pokémon that have already used a move this turn. | Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. | Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. | Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. | Pluck |
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Gen IV 365 |
Brings down the energy of any Pokémon that have already used a move this turn. | Defog |
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Gen IV 432 |
Works great if the user goes first this turn. | Whirlpool |
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Gen IV 250 |
Temporarily stops the crowd from growing excited. | Air Cutter |
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Move Tutor - PtHGSS |
Quite an appealing move. | Ominous Wind |
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Move Tutor - PtHGSS |
Gets the Pokémon pumped up. Helps prevent nervousness, too. | Swift |
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Move Tutor - PtHGSS |
Works great if the user goes first this turn. | Mud-slap |
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Move Tutor - PtHGSS |
Makes audience expect little of other contestants. | Double-edge |
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| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. | Mimic |
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. | Endure |
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Move Tutor - Emerald |
Causes the user to move later on the next turn. | Mud-slap |
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Move Tutor - Emerald |
Makes audience expect little of other contestants. | Swift |
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Move Tutor - Emerald |
Works great if the user goes first this turn. |
Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
Base Stats - Total: 430 |
60 |
50 |
100 |
85 |
70 |
65 |
Max Stats Hindering Nature |
Lv. 50 |
120 - 167 |
49 - 91 |
94 - 136 |
81 - 123 |
67 - 109 |
63 - 105 |
Lv. 100 |
230 - 324 |
94 - 179 |
184 - 269 |
157 - 242 |
130 - 215 |
121 - 206 |
Max Stats Neutral Nature |
Lv. 50 |
120 - 167 |
55 - 102 |
105 - 152 |
90 - 137 |
75 - 122 |
70 - 117 |
Lv. 100 |
230 - 324 |
105 - 199 |
205 - 299 |
175 - 269 |
145 - 239 |
135 - 229 |
Max Stats Beneficial Nature |
Lv. 50 |
120 - 167 |
60 - 112 |
115 - 167 |
99 - 150 |
82 - 134 |
77 - 128 |
Lv. 100 |
230 - 324 |
115 - 218 |
225 - 328 |
192 - 295 |
159 - 262 |
148 - 251 |
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