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#278 Wingull | |
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Picture |
Name |
Other Names |
No. |
Gender Ratio |
Type |
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Wingull |
Japan: | Kyamome キャモメ |
French: | Goélise |
German: | Wingull |
Korean: | 갈모매 |
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National: | #278 |
Central Kalos: | #--- |
Coastal Kalos: | #017 |
Mountain Kalos: | #--- |
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Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
Seagull Pokémon |
2'00"
0.6m |
20.9lbs
9.5kg | 190 | 5,120 |
Abilities: Keen Eye - Rain Dish (Hidden Ability) |
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent
Hidden Ability (Available): Rain Dish: If Heavy Rain weather is in effect, recovers 1/16th max Hit Points at the end of the turn. |
Experience Growth |
Base Happiness |
Effort Values Earned |
Eligible for Sky Battle? |
1,000,000 Points Medium Fast |
70 | 1 Speed Point(s)
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Eligible
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Locations - In-Depth Details |
X |
Route 8, Route 12, Azure Bay | Details |
Y |
Route 8, Route 12, Azure Bay | Details |
Omega Ruby |
Route 103, Route 104, Route 105, Route 106, Route 107, Route 108, Route 109, Route 110, Route 115, Route 118, Route 119, Route 121 | Details |
Alpha Sapphire |
Route 103, Route 104, Route 105, Route 106, Route 107, Route 108, Route 109, Route 110, Route 115, Route 118, Route 119, Route 121 | Details |
Trainer Locations | |
Details |
X & Y Level Up | |
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Growl |
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| Works great if the user goes last this turn. |
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Water Gun |
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| Quite an appealing move. |
6 |
Supersonic |
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| Makes audience expect little of other contestants. |
9 |
Wing Attack |
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| Quite an appealing move. |
14 |
Mist |
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| Prevents the user from being startled until the turn ends. |
17 |
Water Pulse |
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| Makes audience expect little of other contestants. |
22 |
Quick Attack |
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| Causes the user to move earlier on the next turn. |
26 |
Roost |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
30 |
Pursuit |
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| Badly startles Pokémon that used a move of the same type. |
33 |
Air Cutter |
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| Quite an appealing move. |
38 |
Agility |
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| Causes the user to move earlier on the next turn. |
42 |
Aerial Ace |
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| Works great if the user goes first this turn. |
46 |
Air Slash |
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| Badly startles the last Pokémon to act before the user. |
49 |
Hurricane |
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| Badly startles all Pokémon that successfully showed their appeal. |
ΩRαS Level Up | |
— |
Growl |
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| Works great if the user goes last this turn. |
— |
Water Gun |
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| Quite an appealing move. |
5 |
Supersonic |
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| Makes audience expect little of other contestants. |
8 |
Wing Attack |
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| Quite an appealing move. |
12 |
Mist |
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| Prevents the user from being startled until the turn ends. |
15 |
Water Pulse |
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| Makes audience expect little of other contestants. |
19 |
Quick Attack |
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| Causes the user to move earlier on the next turn. |
22 |
Air Cutter |
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| Quite an appealing move. |
26 |
Pursuit |
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| Badly startles Pokémon that used a move of the same type. |
29 |
Aerial Ace |
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| Works great if the user goes first this turn. |
33 |
Roost |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
36 |
Agility |
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| Causes the user to move earlier on the next turn. |
40 |
Air Slash |
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| Badly startles the last Pokémon to act before the user. |
43 |
Hurricane |
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| Badly startles all Pokémon that successfully showed their appeal. |
TM & HM Attacks | |
TM06 |
Toxic |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM07 |
Hail |
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| Badly startles all Pokémon that successfully showed their appeal. |
TM10 |
Hidden Power |
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| An appealing move that can be used repeatedly without boring the audience. |
TM13 |
Ice Beam |
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| Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
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| Badly startles the last Pokémon to act before the user. |
TM17 |
Protect |
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| Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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| Works better the more the crowd is excited. |
TM19 |
Roost |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
TM21 |
Frustration |
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| Badly startles the last Pokémon to act before the user. |
TM27 |
Return |
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| Quite an appealing move. |
TM32 |
Double Team |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM40 |
Aerial Ace |
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| Works great if the user goes first this turn. |
TM42 |
Facade |
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| Works great if the user goes last this turn. |
TM44 |
Rest |
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| Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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| Makes the remaining Pokémon nervous. |
TM46 |
Thief |
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| Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
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| Works well if it is the same type as the move used by the last Pokémon. |
TM49 |
Echoed Voice |
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| An appealing move that can be used repeatedly without boring the audience. |
TM51 |
Steel Wing |
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| Affected by how well the previous Pokémon's move went. |
TM55 |
Scald |
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| Makes the remaining Pokémon nervous. |
TM87 |
Swagger |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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| Effectiveness varies depending on when it is used. |
TM89 |
U-turn |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
TM90 |
Substitute |
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| Prevents the user from being startled one time this turn. |
TM94 (ΩRαS) |
Secret Power |
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| Works well if the user is pumped up. |
TM100 |
Confide |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
HM02 |
Fly |
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| Prevents the user from being startled one time this turn. |
Omega Ruby/Alpha Sapphire Move Tutor Attacks | |
Icy Wind |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
Knock Off |
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| Badly startles all of the Pokémon to act before the user. |
Shock Wave |
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| Works great if the user goes first this turn. |
Sky Attack |
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| Affected by how well the previous Pokémon's move went. |
Snore |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
Tailwind |
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| Causes the user to move earlier on the next turn. |
Uproar |
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| Badly startles Pokémon that the audience has high expectations of. |
Water Pulse |
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| Makes audience expect little of other contestants. |
Transfer Only Moves (Details) | |
Pluck |
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Gen V TM88 |
Brings down the energy of any Pokémon that have already used a move this turn. | Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. | Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. | Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. | Pluck |
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Gen IV 365 |
Brings down the energy of any Pokémon that have already used a move this turn. | Defog |
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Gen IV 432 |
Works great if the user goes first this turn. | Ominous Wind |
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Move Tutor - PtHGSS |
Gets the Pokémon pumped up. Helps prevent nervousness, too. | Swift |
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Move Tutor - PtHGSS |
Works great if the user goes first this turn. | Mud-slap |
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Move Tutor - PtHGSS |
Makes audience expect little of other contestants. | Double-edge |
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| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. | Mimic |
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. | Endure |
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Move Tutor - Emerald |
Causes the user to move later on the next turn. | Mud-slap |
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Move Tutor - Emerald |
Makes audience expect little of other contestants. | Swift |
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Move Tutor - Emerald |
Works great if the user goes first this turn. |
Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
Base Stats - Total: 270 |
40 |
30 |
30 |
55 |
30 |
85 |
Max Stats Hindering Nature |
Lv. 50 |
100 - 147 |
31 - 73 |
31 - 73 |
54 - 96 |
31 - 73 |
81 - 123 |
Lv. 100 |
190 - 284 |
58 - 143 |
58 - 143 |
103 - 188 |
58 - 143 |
157 - 242 |
Max Stats Neutral Nature |
Lv. 50 |
100 - 147 |
35 - 82 |
35 - 82 |
60 - 107 |
35 - 82 |
90 - 137 |
Lv. 100 |
190 - 284 |
65 - 159 |
65 - 159 |
115 - 209 |
65 - 159 |
175 - 269 |
Max Stats Beneficial Nature |
Lv. 50 |
100 - 147 |
38 - 90 |
38 - 90 |
66 - 117 |
38 - 90 |
99 - 150 |
Lv. 100 |
190 - 284 |
71 - 174 |
71 - 174 |
126 - 229 |
71 - 174 |
192 - 295 |
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