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 #277 Swellow
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Swellow
Japan: Oosubame
オオスバメ
French: Hélédelle
German: Schwalboss
Korean: 스왈로
National: #277
Central Kalos: #---
Coastal Kalos: #020
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Swallow Pokémon 2'04"
0.7m
43.7lbs
19.8kg
453,840
Abilities: Guts - Scrappy (Hidden Ability)
Guts: Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied.
Hidden Ability (Available):
Scrappy: Allows the Pokémon to hit Ghost-type Pokémon with Normal-type and Fighting-type moves.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 2 Speed Point(s)
Eligible
Wild Hold Item Egg Groups
 
Flying
Evolutionary Chain
Locations
X Evolve Taillow
Y Evolve Taillow
Omega Ruby Evolve Taillow
Alpha Sapphire Evolve Taillow
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Air Slash
Badly startles the last Pokémon to act before the user.
Pluck  
Brings down the energy of any Pokémon that have already used a move this turn.
Peck  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Quick Attack  
Causes the user to move earlier on the next turn.
4 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
7 Quick Attack  
Causes the user to move earlier on the next turn.
13 Wing Attack  
Quite an appealing move.
19 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
28 Endeavor  
Works great if the user goes last this turn.
38 Aerial Ace  
Works great if the user goes first this turn.
49 Agility  
Causes the user to move earlier on the next turn.
61 Air Slash
Badly startles the last Pokémon to act before the user.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Brave Bird  
A very appealing move, but after using this move, the user is more easily startled.
Air Slash
Badly startles the last Pokémon to act before the user.
Pluck  
Brings down the energy of any Pokémon that have already used a move this turn.
Peck  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Quick Attack  
Causes the user to move earlier on the next turn.
5 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
9 Quick Attack  
Causes the user to move earlier on the next turn.
13 Wing Attack  
Quite an appealing move.
17 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
21 Aerial Ace  
Works great if the user goes first this turn.
27 Quick Guard  
Works great if the user goes first this turn.
33 Agility  
Causes the user to move earlier on the next turn.
39 Endeavor  
Works great if the user goes last this turn.
45 Air Slash
Badly startles the last Pokémon to act before the user.
51 Brave Bird  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Boomburst Details
Startles all other Pokémon. User cannot act in the next turn.
Brave Bird   Details
A very appealing move, but after using this move, the user is more easily startled.
Defog   Details
Works great if the user goes first this turn.
Mirror Move   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Rage Details
Startles all of the Pokémon to act before the user.
Refresh   Details
Prevents the user from being startled one time this turn.
Roost   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Sky Attack   Details
Affected by how well the previous Pokémon's move went.
Steel Wing   Details
Affected by how well the previous Pokémon's move went.
Supersonic   Details
Makes audience expect little of other contestants.
Whirlwind   Details
Causes the user to move later on the next turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Endeavor  
Works great if the user goes last this turn.
Heat Wave
Startles all of the Pokémon to act before the user.
Sky Attack  
Affected by how well the previous Pokémon's move went.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Twister   Move Tutor - PtHGSS
Quite an appealing move.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 430 60 85 60 50 50 125
Max Stats
Hindering Nature
Lv. 50 120 - 167 81 - 123 58 - 100 49 - 91 49 - 91 117 - 159
Lv. 100 230 - 324 157 - 242 112 - 197 94 - 179 94 - 179 229 - 314
Max Stats
Neutral Nature
Lv. 50 120 - 167 90 - 137 65 - 112 55 - 102 55 - 102 130 - 177
Lv. 100 230 - 324 175 - 269 125 - 219 105 - 199 105 - 199 255 - 349
Max Stats
Beneficial Nature
Lv. 50 120 - 167 99 - 150 71 - 123 60 - 112 60 - 112 143 - 194
Lv. 100 230 - 324 192 - 295 137 - 240 115 - 218 115 - 218 280 - 383

<--- #276
Taillow
#278
Wingull
--->

 
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