Generation VI Level Up |
|
— |
Zap Cannon |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
— |
Magic Coat |
|
|
|
Works great if the user goes last this turn. |
— |
Conversion 2 |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
— |
Tackle |
|
|
|
Quite an appealing move. |
— |
Conversion |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
— |
Defense Curl |
|
|
|
Prevents the user from being startled one time this turn. |
7 |
Psybeam |
|
|
|
Makes audience expect little of other contestants. |
12 |
Agility |
|
|
|
Causes the user to move earlier on the next turn. |
18 |
Recover |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
23 |
Magnet Rise |
|
|
|
Makes the remaining Pokémon nervous. |
29 |
Signal Beam |
|
|
|
Makes audience expect little of other contestants. |
34 |
Recycle |
|
|
|
Shows off the Pokémon’s appeal about as well as the move used just before it. |
40 |
Discharge |
|
|
|
Badly startles the last Pokémon to act before the user. |
45 |
Lock-On |
|
|
|
Causes the user to move earlier on the next turn. |
50 |
Tri Attack |
|
|
|
Effectiveness varies depending on when it is used. |
56 |
Magic Coat |
|
|
|
Works great if the user goes last this turn. |
62 |
Zap Cannon |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
67 |
Hyper Beam |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM & HM Attacks |
|
TM03 |
Psyshock |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM06 |
Toxic |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
|
|
|
Works better the more the crowd is excited. |
TM13 |
Ice Beam |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM15 |
Hyper Beam |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
|
|
|
Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
|
|
|
Works better the more the crowd is excited. |
TM21 |
Frustration |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
|
|
|
Affected by how well the previous Pokémon's move went. |
TM24 |
Thunderbolt |
|
|
|
Quite an appealing move. |
TM25 |
Thunder |
|
|
|
Works better the more the crowd is excited. |
TM27 |
Return |
|
|
|
Quite an appealing move. |
TM29 |
Psychic |
|
|
|
Quite an appealing move. |
TM30 |
Shadow Ball |
|
|
|
Quite an appealing move. |
TM32 |
Double Team |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM40 |
Aerial Ace |
|
|
|
Works great if the user goes first this turn. |
TM42 |
Facade |
|
|
|
Works great if the user goes last this turn. |
TM44 |
Rest |
|
|
|
Prevents the user from being startled until the turn ends. |
TM46 |
Thief |
|
|
|
Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM57 |
Charge Beam |
|
|
|
Works well if the user is pumped up. |
TM68 |
Giga Impact |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM70 |
Flash |
|
|
|
Makes audience expect little of other contestants. |
TM73 |
Thunder Wave |
|
|
|
Startles all of the Pokémon to act before the user. |
TM77 |
Psych Up |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM85 |
Dream Eater |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM87 |
Swagger |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
|
|
|
Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
|
|
|
Prevents the user from being startled one time this turn. |
TM92 |
Trick Room |
|
|
|
Scrambles the order in which Pokémon will move on the next turn. |
TM94 (ΩRαS) |
Secret Power |
|
|
|
Works well if the user is pumped up. |
TM100 |
Confide |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
Transfer Only Moves (Details) |
|
Endure |
|
|
|
Gen IV 203 |
Causes the user to move later on the next turn. |
Natural Gift |
|
|
|
Gen IV 363 |
Works better the more the crowd is excited. |
Swift |
|
|
|
Move Tutor - PtHGSS |
Works great if the user goes first this turn. |
Double-edge |
|
|
| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Mimic |
|
|
| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Endure |
|
|
|
Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Swift |
|
|
|
Move Tutor - Emerald |
Works great if the user goes first this turn. |
Nightmare |
|
|
|
Move Tutor - XD |
Startles all of the Pokémon to act before the user. |