X & Y Level Up |
|
— |
Fire Fang |
|
|
|
Quite an appealing move. |
— |
Thunder Fang |
|
|
|
Quite an appealing move. |
— |
Horn Attack |
|
|
|
Quite an appealing move. |
— |
Growl |
|
|
|
Works great if the user goes last this turn. |
— |
Defense Curl |
|
|
|
Prevents the user from being startled one time this turn. |
— |
Bulldoze |
|
|
|
Badly startles the last Pokémon to act before the user. |
6 |
Rapid Spin |
|
|
|
Works better the more the crowd is excited. |
10 |
Knock Off |
|
|
|
Badly startles all of the Pokémon to act before the user. |
15 |
Rollout |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
19 |
Magnitude |
|
|
|
Works better the more the crowd is excited. |
24 |
Slam |
|
|
|
Quite an appealing move. |
25 |
Fury Attack |
|
|
|
Effectiveness varies depending on when it is used. |
31 |
Assurance |
|
|
|
Works better the later it is used in a turn. |
39 |
Scary Face |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
46 |
Earthquake |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
54 |
Giga Impact |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
ΩRαS Level Up |
|
— |
Fire Fang |
|
|
|
Quite an appealing move. |
— |
Thunder Fang |
|
|
|
Quite an appealing move. |
— |
Horn Attack |
|
|
|
Quite an appealing move. |
— |
Bulldoze |
|
|
|
Badly startles the last Pokémon to act before the user. |
— |
Growl |
|
|
|
Works great if the user goes last this turn. |
— |
Defense Curl |
|
|
|
Prevents the user from being startled one time this turn. |
6 |
Rapid Spin |
|
|
|
Works better the more the crowd is excited. |
10 |
Rollout |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
15 |
Assurance |
|
|
|
Works better the later it is used in a turn. |
19 |
Knock Off |
|
|
|
Badly startles all of the Pokémon to act before the user. |
24 |
Slam |
|
|
|
Quite an appealing move. |
25 |
Fury Attack |
|
|
|
Effectiveness varies depending on when it is used. |
30 |
Magnitude |
|
|
|
Works better the more the crowd is excited. |
37 |
Scary Face |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
43 |
Earthquake |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
50 |
Giga Impact |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM & HM Attacks |
|
TM05 |
Roar |
|
|
|
Causes the user to move later on the next turn. |
TM06 |
Toxic |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
|
|
|
Works better the more the crowd is excited. |
TM15 |
Hyper Beam |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
|
|
|
Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM26 |
Earthquake |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
|
|
|
Quite an appealing move. |
TM32 |
Double Team |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM37 |
Sandstorm |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
TM39 |
Rock Tomb |
|
|
|
Makes audience expect little of other contestants. |
TM42 |
Facade |
|
|
|
Works great if the user goes last this turn. |
TM44 |
Rest |
|
|
|
Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
|
|
|
Makes the remaining Pokémon nervous. |
TM48 |
Round |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM49 |
Echoed Voice |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
TM68 |
Giga Impact |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM69 |
Rock Polish |
|
|
|
Causes the user to move earlier on the next turn. |
TM71 |
Stone Edge |
|
|
|
Affected by how well the previous Pokémon's move went. |
TM74 |
Gyro Ball |
|
|
|
Works better the later it is used in a turn. |
TM78 |
Bulldoze |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM80 |
Rock Slide |
|
|
|
Startles all of the Pokémon to act before the user. |
TM84 |
Poison Jab |
|
|
|
Quite an appealing move. |
TM87 |
Swagger |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
|
|
|
Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
|
|
|
Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
|
|
|
Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
|
|
|
Works well if the user is pumped up. |
TM100 |
Confide |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
HM04 |
Strength |
|
|
|
Quite an appealing move. |
Pre-Evolution Only Moves |
Odor Sleuth |
|
|
|
| Lv. 1 | |
Prevents the user from being startled one time this turn. |
Tackle |
|
|
|
| Lv. 1 | |
Quite an appealing move. |
Flail |
|
|
|
| Lv. 6 | |
Works better the later it is used in a turn. |
Natural Gift |
|
|
|
| Lv. 15 | |
Works better the more the crowd is excited. |
Endure |
|
|
|
| Lv. 19 | |
Causes the user to move later on the next turn. |
Take Down |
|
|
|
| Lv. 28 | |
A very appealing move, but after using this move, the user is more easily startled. |
Charm |
|
|
|
| Lv. 33 | |
Badly startles Pokémon that the audience has high expectations of. |
Last Resort |
|
|
|
| Lv. 37 | |
Works well if the user is pumped up. |
Double-edge |
|
|
|
| Lv. 42 | |
A very appealing move, but after using this move, the user is more easily startled. |