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 #231 Phanpy
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Phanpy
Japan: Gomazou
ゴマゾウ
French: Phanpy
German: Phanpy
Korean: 코코리
National: #231
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Long Nose Pokémon 1'08"
0.5m
73.9lbs
33.5kg
1205,120
Abilities: Pickup - Sand Veil (Hidden Ability)
Pickup: Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. From Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle.
Hidden Ability (Available):
Sand Veil: Raises the Pokémon’s evasion during a sandstorm by one level.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Breed Donphan
Alpha Sapphire Breed Donphan
X & Y Level Up
LevelAttack NameTypeAppealJam
Odor Sleuth  
Prevents the user from being startled one time this turn.
Tackle  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Defense Curl  
Prevents the user from being startled one time this turn.
6 Flail  
Works better the later it is used in a turn.
10 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
15 Rollout  
An appealing move that can be used repeatedly without boring the audience.
19 Natural Gift  
Works better the more the crowd is excited.
24 Slam  
Quite an appealing move.
28 Endure  
Causes the user to move later on the next turn.
33 Charm
Badly startles Pokémon that the audience has high expectations of.
37 Last Resort  
Works well if the user is pumped up.
42 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Odor Sleuth  
Prevents the user from being startled one time this turn.
Tackle  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Defense Curl  
Prevents the user from being startled one time this turn.
6 Flail  
Works better the later it is used in a turn.
10 Rollout  
An appealing move that can be used repeatedly without boring the audience.
15 Natural Gift  
Works better the more the crowd is excited.
19 Endure  
Causes the user to move later on the next turn.
24 Slam  
Quite an appealing move.
28 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
33 Charm
Badly startles Pokémon that the audience has high expectations of.
37 Last Resort  
Works well if the user is pumped up.
42 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Ancient Power   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Body Slam Details
Badly startles the last Pokémon to act before the user.
Counter   Details
Works great if the user goes last this turn.
Endeavor   Details
Works great if the user goes last this turn.
Fissure Details
Badly startles all Pokémon that successfully showed their appeal.
Focus Energy   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Head Smash   Details
A very appealing move, but after using this move, the user is more easily startled.
Heavy Slam   Details
Works great if the user goes last this turn.
Ice Shard   Details
Causes the user to move earlier on the next turn.
Mud-Slap   Details
Makes audience expect little of other contestants.
Play Rough   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Snore   Details
Makes the audience quickly grow bored when an appeal move has little effect.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Earth Power  
Quite an appealing move.
Endeavor  
Works great if the user goes last this turn.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Hyper Voice
Startles all of the Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Last Resort  
Works well if the user is pumped up.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 330 90 60 60 40 40 40
Max Stats
Hindering Nature
Lv. 50 150 - 197 58 - 100 58 - 100 40 - 82 40 - 82 40 - 82
Lv. 100 290 - 384 112 - 197 112 - 197 76 - 161 76 - 161 76 - 161
Max Stats
Neutral Nature
Lv. 50 150 - 197 65 - 112 65 - 112 45 - 92 45 - 92 45 - 92
Lv. 100 290 - 384 125 - 219 125 - 219 85 - 179 85 - 179 85 - 179
Max Stats
Beneficial Nature
Lv. 50 150 - 197 71 - 123 71 - 123 49 - 101 49 - 101 49 - 101
Lv. 100 290 - 384 137 - 240 137 - 240 93 - 196 93 - 196 93 - 196

<--- #230
Kingdra
#232
Donphan
--->

 
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