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 #234 Stantler
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Stantler
Japan: Odoshishi
オドシシ
French: Cerfrousse
German: Damhirplex
Korean: 노라키
National: #234
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Big Horn Pokémon 4'07"
1.4m
157.0lbs
71.2kg
455,120
Abilities: Intimidate - Frisk - Sap Sipper (Hidden Ability)
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Frisk: Reveals the foe’s held item.
Hidden Ability (Available):
Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 1 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Mirage MountainDetails
Alpha Sapphire Mirage MountainDetails
Generation VI Level Up
LevelAttack NameTypeAppealJam
Me First  
Causes the user to move earlier on the next turn.
Tackle  
Quite an appealing move.
3 Leer
Badly startles Pokémon that the audience has high expectations of.
7 Astonish
Badly startles the last Pokémon to act before the user.
10 Hypnosis
Startles all of the Pokémon to act before the user.
13 Stomp  
Quite an appealing move.
16 Sand Attack  
Makes audience expect little of other contestants.
21 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
23 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
27 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
33 Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
38 Zen Headbutt  
Quite an appealing move.
43 Jump Kick  
A very appealing move, but after using this move, the user is more easily startled.
49 Imprison  
Temporarily stops the crowd from growing excited.
50 Captivate  
Makes the audience quickly grow bored when an appeal move has little effect.
55 Me First  
Causes the user to move earlier on the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM57 Charge Beam  
Works well if the user is pumped up.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bite Details
Badly startles the last Pokémon to act before the user.
Disable   Details
Makes the remaining Pokémon nervous.
Double Kick Details
Badly startles Pokémon that used a move of the same type.
Extrasensory Details
Badly startles Pokémon that used a move of the same type.
Me First   Details
Causes the user to move earlier on the next turn.
Megahorn   Details
An appealing move that can be used repeatedly without boring the audience.
Mud Sport   Details
Excites the audience in any kind of contest.
Rage Details
Startles all of the Pokémon to act before the user.
Spite Details
Badly startles all Pokémon that successfully showed their appeal.
Thrash   Details
A very appealing move, but after using this move, the user is more easily startled.
Zen Headbutt   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Gravity  
Makes the remaining Pokémon nervous.
Iron Tail  
Quite an appealing move.
Last Resort  
Works well if the user is pumped up.
Magic Room  
Temporarily stops the crowd from growing excited.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Sucker Punch   Move Tutor - PtHGSS
Excites the audience a lot if used first.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Nightmare Move Tutor - XD
Startles all of the Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 465 73 95 62 85 65 85
Max Stats
Hindering Nature
Lv. 50 133 - 180 90 - 132 60 - 102 81 - 123 63 - 105 81 - 123
Lv. 100 256 - 350 175 - 260 116 - 200 157 - 242 121 - 206 157 - 242
Max Stats
Neutral Nature
Lv. 50 133 - 180 100 - 147 67 - 114 90 - 137 70 - 117 90 - 137
Lv. 100 256 - 350 195 - 289 129 - 223 175 - 269 135 - 229 175 - 269
Max Stats
Beneficial Nature
Lv. 50 133 - 180 110 - 161 73 - 125 99 - 150 77 - 128 99 - 150
Lv. 100 256 - 350 214 - 317 141 - 245 192 - 295 148 - 251 192 - 295

<--- #233
Porygon2
#235
Smeargle
--->

 
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