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 #197 Umbreon
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Umbreon
Japan: Burakki
ブラッキー
French: Noctali
German: Nachtara
Korean: 블래키
National: #197
Central Kalos: #---
Coastal Kalos: #082
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Moonlight Pokémon 3'03"
1m
59.5lbs
27kg
458,960
Abilities: Synchronize - Inner Focus (Hidden Ability)
Synchronize: When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed.
Hidden Ability (Available):
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
35 2 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Evolve Eevee
Y Evolve Eevee
Omega Ruby Evolve Eevee
Alpha Sapphire Evolve Eevee
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Helping Hand  
Quite an appealing move.
Tackle  
Quite an appealing move.
Tail Whip  
Works great if the user goes last this turn.
5 Sand Attack  
Makes audience expect little of other contestants.
9 Pursuit
Badly startles Pokémon that used a move of the same type.
13 Quick Attack  
Causes the user to move earlier on the next turn.
17 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
20 Feint Attack  
Works great if the user goes first this turn.
25 Assurance  
Works better the later it is used in a turn.
29 Screech  
Makes audience expect little of other contestants.
33 Moonlight  
Effectiveness varies depending on when it is used.
37 Mean Look  
Makes the remaining Pokémon nervous.
41 Last Resort  
Works well if the user is pumped up.
45 Guard Swap  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Captivate   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Charm Details
Badly startles Pokémon that the audience has high expectations of.
Covet   Details
Affected by how well the previous Pokémon's move went.
Curse   Details
Causes the user to move later on the next turn.
Detect   Details
Prevents the user from being startled until the turn ends.
Endure   Details
Causes the user to move later on the next turn.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Flail   Details
Works better the later it is used in a turn.
Natural Gift   Details
Works better the more the crowd is excited.
Stored Power   Details
Works well if the user is pumped up.
Synchronoise   Details
Works well if it is the same type as the move used by the last Pokémon.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Wish   Details
Excites the audience a lot if used last.
Yawn   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Heal Bell  
Prevents the user from being startled until the turn ends.
Helping Hand  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Last Resort  
Works well if the user is pumped up.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Wonder Room  
Scrambles the order in which Pokémon will move on the next turn.
Special Moves
Attack NameTypeAppealJam
Celebrate  
Excites the audience in any kind of contest.Pokémon Center Birthday Event

Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Growl  
Lv. 1
Works great if the user goes last this turn.
Baby-doll Eyes  
Lv. 9
Causes the user to move earlier on the next turn.
Swift  
Lv. 10
Works great if the user goes first this turn.
Bite
Lv. 17
Badly startles the last Pokémon to act before the user.
Refresh  
Lv. 20
Prevents the user from being startled one time this turn.
Covet  
Lv. 23
Affected by how well the previous Pokémon's move went.
Take Down  
Lv. 25
A very appealing move, but after using this move, the user is more easily startled.
Charm
Lv. 29
Badly startles Pokémon that the audience has high expectations of.
Baton Pass  
Lv. 33
Works well if the user is pumped up.
Double-edge  
Lv. 37
A very appealing move, but after using this move, the user is more easily startled.
Trump Card  
Lv. 45
Works better the later it is used in a turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Sucker Punch   Move Tutor - PtHGSS
Excites the audience a lot if used first.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Nightmare Move Tutor - XD
Startles all of the Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 525 95 65 110 60 130 65
Max Stats
Hindering Nature
Lv. 50 155 - 202 63 - 105 103 - 145 58 - 100 121 - 163 63 - 105
Lv. 100 300 - 394 121 - 206 202 - 287 112 - 197 238 - 323 121 - 206
Max Stats
Neutral Nature
Lv. 50 155 - 202 70 - 117 115 - 162 65 - 112 135 - 182 70 - 117
Lv. 100 300 - 394 135 - 229 225 - 319 125 - 219 265 - 359 135 - 229
Max Stats
Beneficial Nature
Lv. 50 155 - 202 77 - 128 126 - 178 71 - 123 148 - 200 77 - 128
Lv. 100 300 - 394 148 - 251 247 - 350 137 - 240 291 - 394 148 - 251

<--- #196
Espeon
#198
Murkrow
--->

 
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