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 #183 Marill
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Marill
Japan: Mariru
マリル
French: Marill
German: Marill
Korean: 마릴
National: #183
Central Kalos: #042
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Aquamouse Pokémon 1'04"
0.4m
18.7lbs
8.5kg
1902,560
Abilities: Thick Fat - Huge Power - Sap Sipper (Hidden Ability)
Thick Fat: Fire and Ice-type moves deal 50% damage.
Huge Power: The Pokémon's Attack stat is doubled while it has this ability.
Hidden Ability (Available):
Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
70 2 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 1
Fairy
Evolutionary Chain
To get Azurill, you will need to breed while holding the Sea Incense
Locations - In-Depth Details
X Route 3 - SurfDetails
Y Route 3 - SurfDetails
Omega Ruby Route 102, Route 111, Route 114, Route 117, Route 120, Route 123Details
Alpha Sapphire Route 102, Route 111, Route 114, Route 117, Route 120, Route 123Details
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Water Gun  
Quite an appealing move.
2 Tail Whip  
Works great if the user goes last this turn.
5 Water Sport  
Excites the audience in any kind of contest.
7 Bubble  
Quite an appealing move.
10 Defense Curl  
Prevents the user from being startled one time this turn.
10 Rollout  
An appealing move that can be used repeatedly without boring the audience.
13 Bubble Beam
Badly startles the last Pokémon to act before the user.
16 Helping Hand  
Quite an appealing move.
20 Aqua Tail  
Quite an appealing move.
23 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
28 Aqua Ring  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
31 Rain Dance  
Works better the more the crowd is excited.
37 Superpower  
A very appealing move, but after using this move, the user is more easily startled.
40 Hydro Pump  
Works better the more the crowd is excited.
45 Play Rough  
Brings down the energy of any Pokémon that have already used a move this turn.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Water Gun  
Quite an appealing move.
2 Tail Whip  
Works great if the user goes last this turn.
5 Water Sport  
Excites the audience in any kind of contest.
7 Bubble  
Quite an appealing move.
10 Defense Curl  
Prevents the user from being startled one time this turn.
10 Rollout  
An appealing move that can be used repeatedly without boring the audience.
13 Bubble Beam
Badly startles the last Pokémon to act before the user.
16 Helping Hand  
Quite an appealing move.
20 Aqua Tail  
Quite an appealing move.
23 Play Rough  
Brings down the energy of any Pokémon that have already used a move this turn.
28 Aqua Ring  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
31 Rain Dance  
Works better the more the crowd is excited.
37 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
40 Superpower  
A very appealing move, but after using this move, the user is more easily startled.
47 Hydro Pump  
Works better the more the crowd is excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Amnesia   Details
Prevents the user from being startled until the turn ends.
Aqua Jet   Details
Causes the user to move earlier on the next turn.
Belly Drum   Details
A very appealing move, but after using this move, the user is more easily startled.
Body Slam Details
Badly startles the last Pokémon to act before the user.
Camouflage   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Future Sight   Details
Works well if it is the same type as the move used by the last Pokémon.
Muddy Water Details
Startles all of the Pokémon to act before the user.
Perish Song   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Present   Details
An appealing move that can be used repeatedly without boring the audience.
Refresh   Details
Prevents the user from being startled one time this turn.
Superpower   Details
A very appealing move, but after using this move, the user is more easily startled.
Supersonic   Details
Makes audience expect little of other contestants.
Water Sport   Details
Excites the audience in any kind of contest.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Bounce  
Prevents the user from being startled until the turn ends.
Covet  
Affected by how well the previous Pokémon's move went.
Focus Punch  
Works great if the user goes last this turn.
Helping Hand  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Water Pulse  
Makes audience expect little of other contestants.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Splash  
Lv. 1
Makes the audience quickly grow bored when an appeal move has little effect.
Charm
Lv. 10
Badly startles Pokémon that the audience has high expectations of.
Slam  
Lv. 20
Quite an appealing move.
Bounce  
Lv. 23
Prevents the user from being startled until the turn ends.
Copycat  
Affected by how well the previous Pokémon's move went.
Encore  
Makes the remaining Pokémon nervous.
Fake Tears  
Makes the audience quickly grow bored when an appeal move has little effect.
Sing  
Makes the remaining Pokémon nervous.
Slam  
Quite an appealing move.
Soak
Badly startles Pokémon that the audience has high expectations of.
Tickle  
Brings down the energy of any Pokémon that have already used a move this turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 250 70 20 50 20 50 40
Max Stats
Hindering Nature
Lv. 50 130 - 177 22 - 64 49 - 91 22 - 64 49 - 91 40 - 82
Lv. 100 250 - 344 40 - 125 94 - 179 40 - 125 94 - 179 76 - 161
Max Stats
Neutral Nature
Lv. 50 130 - 177 25 - 72 55 - 102 25 - 72 55 - 102 45 - 92
Lv. 100 250 - 344 45 - 139 105 - 199 45 - 139 105 - 199 85 - 179
Max Stats
Beneficial Nature
Lv. 50 130 - 177 27 - 79 60 - 112 27 - 79 60 - 112 49 - 101
Lv. 100 250 - 344 49 - 152 115 - 218 49 - 152 115 - 218 93 - 196

<--- #182
Bellossom
#184
Azumarill
--->

 
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