Locations |
Black |
Trade from White |
White |
Evolve Azurill |
Black 2 |
Route 20, 6, 11, 22, Floccesy Ranch, Pinwheel Forest, Relic Passage, Village Bridge, Abundant Shrine, Victory Road Hidden Grotto - Floccesy Ranch | Details |
White 2 |
Route 20, 6, 11, 22, Floccesy Ranch, Pinwheel Forest, Relic Passage, Village Bridge, Abundant Shrine, Victory Road Hidden Grotto - Floccesy Ranch | Details |
Dream World |
Pleasant Forest - Over 5,000 Dream Points |
Details |
Trainer Locations | |
Details |
Black/White Level Up |
|
— |
Tackle |
|
|
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
2 |
Defense Curl |
|
|
-- |
-- |
40 |
-- |
The user curls up to conceal weak spots and raise its Defense stat. |
7 |
Tail Whip |
|
|
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
10 |
Water Gun |
|
|
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
15 |
Rollout |
|
|
30 |
90 |
20 |
-- |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
18 |
Bubblebeam |
|
|
65 |
100 |
20 |
-- |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
23 |
Aqua Ring |
|
|
-- |
-- |
20 |
-- |
The user envelops itself in a veil made of water. It regains some HP on every turn. |
27 |
Double-edge |
|
|
120 |
100 |
15 |
-- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
32 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
37 |
Aqua Tail |
|
|
90 |
90 |
10 |
-- |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
42 |
Hydro Pump |
|
|
120 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
Black 2/White 2 Level Up |
|
— |
Tackle |
|
|
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Bubble |
|
|
20 |
100 |
30 |
-- |
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
2 |
Tail Whip |
|
|
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
5 |
Water Sport |
|
|
-- |
-- |
15 |
-- |
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
7 |
Water Gun |
|
|
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
10 |
Defense Curl |
|
|
-- |
-- |
40 |
-- |
The user curls up to conceal weak spots and raise its Defense stat. |
10 |
Rollout |
|
|
30 |
90 |
20 |
-- |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
13 |
Bubblebeam |
|
|
65 |
100 |
20 |
-- |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
16 |
Helping Hand |
|
|
-- |
-- |
20 |
-- |
The user assists an ally by boosting the power of its attack. |
20 |
Aqua Tail |
|
|
90 |
90 |
10 |
-- |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
23 |
Double-edge |
|
|
120 |
100 |
15 |
-- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
28 |
Aqua Ring |
|
|
-- |
-- |
20 |
-- |
The user envelops itself in a veil made of water. It regains some HP on every turn. |
31 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
37 |
Superpower |
|
|
120 |
100 |
5 |
-- |
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. |
40 |
Hydro Pump |
|
|
120 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
TM & HM Attacks |
|
TM06 |
Toxic |
|
|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
|
|
-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
|
|
?? |
100 |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM13 |
Ice Beam |
|
|
95 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
|
|
120 |
70 |
5 |
10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM16 |
Light Screen |
|
|
-- |
-- |
30 |
-- |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM27 |
Return |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
|
|
80 |
100 |
10 |
-- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM31 |
Brick Break |
|
|
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM55 |
Scald |
|
|
80 |
100 |
15 |
30 |
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM56 |
Fling |
|
|
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM83 |
Work Up |
|
|
-- |
-- |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TM86 |
Grass Knot |
|
|
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM87 |
Swagger |
|
|
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 |
Rock Smash |
|
|
40 |
100 |
15 |
-- |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
HM03 |
Surf |
|
|
95 |
100 |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM04 |
Strength |
|
|
80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM05 |
Waterfall |
|
|
80 |
100 |
15 |
-- |
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
HM06 |
Dive |
|
|
80 |
100 |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Egg Moves (Details) |
Present |
|
|
?? |
90 |
15 |
-- |
Details |
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. |
Amnesia |
|
|
-- |
-- |
20 |
-- |
Details |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
Future Sight |
|
|
100 |
100 |
10 |
-- |
Details |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
Belly Drum |
|
|
-- |
-- |
10 |
-- |
Details |
The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
Perish Song |
|
|
-- |
-- |
5 |
-- |
Details |
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
Supersonic |
|
|
-- |
55 |
20 |
-- |
Details |
The user generates odd sound waves from its body. It may confuse the target. |
Aqua Jet |
|
|
40 |
100 |
20 |
-- |
Details |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
Superpower |
|
|
120 |
100 |
5 |
-- |
Details |
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. |
Refresh |
|
|
-- |
-- |
20 |
-- |
Details |
The user rests to cure itself of a poisoning, burn, or paralysis. |
Body Slam |
|
|
85 |
100 |
15 |
30 |
Details |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
Water Sport |
|
|
-- |
-- |
15 |
-- |
Details |
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
Muddy Water |
|
|
95 |
85 |
10 |
-- |
Details |
The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. |
Pre-Evolution Only Moves |
Splash |
|
|
-- |
-- |
40 |
-- |
| Lv. 1 | |
The user just flops and splashes around to no effect at all... |
Charm |
|
|
-- |
100 |
20 |
-- |
| Lv. 2 | |
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
Bubble |
|
|
20 |
100 |
30 |
-- |
| Lv. 10 | |
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
Slam |
|
|
80 |
75 |
20 |
-- |
| Lv. 15 | |
The target is slammed with a long tail, vines, etc., to inflict damage. |
Encore |
|
|
-- |
100 |
5 |
-- |
|
The user compels the target to keep using only the move it last used for three turns. |
Sing |
|
|
-- |
55 |
15 |
-- |
|
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
Slam |
|
|
80 |
75 |
20 |
-- |
|
The target is slammed with a long tail, vines, etc., to inflict damage. |
Tickle |
|
|
-- |
100 |
20 |
-- |
|
The user tickles the target into laughing, reducing its Attack and Defense stats. |
Fake Tears |
|
|
-- |
100 |
20 |
-- |
|
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
Soak |
|
|
-- |
100 |
20 |
-- |
|
The user shoots a torrent of water at the target and changes the target's type to Water. |
Gen III & IV Only Moves (Details) |
|
Focus Punch |
|
|
150 |
100 |
20 |
-- |
Gen IV TM01 |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
Water Pulse |
|
|
60 |
100 |
20 |
20 |
Gen IV TM03 |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
Secret Power |
|
|
70 |
100 |
20 |
30 |
Gen IV TM43 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
Endure |
|
|
-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Captivate |
|
|
-- |
100 |
20 |
-- |
Gen IV TM78 |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Natural Gift |
|
|
?? |
100 |
15 |
-- |
Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Whirlpool |
|
|
35 |
85 |
15 |
100 |
Gen IV HM05 HGSS |
Traps foes in a violent swirling whirlpool for four to five turns. |
Swift |
|
|
60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
Star-shaped rays are shot at the opposing team. This attack never misses. |
Mud-slap |
|
|
20 |
100 |
10 |
-- |
Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Headbutt |
|
|
70 |
100 |
15 |
-- |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
Dynamicpunch |
|
|
100 |
50 |
5 |
100 |
Move Tutor - Emerald |
The user punches the target with full, concentrated power. It confuses the target if it hits. |
Mega Punch |
|
|
80 |
85 |
20 |
-- |
Move Tutor - FRLG |
The target is slugged by a punch thrown with muscle-packed power. |
Mega Kick |
|
|
120 |
75 |
5 |
-- |
Move Tutor - FRLG |
The target is attacked by a kick launched with muscle-packed power. |
Seismic Toss |
|
|
?? |
100 |
20 |
-- |
Move Tutor - FRLG |
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
Mimic |
|
|
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |