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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Marill Pokémon Sword & Shield data |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex |
Images | ||||||||||||||||||
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Name | Jp. Name | No. | Gender Ratio | Type | ||||||||||
Marill | Mariru マリル |
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Ability: Thick Fat & Huge Power | ||||||||||||||
Thick Fat: Fire and Ice-type moves deal 50% damage. Huge Power: The power of the Pokémon’s attacks is doubled; the effect is halved if the ability is changed (Skill Swap). |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||
Aquamouse Pokémon | 1'04" | 18.0lbs | 190 | 2,560 | ||||||||||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||||||
800,000 Points Fast |
70 | 2 HP Point(s) |
Blue | 60 |
Damage Taken | ||||||||||||||||
*1 | *0.5 | *0.5 | *2 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 |
Wild Hold Item | Egg Groups | ||||
No Hold Item |
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Evolutionary Chain | |||||||
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Flavour Text | |
Diamond | Using its tail as a float, it dives underwater. It likes eating plants that grow on river bottoms. |
Pearl | The tip of its tail is filled with oil that is lighter than water, so it acts as a float. |
Platinum | The oil-filled end of its tail floats on water. It keeps MARILL from drowning even in a strong current. |
HeartGold | The tip of its tail, which contains oil that is lighter than water, lets it swim without drowning. |
SoulSilver | The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current. |
Location (In-Depth Details) | |||
Game | Location | ||
Ruby | Routes 102, 111, 114, 117, 120, Petalburg City (Surf) Routes 117, 120 | ||
Sapphire | Routes 102, 111, 114, 117, 120, Petalburg City (Surf) Routes 117, 120 | ||
Emerald | Routes 102, 111, 114, 117, 120, Petalburg City, Safari Zone Extention (Surf) Routes 117, 120 | ||
FireRed | Trade from Ruby/Sapphire/Emerald/LeafGreen | ||
LeafGreen | Four Island, Icefall Cave Entrance, Ruin Valley (Surf) Ruin Valley | ||
Colosseum | Trade from Ruby/Sapphire/Emerald/LeafGreen | ||
XD | Trade from Ruby/Sapphire/Emerald/LeafGreen | ||
Diamond |
Safari Game Trophy Garden |
Details | |
Pearl |
Safari Game Trophy Garden |
Details | |
Platinum | Route 212 North, Route 215 | Details | |
HeartGold | Mt. Mortar | Details | |
SoulSilver | Mt. Mortar | Details | |
PokéWalker | Resort | Details | |
Trainer Locations | Details |
Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Tackle | 35 | 95 | 35 | -- | ||||
A physical attack in which the user charges and slams into the foe with its whole body. | |||||||||
2 | Defense Curl | -- | -- | 40 | -- | ||||
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
7 | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. | |||||||||
10 | Water Gun | 40 | 100 | 25 | -- | ||||
The foe is blasted with a forceful shot of water. | |||||||||
15 | Rollout | 30 | 90 | 20 | -- | ||||
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |||||||||
18 | Bubblebeam | 65 | 100 | 20 | 10 | ||||
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |||||||||
23 | Aqua Ring | -- | -- | 20 | -- | ||||
The user envelops itself in a veil made of water. It regains some HP on every turn. | |||||||||
27 | Double-edge | 120 | 100 | 15 | -- | ||||
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
32 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
37 | Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||||
42 | Hydro Pump | 120 | 80 | 5 | -- | ||||
The foe is blasted by a huge volume of water launched under great pressure. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM01 | Focus Punch | 150 | 100 | 20 | -- | ||||
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |||||||||
TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
TM06 | Toxic | -- | 85 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM07 | Hail | -- | -- | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM13 | Ice Beam | 95 | 100 | 10 | 10 | ||||
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
TM14 | Blizzard | 120 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM23 | Iron Tail | 100 | 75 | 15 | 30 | ||||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM28 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||||
TM31 | Brick Break | 75 | 100 | 15 | -- | ||||
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
TM56 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM78 | Captivate | -- | 100 | 20 | -- | ||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
TM86 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
HM03 | Surf | 95 | 100 | 15 | -- | ||||
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |||||||||
HM04 | Strength | 80 | 100 | 15 | -- | ||||
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | |||||||||
HM05 HGSS | Whirlpool | 15 | 70 | 15 | -- | ||||
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |||||||||
HM06 | Rock Smash | 40 | 100 | 15 | 50 | ||||
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. | |||||||||
HM07 | Waterfall | 80 | 100 | 15 | 20 | ||||
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Dive | 80 | 100 | 10 | -- | ||||
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | ||||||||
Ice Punch | 75 | 100 | 15 | 10 | ||||
The foe is punched with an icy fist. It may leave the target frozen. | ||||||||
Icy Wind | 55 | 95 | 15 | 100 | ||||
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||||||||
Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the foe's held item, preventing the item from being used during the battle. | ||||||||
Helping Hand | -- | -- | 20 | -- | ||||
A move that boosts the power of the ally's attack in a Double Battle. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
Swift | 60 | -- | 20 | -- | ||||
Star-shaped rays are shot at the foe. This attack never misses. | ||||||||
Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | ||||||||
Rollout | 30 | 90 | 20 | -- | ||||
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | ||||||||
Superpower | 120 | 100 | 5 | -- | ||||
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. |
HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Headbutt | 70 | 100 | 15 | 30 | ||||
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Light Screen | -- | -- | 30 | -- | Details | |||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||||||||
Present | ?? | 90 | 15 | -- | Details | |||
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. | ||||||||
Amnesia | -- | -- | 20 | -- | Details | |||
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | ||||||||
Future Sight | 80 | 90 | 15 | -- | Details | |||
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | ||||||||
Belly Drum | -- | -- | 10 | -- | Details | |||
The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ||||||||
Perish Song | -- | -- | 5 | -- | Details | |||
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | ||||||||
Supersonic | -- | 55 | 20 | -- | Details | |||
The user generates odd sound waves from its body. It may confuse the target. | ||||||||
Substitute | -- | -- | 10 | -- | Details | |||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||||
Aqua Jet | 40 | 100 | 20 | -- | Details | |||
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | ||||||||
Superpower | 120 | 100 | 5 | -- | Details | |||
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. | ||||||||
Refresh | -- | -- | 20 | -- | Details | |||
The user rests to cure itself of a poisoning, burn, or paralysis. | ||||||||
Body Slam - HGSS Only | 85 | 100 | 15 | 30 | Details | |||
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |
Pre-Evolution Moves | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Means | ||
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Splash | -- | -- | 40 | -- |
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The user just flops and splashes around to no effect at all... | |||||||||
Charm | -- | 100 | 20 | -- |
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The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. | |||||||||
Bubble | 20 | 100 | 30 | 10 |
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A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat. | |||||||||
Slam | 80 | 75 | 20 | -- |
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The foe is slammed with a long tail, vines, etc., to inflict damage. | |||||||||
Uproar | 50 | 100 | 10 | -- |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | |||||||||
Encore | -- | 100 | 5 | -- | |||||
The user compels the foe to keep using only the move it last used for three to seven turns. | |||||||||
Sing | -- | 55 | 15 | -- | |||||
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. | |||||||||
Slam | 80 | 75 | 20 | -- | |||||
The foe is slammed with a long tail, vines, etc., to inflict damage. | |||||||||
Tickle | -- | 100 | 20 | -- | |||||
The user tickles the foe into laughing, reducing its Attack and Defense stats. | |||||||||
Fake Tears | -- | 100 | 20 | -- | |||||
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
Base/Max Pokéathlon Stats | |||||||||
Speed | Power | Skill | Stamina | Jump | |||||
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 70 | 20 | 50 | 20 | 50 | 40 | |
Max Stats Hindering Nature |
Lv. 50 | 130 - 177 | 22 - 64 | 49 - 91 | 22 - 64 | 49 - 91 | 40 - 82 |
Lv. 100 | 250 - 344 | 40 - 125 | 94 - 179 | 40 - 125 | 94 - 179 | 76 - 161 | |
Max Stats Neutral Nature |
Lv. 50 | 130 - 177 | 25 - 72 | 55 - 102 | 25 - 72 | 55 - 102 | 45 - 92 |
Lv. 100 | 250 - 344 | 45 - 139 | 105 - 199 | 45 - 139 | 105 - 199 | 85 - 179 | |
Max Stats Beneficial Nature |
Lv. 50 | 130 - 177 | 27 - 79 | 60 - 112 | 27 - 79 | 60 - 112 | 49 - 101 |
Lv. 100 | 250 - 344 | 49 - 152 | 115 - 218 | 49 - 152 | 115 - 218 | 93 - 196 |
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