Serebii.net Header
 #298 Azurill
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Azurill
Japan: Luriri
ルリリ
French: Azurill
German: Azurill
Korean: 루리리
National: #298
Central Kalos: #041
Coastal Kalos: #---
Mountain Kalos: #---
Male :25%
Female :75%
Classification Height Weight Capture Rate Base Egg Steps
Polka Dot Pokémon 0'08"
0.2m
4.4lbs
2kg
1502,560
Abilities: Thick Fat - Huge Power - Sap Sipper (Hidden Ability)
Thick Fat: Fire and Ice-type moves deal 50% damage.
Huge Power: The Pokémon's Attack stat is doubled while it has this ability.
Hidden Ability (Available):
Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
70 1 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
  Azurill cannot breed
Evolutionary Chain
To get Azurill, you will need to breed while holding the Sea Incense
Locations - In-Depth Details
X Route 3, Route 22Details
Y Route 3, Route 22Details
Omega Ruby Breed Marill
Alpha Sapphire Breed Marill
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Splash  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Gun  
Quite an appealing move.
2 Tail Whip  
Works great if the user goes last this turn.
5 Water Sport  
Excites the audience in any kind of contest.
7 Bubble  
Quite an appealing move.
10 Charm
Badly startles Pokémon that the audience has high expectations of.
13 Bubble Beam
Badly startles the last Pokémon to act before the user.
16 Helping Hand  
Quite an appealing move.
20 Slam  
Quite an appealing move.
23 Bounce  
Prevents the user from being startled until the turn ends.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM05 Waterfall  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Body Slam Details
Badly startles the last Pokémon to act before the user.
Camouflage   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Copycat   Details
Affected by how well the previous Pokémon's move went.
Encore   Details
Makes the remaining Pokémon nervous.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Muddy Water Details
Startles all of the Pokémon to act before the user.
Refresh   Details
Prevents the user from being startled one time this turn.
Sing   Details
Makes the remaining Pokémon nervous.
Slam   Details
Quite an appealing move.
Soak Details
Badly startles Pokémon that the audience has high expectations of.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Water Sport   Details
Excites the audience in any kind of contest.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Covet  
Affected by how well the previous Pokémon's move went.
Helping Hand  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Rollout   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 190 50 20 40 20 40 20
Max Stats
Hindering Nature
Lv. 50 110 - 157 22 - 64 40 - 82 22 - 64 40 - 82 22 - 64
Lv. 100 210 - 304 40 - 125 76 - 161 40 - 125 76 - 161 40 - 125
Max Stats
Neutral Nature
Lv. 50 110 - 157 25 - 72 45 - 92 25 - 72 45 - 92 25 - 72
Lv. 100 210 - 304 45 - 139 85 - 179 45 - 139 85 - 179 45 - 139
Max Stats
Beneficial Nature
Lv. 50 110 - 157 27 - 79 49 - 101 27 - 79 49 - 101 27 - 79
Lv. 100 210 - 304 49 - 152 93 - 196 49 - 152 93 - 196 49 - 152

<--- #297
Hariyama
#299
Nosepass
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019