Generation VI Level Up |
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Petal Blizzard |
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Startles all of the Pokémon to act before the user. |
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Tackle |
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Quite an appealing move. |
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Growl |
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Works great if the user goes last this turn. |
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Razor Leaf |
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Quite an appealing move. |
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Poison Powder |
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Brings down the energy of any Pokémon that have already used a move this turn. |
6 |
Razor Leaf |
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Quite an appealing move. |
9 |
Poison Powder |
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Brings down the energy of any Pokémon that have already used a move this turn. |
12 |
Synthesis |
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Effectiveness varies depending on when it is used. |
18 |
Reflect |
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Prevents the user from being startled one time this turn. |
22 |
Magical Leaf |
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Works great if the user goes first this turn. |
26 |
Natural Gift |
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Works better the more the crowd is excited. |
32 |
Petal Dance |
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A very appealing move, but after using this move, the user is more easily startled. |
34 |
Sweet Scent |
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Prevents the user from being startled one time this turn. |
40 |
Light Screen |
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Prevents the user from being startled one time this turn. |
46 |
Body Slam |
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Badly startles the last Pokémon to act before the user. |
54 |
Safeguard |
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Prevents the user from being startled one time this turn. |
60 |
Aromatherapy |
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Prevents the user from being startled until the turn ends. |
66 |
Solar Beam |
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Affected by how well the previous Pokémon's move went. |
70 |
Petal Blizzard |
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Startles all of the Pokémon to act before the user. |
TM & HM Attacks |
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TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM16 |
Light Screen |
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Prevents the user from being startled one time this turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM20 |
Safeguard |
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Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
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Affected by how well the previous Pokémon's move went. |
TM26 |
Earthquake |
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Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM33 |
Reflect |
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Prevents the user from being startled one time this turn. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM49 |
Echoed Voice |
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An appealing move that can be used repeatedly without boring the audience. |
TM53 |
Energy Ball |
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Quite an appealing move. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM70 |
Flash |
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Makes audience expect little of other contestants. |
TM75 |
Swords Dance |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM78 |
Bulldoze |
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Badly startles the last Pokémon to act before the user. |
TM82 |
Dragon Tail |
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Causes the user to move later on the next turn. |
TM86 |
Grass Knot |
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Works better the later it is used in a turn. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM96 |
Nature Power |
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Works better the more the crowd is excited. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM01 |
Cut |
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Quite an appealing move. |
HM04 |
Strength |
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Quite an appealing move. |
Transfer Only Moves (Details) |
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Frenzy Plant |
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| Move Tutor - B2W2 |
Startles all other Pokémon. User cannot act in the next turn. |
Grass Pledge |
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| Move Tutor - B2W2 |
An appealing move that can be used repeatedly without boring the audience. |
Bullet Seed |
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Gen IV 331 |
Effectiveness varies depending on when it is used. |
Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. |
Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Fury Cutter |
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Move Tutor - PtHGSS |
An appealing move that can be used repeatedly without boring the audience. |
Mud-slap |
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Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |
Headbutt |
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Move Tutor - HGSS |
Quite an appealing move. |
Double-edge |
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| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Mimic |
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Endure |
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Move Tutor - Emerald |
Causes the user to move later on the next turn. |