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 #153 Bayleef
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Bayleef
Japan: Bayleef
ベイリーフ
French: Macronium
German: Lorblatt
Korean: 베이리프
National: #153
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Leaf Pokémon 3'11"
1.2m
34.8lbs
15.8kg
455,120
Abilities: Overgrow - Leaf Guard (Hidden Ability)
Overgrow: When HP is below 1/3rd its maximum, power of Grass-type moves is increased by 50%.
Hidden Ability (Available):
Leaf Guard: Prevents the Pokémon from receiving status conditions during strong sunlight.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Defense Point(s)
1 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Monster
Grass
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Evolve Chikorita
Alpha Sapphire Evolve Chikorita
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Razor Leaf  
Quite an appealing move.
Poison Powder  
Brings down the energy of any Pokémon that have already used a move this turn.
6 Razor Leaf  
Quite an appealing move.
9 Poison Powder  
Brings down the energy of any Pokémon that have already used a move this turn.
12 Synthesis  
Effectiveness varies depending on when it is used.
18 Reflect  
Prevents the user from being startled one time this turn.
22 Magical Leaf  
Works great if the user goes first this turn.
26 Natural Gift  
Works better the more the crowd is excited.
32 Sweet Scent  
Prevents the user from being startled one time this turn.
36 Light Screen  
Prevents the user from being startled one time this turn.
40 Body Slam
Badly startles the last Pokémon to act before the user.
46 Safeguard  
Prevents the user from being startled one time this turn.
50 Aromatherapy  
Prevents the user from being startled until the turn ends.
54 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM53 Energy Ball  
Quite an appealing move.
TM70 Flash  
Makes audience expect little of other contestants.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Ancient Power   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Aromatherapy   Details
Prevents the user from being startled until the turn ends.
Body Slam Details
Badly startles the last Pokémon to act before the user.
Counter   Details
Works great if the user goes last this turn.
Flail   Details
Works better the later it is used in a turn.
Grass Whistle   Details
Prevents the user from being startled one time this turn.
Grassy Terrain   Details
Excites the audience a lot if used first.
Heal Pulse   Details
Excites the audience in any kind of contest.
Ingrain   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Leaf Storm   Details
A very appealing move, but after using this move, the user is more easily startled.
Leech Seed   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Nature Power   Details
Works better the more the crowd is excited.
Refresh   Details
Prevents the user from being startled one time this turn.
Vine Whip   Details
Quite an appealing move.
Wring Out Details
Badly startles Pokémon that used a move of the same type.

Move Tutor Attacks
Attack NameTypeAppealJam
Grass Pledge  
An appealing move that can be used repeatedly without boring the audience.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Giga Drain
Badly startles the last Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Magic Coat  
Works great if the user goes last this turn.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Synthesis  
Effectiveness varies depending on when it is used.
Worry Seed  
Makes the remaining Pokémon nervous.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Grass Pledge   Move Tutor - B2W2
An appealing move that can be used repeatedly without boring the audience.
Bullet Seed   Gen IV 331
Effectiveness varies depending on when it is used.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 405 60 62 80 63 80 60
Max Stats
Hindering Nature
Lv. 50 120 - 167 60 - 102 76 - 118 61 - 103 76 - 118 58 - 100
Lv. 100 230 - 324 116 - 200 148 - 233 117 - 202 148 - 233 112 - 197
Max Stats
Neutral Nature
Lv. 50 120 - 167 67 - 114 85 - 132 68 - 115 85 - 132 65 - 112
Lv. 100 230 - 324 129 - 223 165 - 259 131 - 225 165 - 259 125 - 219
Max Stats
Beneficial Nature
Lv. 50 120 - 167 73 - 125 93 - 145 74 - 126 93 - 145 71 - 123
Lv. 100 230 - 324 141 - 245 181 - 284 144 - 247 181 - 284 137 - 240

<--- #152
Chikorita
#154
Meganium
--->

 
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