Serebii.net Header
 #136 Flareon
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Flareon
Japan: Booster
ブースター
French: Pyroli
German: Flamara
Korean: 부스터
National: #136
Central Kalos: #---
Coastal Kalos: #080
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Flame Pokémon 2'11"
0.9m
55.1lbs
25kg
458,960
Abilities: Flash Fire - Guts (Hidden Ability)
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Hidden Ability (Available):
Guts: Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Evolve Eevee
Y Evolve Eevee
Omega Ruby Evolve Eevee
Alpha Sapphire Evolve Eevee
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Helping Hand  
Quite an appealing move.
Tackle  
Quite an appealing move.
Tail Whip  
Works great if the user goes last this turn.
5 Sand Attack  
Makes audience expect little of other contestants.
9 Ember  
Quite an appealing move.
13 Quick Attack  
Causes the user to move earlier on the next turn.
17 Bite
Badly startles the last Pokémon to act before the user.
20 Fire Fang  
Quite an appealing move.
25 Fire Spin  
Temporarily stops the crowd from growing excited.
29 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
33 Smog  
Quite an appealing move.
37 Lava Plume
Startles all of the Pokémon to act before the user.
41 Last Resort  
Works well if the user is pumped up.
45 Flare Blitz  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Captivate   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Charm Details
Badly startles Pokémon that the audience has high expectations of.
Covet   Details
Affected by how well the previous Pokémon's move went.
Curse   Details
Causes the user to move later on the next turn.
Detect   Details
Prevents the user from being startled until the turn ends.
Endure   Details
Causes the user to move later on the next turn.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Flail   Details
Works better the later it is used in a turn.
Natural Gift   Details
Works better the more the crowd is excited.
Stored Power   Details
Works well if the user is pumped up.
Synchronoise   Details
Works well if it is the same type as the move used by the last Pokémon.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Wish   Details
Excites the audience a lot if used last.
Yawn   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Heal Bell  
Prevents the user from being startled until the turn ends.
Heat Wave
Startles all of the Pokémon to act before the user.
Helping Hand  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Last Resort  
Works well if the user is pumped up.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Special Moves
Attack NameTypeAppealJam
Celebrate  
Excites the audience in any kind of contest.Pokémon Center Birthday Event

Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Growl  
Lv. 1
Works great if the user goes last this turn.
Baby-doll Eyes  
Lv. 9
Causes the user to move earlier on the next turn.
Swift  
Lv. 10
Works great if the user goes first this turn.
Refresh  
Lv. 20
Prevents the user from being startled one time this turn.
Covet  
Lv. 23
Affected by how well the previous Pokémon's move went.
Take Down  
Lv. 25
A very appealing move, but after using this move, the user is more easily startled.
Charm
Lv. 29
Badly startles Pokémon that the audience has high expectations of.
Baton Pass  
Lv. 33
Works well if the user is pumped up.
Double-edge  
Lv. 37
A very appealing move, but after using this move, the user is more easily startled.
Trump Card  
Lv. 45
Works better the later it is used in a turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 525 65 130 60 95 110 65
Max Stats
Hindering Nature
Lv. 50 125 - 172 121 - 163 58 - 100 90 - 132 103 - 145 63 - 105
Lv. 100 240 - 334 238 - 323 112 - 197 175 - 260 202 - 287 121 - 206
Max Stats
Neutral Nature
Lv. 50 125 - 172 135 - 182 65 - 112 100 - 147 115 - 162 70 - 117
Lv. 100 240 - 334 265 - 359 125 - 219 195 - 289 225 - 319 135 - 229
Max Stats
Beneficial Nature
Lv. 50 125 - 172 148 - 200 71 - 123 110 - 161 126 - 178 77 - 128
Lv. 100 240 - 334 291 - 394 137 - 240 214 - 317 247 - 350 148 - 251

<--- #135
Jolteon
#137
Porygon
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019